Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Creativity, Inc
Author: Jeff Mauzy
Publisher: H B S Press
ISBN: 9781578512072
Category : Business & Economics
Languages : en
Pages : 232
Book Description
How to foster company-wide creativity.Demystifies the creative process at work. Introduces an approach for systematic creativity built around examining and reworking corporate climate and leadership, ways of organizing, performance measurement and hiring practicesAuthoritative author team. This book is a product of Synectics' 40 years of research into how individuals and teams can make creative ideas happen, and how they can channel the freshness of those ideas into actionDelivers on its promise. Begins with the premise that any company can be highly creative, then ties together practical advice and theoretical ideas to enable creativity on a grand scale even within the largest corporations
Publisher: H B S Press
ISBN: 9781578512072
Category : Business & Economics
Languages : en
Pages : 232
Book Description
How to foster company-wide creativity.Demystifies the creative process at work. Introduces an approach for systematic creativity built around examining and reworking corporate climate and leadership, ways of organizing, performance measurement and hiring practicesAuthoritative author team. This book is a product of Synectics' 40 years of research into how individuals and teams can make creative ideas happen, and how they can channel the freshness of those ideas into actionDelivers on its promise. Begins with the premise that any company can be highly creative, then ties together practical advice and theoretical ideas to enable creativity on a grand scale even within the largest corporations
The Creative Curve
Author: Allen Gannett
Publisher: Crown Currency
ISBN: 1524761729
Category : Business & Economics
Languages : en
Pages : 290
Book Description
Big data entrepreneur Allen Gannett overturns the mythology around creative genius, and reveals the science and secrets behind achieving breakout commercial success in any field. We have been spoon-fed the notion that creativity is the province of genius -- of those favored, brilliant few whose moments of insight arrive in unpredictable flashes of divine inspiration. And if we are not a genius, we might as well pack it in and give up. Either we have that gift, or we don’t. But Allen shows that simply isn’t true. Recent research has shown that there is a predictable science behind achieving commercial success in any creative endeavor, from writing a popular novel to starting up a successful company to creating an effective marketing campaign. As the world’s most creative people have discovered, we are enticed by the novel and the familiar. By understanding the mechanics of what Gannett calls “the creative curve” – the point of optimal tension between the novel and the familiar – everyone can better engineer mainstream success. In a thoroughly entertaining book that describes the stories and insights of everyone from the Broadway team behind Dear Evan Hansen, to the founder of Reddit, from the Chief Content Officer of Netflix to Michelin star chefs, Gannett reveals the four laws of creative success and identifies the common patterns behind their achievement.
Publisher: Crown Currency
ISBN: 1524761729
Category : Business & Economics
Languages : en
Pages : 290
Book Description
Big data entrepreneur Allen Gannett overturns the mythology around creative genius, and reveals the science and secrets behind achieving breakout commercial success in any field. We have been spoon-fed the notion that creativity is the province of genius -- of those favored, brilliant few whose moments of insight arrive in unpredictable flashes of divine inspiration. And if we are not a genius, we might as well pack it in and give up. Either we have that gift, or we don’t. But Allen shows that simply isn’t true. Recent research has shown that there is a predictable science behind achieving commercial success in any creative endeavor, from writing a popular novel to starting up a successful company to creating an effective marketing campaign. As the world’s most creative people have discovered, we are enticed by the novel and the familiar. By understanding the mechanics of what Gannett calls “the creative curve” – the point of optimal tension between the novel and the familiar – everyone can better engineer mainstream success. In a thoroughly entertaining book that describes the stories and insights of everyone from the Broadway team behind Dear Evan Hansen, to the founder of Reddit, from the Chief Content Officer of Netflix to Michelin star chefs, Gannett reveals the four laws of creative success and identifies the common patterns behind their achievement.
