Selected Papers on Fun & Games

Selected Papers on Fun & Games PDF Author: Donald Ervin Knuth
Publisher: Center for the Study of Language and Information Publica Tion
ISBN: 9781575865843
Category : Computer games
Languages : en
Pages : 0

Book Description
Donald E. Knuth's influence in computer science ranges from the invention of methods for translating and defining programming languages to the creation of the TeX and METAFONT systems for desktop publishing. His award-winning textbooks have become classics that are often given credit for shaping the field, and his scientific papers are widely referenced and stand as milestones of development over a wide variety of topics. The present volume is the eighth in a series of his collected papers.

Fun and Games

Fun and Games PDF Author: Duane Swierczynski
Publisher: Mulholland Books
ISBN: 0316179892
Category : Fiction
Languages : en
Pages : 290

Book Description
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

It's All Fun and Games

It's All Fun and Games PDF Author: Dave Barrett
Publisher: Inkshares
ISBN: 1941758819
Category : Fiction
Languages : en
Pages : 224

Book Description
Six friends cross over into a dangerous fantasy world — will they make it back alive?

Selected Papers on Computer Science

Selected Papers on Computer Science PDF Author: Donald E. Knuth
Publisher: Center for the Study of Language and Information Publications
ISBN: 9781881526919
Category : Computers
Languages : en
Pages : 286

Book Description
This anthology of essays from the inventor of literate programming is a survey of Donald Knuth's papers on computer science. Donald Knuth's influence in computer science ranges from the invention of literate programming to the development of the TeX programming language. One of the foremost figures in the field of mathematical sciences, his papers are widely referenced and stand as milestones of development over a wide range of topics. This collection focuses on Professor Knuth's published science papers that serve as accessible surveys of their subject matter. It includes articles on the history of computing, algorithms, numerical techniques, computational models, typesetting, and more. This book will be appreciated by students and researchers from a wide range of areas within computer science and mathematics.

Companion to the Papers of Donald Knuth

Companion to the Papers of Donald Knuth PDF Author: Donald Ervin Knuth
Publisher: Center for the Study of Language and Information Publica Tion
ISBN: 9781575866345
Category : Algorithms
Languages : en
Pages : 0

Book Description
Donald E. Knuth's seminal publications, such as Selected Papers on Fun and Games and Selected Paper on the Design of Algorithms, have earned him a loyal following among scholars and computer scientists, and his award-winning textbooks have becomes classics that are often given credit for shaping the field. In this volume, he explains and comments on the changes he has made to his work over the last twenty years in response to new technologies and the evolving understanding of key concepts in computer science. His commentary is supplemented by a full bibliography of his works and a number of interviews with Knuth himself, which shed light on his professional life and publications, as well as provide interesting biographical details. A giant in the field of computer science, Knuth has assembled materials that offer a full portrait of both the scientist and the man. The final volume of a series of his collected papers, Companion to the Papers of Donald Knuth is essential for the Knuth completist.

Family Fun & Games

Family Fun & Games PDF Author: Diagram Group
Publisher: Sterling Publishing (NY)
ISBN: 9780806987774
Category : Family & Relationships
Languages : en
Pages : 804

Book Description
Instructions for playing 800 games, including 50 board games, 34 dice games, 20 versions of dominos, 30 ways to play marbles and jacks, plus party games, races, and music games.

The Everything Big Book of Party Games

The Everything Big Book of Party Games PDF Author: Carrie Sever
Publisher: Simon and Schuster
ISBN: 1440572968
Category : Games & Activities
Languages : en
Pages : 346

Book Description
Tons of party games, including popular "minute-to-win" challenges! What's the secret to the best parties? Games--and the sillier, the better! Get your guests out of their chairs and into the fun with activities guaranteed to keep everyone laughing, including: Cookie Face (Who can walk the farthest with a cookie on his forehead?) Two Truths and a Lie (Which one is the lie?) Improv in a Bag (Teams come up with a skit using household items.) Mummy Wrap (A race to make the fastest toilet-paper mummy.) Human Bowling (Just like it sounds!) And many more, including scavenger hunts, truth-or-dare ideas, holiday games, and do-it-yourself challenges. The Everything Big Book of Party Games is packed with tons of games for groups of all levels and sizes and for a variety of occasions, from kids' birthday celebrations to holiday parties to vacations and more. With this book in hand, you'll have all you need to throw parties to remember!

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259

Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Entertainment Computing and Serious Games

Entertainment Computing and Serious Games PDF Author: Ralf Dörner
Publisher: Springer
ISBN: 3319461524
Category : Computers
Languages : en
Pages : 549

Book Description
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
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