A Wargamer's Guide to the Anglo-Zulu Wars

A Wargamer's Guide to the Anglo-Zulu Wars PDF Author: Daniel Mersey
Publisher: Pen & Sword Books
ISBN: 9781473848504
Category : Crafts & Hobbies
Languages : en
Pages : 88

Book Description
This is one of the first titles in an exciting new series of guides for wargamers. Taking one of the most pivotal and famous episodes in British military history, it gives a wargamer s perspective of the dramatic events of the Anglo-Zulu War of 1879 (and the aftermath up to 1889) and offers advice on how to recreate these on the gaming table. Daniel Mersey discusses factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and to capture the flavor of the period. The relevant ranges of figures and terrain pieces and buildings are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much if interest for you."

Anglo-Zulu War, 1879

Anglo-Zulu War, 1879 PDF Author: Harold E. Raugh
Publisher: Scarecrow Press
ISBN: 0810874679
Category : History
Languages : en
Pages : 685

Book Description
The Anglo-Zulu War was one of many colonial campaigns in which the British Army served as the instrument of British imperialism. The conflict, fought against a native adversary the British initially under-estimated, is remarkable for battles that included perhaps the most humiliating defeat in British military history-the Battle of Isandlwana, January 22, 1879-and one of its most heroic feats of martial arms-the defense of Rorke's Drift, January 22-23, 1879. While lasting only six months, it is one of the most examined, studied, and debated conflicts in Victorian military history. Anglo-Zulu War, 1879: A Selected Bibliography is a research guide and tool for identifying obscure publications and source materials in order to encourage continued original and thought-provoking contributions to this popular field of historical study. From the student or neophyte to the study of the Anglo-Zulu War, its battles, and its opponents to the more experienced historian or scholar, this selected bibliography is a must for anyone interested in the 1879 Anglo-Zulu War.

Companion to the Anglo-Zulu War

Companion to the Anglo-Zulu War PDF Author: Ian Knight
Publisher: Pen and Sword
ISBN: 147381331X
Category : History
Languages : en
Pages : 606

Book Description
The Anglo-Zulu War was a defining episode in British imperial history, and it is still a subject of intense interest. The Zulu victory at Isandlwana, the heroic British defence of Rorke's Drift and the eventual British triumph are among the most closely researched events of the colonial era. In this historical companion, Ian Knight, one of the foremost authorities on the war and the Zulu kingdom, provides an essential reference guide to a short, bloody campaign that had an enduring impact on the history of Britain and southern Africa. He gives succinct summaries of the issues, events, armies and individuals involved. His work is an invaluable resource for anyone who is interested in the history of the period, in the operations of the British army in southern Africa, and in the Zulu kingdom.

The Illustrated Guide to the Anglo-Zulu War

The Illustrated Guide to the Anglo-Zulu War PDF Author: John Laband
Publisher: University of Kwazulu Natal Press
ISBN:
Category : History
Languages : en
Pages : 224

Book Description
Historians Laband and Thompson present an updated edition of Field Guide to the War in Zululand, originally printed in 1979 and reprinted three subsequent times with corrections and revisions. Part I covers the Anglo-Zulu war. Part II addresses battlefields and fortifications by sector (coast, Dundee, Estcourt, Greytown, Luneburg, Newcastle, Ulundi, Vryheid, Pietermaritzburg, and Durban). Attractively formatted with quotation boxes, maps, and numerous drawings, reproductions of engravings, and photographs (mostly in bandw). Oversize: 8.50x12". Distributed by ISBS. c. Book News Inc.

Battle of Britain The Movie

Battle of Britain The Movie PDF Author: Dilip Sarkar
Publisher: Air World
ISBN: 1399014781
Category : History
Languages : en
Pages : 265

Book Description
Released in 1969, the film Battle of Britain went on to become one of the most iconic war movies ever produced. The film drew many respected British actors to accept roles as key figures of the battle, including Sir Laurence Olivier as Hugh Dowding and Trevor Howard as Keith Park. It also starred Michael Caine, Christopher Plummer and Robert Shaw as squadron leaders. As well as its large all-star international cast, the film was notable for its spectacular flying sequences which were on a far grander scale than anything that had been seen on film before. At the time of its release, Battle of Britain was singled out for its efforts to portray the events of the summer of 1940 in great accuracy. To achieve this, Battle of Britain veterans such as Group Captain Tom Gleave, Wing Commander Robert Stanford Tuck, Wing Commander Douglas Bader, Squadron Leader Bolesław Drobiński and Luftwaffe General Adolf Galland were all involved as consultants. This detailed description of the making of the film is supported by a mouth-watering selection of pictures that were taken during the production stages. The images cover not only the many vintage aircraft used in the film, but also the airfields, the actors, and even the merchandise which accompanied the film’s release in 1969 – plus a whole lot more. There are numerous air-to-air shots of the Spitfires, Messerschmitts, Hurricanes and Heinkels that were brought together for the film. There are also images that capture the moment that Battle of Britain veterans, some of whom were acting as consultants, visited the sets. Interviews with people who worked on the film, such as Hamish Mahaddie, John Blake and Ron Goodwin, among others, bring the story to life.

