Hikaru No Go

Hikaru No Go PDF Author: Takeshi Obata
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :

Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.

Hikaru no Go, Vol. 20

Hikaru no Go, Vol. 20 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421557622
Category : Comics & Graphic Novels
Languages : en
Pages : 204

Book Description
Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association? -- VIZ Media

Hikaru no Go

Hikaru no Go PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528250
Category : Comics & Graphic Novels
Languages : en
Pages : 208

Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! Reads R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius! The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The preliminaries prove to be tough going, and Hikaru, stung by a reality check, focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?

Bakuman。, Vol. 20

Bakuman。, Vol. 20 PDF Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421568063
Category : Comics & Graphic Novels
Languages : en
Pages : 174

Book Description
For ten years, two young men have worked as hard as they possibly could to make their manga dreams come true. Now, as they sit atop the manga world, can the promise made long ago finally be fulfilled?! -- VIZ Media

Hikaru no Go, Vol. 16

Hikaru no Go, Vol. 16 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200

Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?

Hikaru no Go, Vol. 14

Hikaru no Go, Vol. 14 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421555166
Category : Comics & Graphic Novels
Languages : en
Pages : 192

Book Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! -- VIZ Media

Hikaru No Go

Hikaru No Go PDF Author: Yumi Hotta
Publisher: Viz
ISBN: 9781421515106
Category : Comics & Graphic Novels
Languages : en
Pages : 216

Book Description
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

Hikaru no Go, Vol. 3

Hikaru no Go, Vol. 3 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421550148
Category : Comics & Graphic Novels
Languages : en
Pages : 206

Book Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change? -- VIZ Media

Hikaru no Go, Vol. 10

Hikaru no Go, Vol. 10 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 142155318X
Category : Comics & Graphic Novels
Languages : en
Pages : 206

Book Description
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position! -- VIZ Media

Hikaru no Go, Vol. 10

Hikaru no Go, Vol. 10 PDF Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421510675
Category : Comics & Graphic Novels
Languages : en
Pages : 208

Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
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