To Pixar and Beyond
Author: Lawrence Levy
Publisher: HarperCollins
ISBN: 054473419X
Category : Business & Economics
Languages : en
Pages : 277
Book Description
“A delightful book about the creation of Pixar from the inside . . . and like a good Pixar film, it’ll put a smile on your face.” —Andrew Ross Sorkin, The New York Times Winner, Axiom Business Book Award * Fortune Favorite Books of the Year Top Pick * Amazon Best Book of the Year in Business & Leadership After he was dismissed from Apple in the early 1990s, Steve Jobs turned his attention to a little-known graphics company he owned called Pixar. One day, out of the blue, Jobs called Lawrence Levy, a Harvard-trained lawyer and executive with whom he’d never spoken before. He hoped to persuade Levy to help him pull Pixar back from the brink of failure. This is the extraordinary story of what happened next: how Jobs and Levy concocted and pulled off a highly improbable plan that transformed Pixar into the Hollywood powerhouse it is today. Levy offers a masterful firsthand account of how Pixar rose from humble beginnings, what it was like to work so closely with Jobs, and how Pixar’s story offers profound lessons that can apply to our professional and personal lives. To Pixar and Beyond reveals how a struggling computer animation company became one of the greatest entertainment studios of all time. “[A] delightful book about finance, creative genius, workplace harmony, and luck.” —Fortune “Part business book and part thriller—a tale that’s every bit as compelling as the ones Pixar tells in its blockbuster movies.” —Dan Lyons, bestselling author of Disrupted “A natural storyteller . . . an inside look at the business and a fresh, sympathetic view of Jobs.” —Success Magazine
Publisher: HarperCollins
ISBN: 054473419X
Category : Business & Economics
Languages : en
Pages : 277
Book Description
“A delightful book about the creation of Pixar from the inside . . . and like a good Pixar film, it’ll put a smile on your face.” —Andrew Ross Sorkin, The New York Times Winner, Axiom Business Book Award * Fortune Favorite Books of the Year Top Pick * Amazon Best Book of the Year in Business & Leadership After he was dismissed from Apple in the early 1990s, Steve Jobs turned his attention to a little-known graphics company he owned called Pixar. One day, out of the blue, Jobs called Lawrence Levy, a Harvard-trained lawyer and executive with whom he’d never spoken before. He hoped to persuade Levy to help him pull Pixar back from the brink of failure. This is the extraordinary story of what happened next: how Jobs and Levy concocted and pulled off a highly improbable plan that transformed Pixar into the Hollywood powerhouse it is today. Levy offers a masterful firsthand account of how Pixar rose from humble beginnings, what it was like to work so closely with Jobs, and how Pixar’s story offers profound lessons that can apply to our professional and personal lives. To Pixar and Beyond reveals how a struggling computer animation company became one of the greatest entertainment studios of all time. “[A] delightful book about finance, creative genius, workplace harmony, and luck.” —Fortune “Part business book and part thriller—a tale that’s every bit as compelling as the ones Pixar tells in its blockbuster movies.” —Dan Lyons, bestselling author of Disrupted “A natural storyteller . . . an inside look at the business and a fresh, sympathetic view of Jobs.” —Success Magazine
Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
ISBN: 0593594657
Category : Business & Economics
Languages : en
Pages : 366
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Publisher: Random House
ISBN: 0593594657
Category : Business & Economics
Languages : en
Pages : 366
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Summary of Ed Catmull's Creativity Inc
Author: Milkyway Media
Publisher: Milkyway Media
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 23
Book Description
Get the Summary of Ed Catmull's Creativity Inc in 20 minutes. Please note: This is a summary & not the original book. "Creativity Inc" by Ed Catmull is a deep dive into the management philosophy and creative culture at Pixar. Catmull's early fascination with Disney animation and technology set the stage for his pioneering work in computer graphics. At the University of Utah, he developed key algorithms and made his first animated film, "Hand." His career progressed at NYIT and Lucasfilm, where he embraced a flat organizational structure and open communication. The acquisition of Lucasfilm's computer division by Steve Jobs led to the creation of Pixar, where Catmull faced new challenges in running a hardware company. He learned from Japanese manufacturing philosophies and emphasized the importance of a creative culture over efficiency. Pixar's success with films like "Toy Story" and "A Bug's Life" was rooted in a culture that valued open communication, honesty, and continual problem-solving. The Braintrust, a group providing candid feedback without authority, became central to Pixar's creative process. Catmull's leadership focused on nurturing talent, embracing failure as a learning opportunity, and fostering a supportive environment. The merger with Disney allowed Catmull and John Lasseter to apply Pixar's successful culture to Disney Animation, leading to a creative resurgence. Catmull's reflections on management underscore the importance of acknowledging one's limited perspective, valuing different viewpoints, and maintaining a culture of continuous learning and adaptability. The book culminates with the implementation of "Notes Day," a company-wide initiative to engage all employees in improving Pixar's operations, showcasing the company's commitment to evolution and creativity.
Publisher: Milkyway Media
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 23
Book Description
Get the Summary of Ed Catmull's Creativity Inc in 20 minutes. Please note: This is a summary & not the original book. "Creativity Inc" by Ed Catmull is a deep dive into the management philosophy and creative culture at Pixar. Catmull's early fascination with Disney animation and technology set the stage for his pioneering work in computer graphics. At the University of Utah, he developed key algorithms and made his first animated film, "Hand." His career progressed at NYIT and Lucasfilm, where he embraced a flat organizational structure and open communication. The acquisition of Lucasfilm's computer division by Steve Jobs led to the creation of Pixar, where Catmull faced new challenges in running a hardware company. He learned from Japanese manufacturing philosophies and emphasized the importance of a creative culture over efficiency. Pixar's success with films like "Toy Story" and "A Bug's Life" was rooted in a culture that valued open communication, honesty, and continual problem-solving. The Braintrust, a group providing candid feedback without authority, became central to Pixar's creative process. Catmull's leadership focused on nurturing talent, embracing failure as a learning opportunity, and fostering a supportive environment. The merger with Disney allowed Catmull and John Lasseter to apply Pixar's successful culture to Disney Animation, leading to a creative resurgence. Catmull's reflections on management underscore the importance of acknowledging one's limited perspective, valuing different viewpoints, and maintaining a culture of continuous learning and adaptability. The book culminates with the implementation of "Notes Day," a company-wide initiative to engage all employees in improving Pixar's operations, showcasing the company's commitment to evolution and creativity.