The Men Who Would Be Kings

The Men Who Would Be Kings PDF Author: Daniel Mersey
Publisher: Bloomsbury Publishing
ISBN: 1472815025
Category : Games & Activities
Languages : en
Pages : 66

Book Description
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.

The Rules with No Name

The Rules with No Name PDF Author: Bryan Ansell
Publisher:
ISBN: 9781901543179
Category : Cowboys
Languages : en
Pages : 0

Book Description
It's been quite a few years now since Bryan Ansell first put pen to paper to produce the initial draft of The Rules With No Name: these rules have been playtested, developed and enjoyed many, many times since then and it is a travesty that they have not been seen on bookshelves until now. Very little editing to the original text was required, but I have added a painting and terrain guide for completeness and sincerely hope that Bryan likes the way his rules have been laid out and presented. Here's what Bryan originally wrote in his introduction to the playtest version of these rules all those years ago: These are intended primarily as a straightforward, simple set of Western gunfight rules, suitable for a quick, cheerful game, possibly involving a large number of participants. However, we wanted to include a degree of tactical skill, involvement with the rule system and an element of tension and surprise. We hope that we have succeeded in doing so without making the game at all puzzling or complicated. Consumption of alcoholic beverage and high-carbohydrate snacks and the playing of these rules are not necessarily mutually exclusive. We have tried not to introduce a lot of fussy rules to cover every eventuality, so if you are playing with large groups of strangers, you might like to use a gamesmaster; a god-like figure whose word is law. Fortunately, even the most competitive gamers don't come to a Western gunfight looking for an argument, so the way should be clear for a good time to be had by all. However, for those of you who prefer a more sophisticated game, especially if you intend to run a campaign, with the extra level of detail and involvement that familiarity permits, there is a selection of optional rules for you to mix and match according to your tastes. Set in the time of the American Old West where life was cheap and survival was the order of the day, these rules are written in a very conversational style that are a joy to read as well as play, and there are many suggestions by Bryan as to how the players can choose to extend and adapt the rules to suit their own levels of skill and/or to simply increase their sense of enjoyment. In this fast paced game all facets of life and the characters in the Old West as depicted in those many Hollywood and Italian 'Cowboy' films are covered; from the hardened gunslinger and town drunk to the law abiding owner of the General Store; all have to hone and develop their particular skills over the course of the game... or end up having that eternal slug of whisky in the saloon in the sky! So, get out those toy soldiers, strap on that six gun and get yourself a whole lot of pleasure by having a game with friends using these action-packed and fun- filled rules.

Rorke's Drift

Rorke's Drift PDF Author: Ian Knight
Publisher: Pen and Sword
ISBN: 1473817781
Category : History
Languages : en
Pages : 225

Book Description
The heroic defence of the mission station at Rorke's Drift became the epic action of the Anglo-Zulu War. A small garrison defended this valuable border-post for ten hours and in the process won the northern sector at Ntcombe Drift, Hlobane and Khambula. Essential reading for those who wish to learn the facts rather than the myths of this legendary stand.

Foundry Miniatures Painting and Modeling Guide

Foundry Miniatures Painting and Modeling Guide PDF Author: Kevin Dallimore
Publisher: Casemate Publishers
ISBN: 9781901543131
Category : Crafts & Hobbies
Languages : en
Pages : 0

Book Description
This is a fully comprehensive guide to painting and constructing miniature models. This book should help to get you started if you're coming to painting with no experience, and encourage you to try out a few new or different methods if you have painted before. Each technique is described in detail along with pictures to illustrate every step as clearly as possible. There’s also a vast array of 'beauty shots' to inspire you to pick up those paint brushes!

The History of Video Games

The History of Video Games PDF Author: Charlie Fish
Publisher: White Owl
ISBN: 152677898X
Category : Technology & Engineering
Languages : en
Pages : 305

Book Description
This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.
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