Creativity, Inc. by Ed Catmull: A 30-minute Summary
Author: Instaread Summaries
Publisher: Instaread Summaries
ISBN:
Category : Business & Economics
Languages : en
Pages : 145
Book Description
PLEASE NOTE: This is a summary of the book and NOT the original book. Creativity, Inc. by Ed Catmull: A 30-minute Summary Inside this Instaread Summary:Overview of the entire bookIntroduction to the Important people in the bookSummary and analysis of all the chapters in the bookKey Takeaways of the bookA Reader's Perspective Preview of this summary: Chapter 1 Every Sunday, as a kid, Catmull watched on TV The Wonderful World of Disney, where Disney explained how they made their animations and incorporated technological breakthroughs into their work. One day, Catmull had a life-changing realization: a good animation was measured by whether or not the character on the screen made you believe it was a thinking being. He decided he wanted to become an animator and create emotional characters. Catmull graduated with a double major in Physics and Computer Science from the University of Utah. In his graduate program he met professor Ivan Sutherland, a pioneer in computer graphics and director of the computer graphics program. The program was funded by the Advanced Research Projects Agency (ARPA), the creators of the first computer network, ARPANET, which would later evolve into the Internet. ARPA was developed as a response to the threat of the Soviet Sputnik satellite, the first of its kind. The U.S. felt threatened by Soviet technological advancements and they developed ARPA to stay up with the Soviets. To Catmull, the lesson to be learned from this was when the competition gets smart, you need to get smarter. Catmull found enormous inspiration in the computer graphics program, not only from the technology he was discovering but also from his fellow students. The collaborative and creative atmosphere he experienced there was something he later tried to emulate at Pixar. In 1972, Catmull made his first animated film, a digitized model of his left hand. Hand became a reference for state-of-the-art computer animation. Professor Sutherland came up with the idea of an exchange program with Disney. Disney would send an animator to the University of Utah to learn about new technologies, and the university would send one of their students to learn about storytelling. Catmull was sent to propose....
Publisher: Instaread Summaries
ISBN:
Category : Business & Economics
Languages : en
Pages : 145
Book Description
PLEASE NOTE: This is a summary of the book and NOT the original book. Creativity, Inc. by Ed Catmull: A 30-minute Summary Inside this Instaread Summary:Overview of the entire bookIntroduction to the Important people in the bookSummary and analysis of all the chapters in the bookKey Takeaways of the bookA Reader's Perspective Preview of this summary: Chapter 1 Every Sunday, as a kid, Catmull watched on TV The Wonderful World of Disney, where Disney explained how they made their animations and incorporated technological breakthroughs into their work. One day, Catmull had a life-changing realization: a good animation was measured by whether or not the character on the screen made you believe it was a thinking being. He decided he wanted to become an animator and create emotional characters. Catmull graduated with a double major in Physics and Computer Science from the University of Utah. In his graduate program he met professor Ivan Sutherland, a pioneer in computer graphics and director of the computer graphics program. The program was funded by the Advanced Research Projects Agency (ARPA), the creators of the first computer network, ARPANET, which would later evolve into the Internet. ARPA was developed as a response to the threat of the Soviet Sputnik satellite, the first of its kind. The U.S. felt threatened by Soviet technological advancements and they developed ARPA to stay up with the Soviets. To Catmull, the lesson to be learned from this was when the competition gets smart, you need to get smarter. Catmull found enormous inspiration in the computer graphics program, not only from the technology he was discovering but also from his fellow students. The collaborative and creative atmosphere he experienced there was something he later tried to emulate at Pixar. In 1972, Catmull made his first animated film, a digitized model of his left hand. Hand became a reference for state-of-the-art computer animation. Professor Sutherland came up with the idea of an exchange program with Disney. Disney would send an animator to the University of Utah to learn about new technologies, and the university would send one of their students to learn about storytelling. Catmull was sent to propose....
Summary of Ed Catmull’s Creativity, Inc. by Milkyway Media
Author: Milkyway Media
Publisher: Milkyway Media
ISBN:
Category : Study Aids
Languages : en
Pages : 24
Book Description
In Creativity, Inc. (2014), Ed Catmull shares his journey from a childhood fascination with animated Disney films to becoming co-founder of Pixar, one of the most successful animation movie studios in Hollywood. The book follows the evolution of Pixar from its beginnings in Lucasfilm to its acquisition by Steve Jobs and its eventual sale to Disney… Purchase this in-depth summary to learn more.
Publisher: Milkyway Media
ISBN:
Category : Study Aids
Languages : en
Pages : 24
Book Description
In Creativity, Inc. (2014), Ed Catmull shares his journey from a childhood fascination with animated Disney films to becoming co-founder of Pixar, one of the most successful animation movie studios in Hollywood. The book follows the evolution of Pixar from its beginnings in Lucasfilm to its acquisition by Steve Jobs and its eventual sale to Disney… Purchase this in-depth summary to learn more.