Author: Phillip Starr
Publisher: Blue Snake Books
ISBN: 1583942300
Category : Sports & Recreation
Languages : en
Pages : 273
Book Description
In Martial Maneuvers, Phillip Starr demonstrates that while the internal martial arts—Taijiquan, Bagua Zhang, and Xingyi Quan—might be considered ineffective for practical self-defense, they in fact have a long history of combat use. Starr argues that most teachers and practitioners of the internal arts have forgotten their rich martial heritage, focusing instead on their applicability for health or spiritual practices. Starr returns to the roots of the three major internal arts, demonstrating the combative principles upon which they were originally based. Martial Maneuvers often takes a lighthearted and humorous approach to what can often be challenging material, and provides training routines in easy-to-understand language. Numerous photos demonstrate the step-by-step implementation of fighting techniques, teaching readers how to apply them to their own chosen martial disciplines. While designed primarily for the internal martial artist, the techniques demonstrated in Martial Maneuvers can also benefit and enrich the training of a student of any discipline, including karate and kung fu.
Tome of Battle
Author: Richard Baker
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Martial Mechanics
Author: Phillip Starr
Publisher: Blue Snake Books
ISBN: 1583942114
Category : Sports & Recreation
Languages : en
Pages : 209
Book Description
Interest in a wide range of martial arts grows exponentially each year, but few practitioners understand the scientific forces that underlie these arts. The originators of ancient traditional systems intuitively grasped the body mechanics behind their disciplines, and thus were capable of generating uncanny striking force. Contemporary students, on the other hand, often fail to achieve the high levels of technical proficiency they desire because they are unaware of these laws and how they work in a martial arts context. Drawing on the author’s decades of experience as both student and teacher, Martial Mechanics explains, in humorous, easy-to-understand language, how physics and kinesiology affect martial arts techniques and how readers can best utilize them to make them faster, more powerful, and hence more effective in actual combat. Featuring black-and-white photographs throughout, Martial Mechanics is written for both internal and external martial artists, mixed martial arts practitioners with an interest in competition or self-defense, students of kung fu, karate, taekwondo, muay thai boxing, kickboxing, wing chun, and more. Even many of the traditional grappling arts utilize certain striking techniques, and their disciples as well can improve their percussive skills with this practical guide.
Publisher: Blue Snake Books
ISBN: 1583942114
Category : Sports & Recreation
Languages : en
Pages : 209
Book Description
Interest in a wide range of martial arts grows exponentially each year, but few practitioners understand the scientific forces that underlie these arts. The originators of ancient traditional systems intuitively grasped the body mechanics behind their disciplines, and thus were capable of generating uncanny striking force. Contemporary students, on the other hand, often fail to achieve the high levels of technical proficiency they desire because they are unaware of these laws and how they work in a martial arts context. Drawing on the author’s decades of experience as both student and teacher, Martial Mechanics explains, in humorous, easy-to-understand language, how physics and kinesiology affect martial arts techniques and how readers can best utilize them to make them faster, more powerful, and hence more effective in actual combat. Featuring black-and-white photographs throughout, Martial Mechanics is written for both internal and external martial artists, mixed martial arts practitioners with an interest in competition or self-defense, students of kung fu, karate, taekwondo, muay thai boxing, kickboxing, wing chun, and more. Even many of the traditional grappling arts utilize certain striking techniques, and their disciples as well can improve their percussive skills with this practical guide.
Player's Handbook
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267429
Category : Games & Activities
Languages : en
Pages : 118
Book Description
A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Publisher: Lulu.com
ISBN: 0997267429
Category : Games & Activities
Languages : en
Pages : 118
Book Description
A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Dice & Glory Core Rulebook
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
The Dragon Pool
Author: Jason Pasch
Publisher: Lulu.com
ISBN: 1329661907
Category : Games & Activities
Languages : en
Pages : 199
Book Description
Come experience mythic China in The Dragon Pool, a game of Wuxia Fantasy in the Middle Kingdom. The Dragon Pool includes: 1. An easy to use and quick resolution system 2. Action Cards for ease of play 3. Over 30 Martial Arts styles and rules for making your own 4. Much, much more!
Publisher: Lulu.com
ISBN: 1329661907
Category : Games & Activities
Languages : en
Pages : 199
Book Description
Come experience mythic China in The Dragon Pool, a game of Wuxia Fantasy in the Middle Kingdom. The Dragon Pool includes: 1. An easy to use and quick resolution system 2. Action Cards for ease of play 3. Over 30 Martial Arts styles and rules for making your own 4. Much, much more!
Path of War Expanded
Author: Christopher Bennett
Publisher: Createspace Independent Publishing Platform
ISBN: 9781533413918
Category :
Languages : en
Pages : 190
Book Description
The Path of War continues onward! Inside the pages of this tome, your options for martial characters more than double! Within Path of War Expanded you will find more maneuvers, stances, and feats for your existing martial disciples as well as a host of new options! There are new classes, archetypes, martial traditions, and even the new class template that provides a way to use a single archetype for different character classes. Path of War Expandedcontains: Three new base classes, from the ill-omened harbinger, to the psychic zealot, and finally the arcane mystic who all mix supernatural elements into their martial combat styles. Nine new martial disciplines like Cursed Razor, Eternal Guardian, and Sleeping Goddess A host of archetypes for the three original classes from Path of War and the three new classes from Path of War Expanded Martial archetypes for core and psionic classes, including options for the Aegis, Dread, and Marksman classes from Ultimate Psionics Class templates, which provides archetypes that work across multiple classes Martial style feats for all the different disciplines, including those originally found in Path of War like Iron Tortouise and Solar Wind More than a dozen new martial traditions And new and optional rules and clarifications to martial combat that will take your martial characters to a whole new level! Come and enjoy the spoils of battle with Path of War Expanded! This version of Path of War Expanded has black & white interior.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781533413918
Category :
Languages : en
Pages : 190
Book Description
The Path of War continues onward! Inside the pages of this tome, your options for martial characters more than double! Within Path of War Expanded you will find more maneuvers, stances, and feats for your existing martial disciples as well as a host of new options! There are new classes, archetypes, martial traditions, and even the new class template that provides a way to use a single archetype for different character classes. Path of War Expandedcontains: Three new base classes, from the ill-omened harbinger, to the psychic zealot, and finally the arcane mystic who all mix supernatural elements into their martial combat styles. Nine new martial disciplines like Cursed Razor, Eternal Guardian, and Sleeping Goddess A host of archetypes for the three original classes from Path of War and the three new classes from Path of War Expanded Martial archetypes for core and psionic classes, including options for the Aegis, Dread, and Marksman classes from Ultimate Psionics Class templates, which provides archetypes that work across multiple classes Martial style feats for all the different disciplines, including those originally found in Path of War like Iron Tortouise and Solar Wind More than a dozen new martial traditions And new and optional rules and clarifications to martial combat that will take your martial characters to a whole new level! Come and enjoy the spoils of battle with Path of War Expanded! This version of Path of War Expanded has black & white interior.
The Character Codex II: Book of Modern & Sci-fi Character Classes
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267437
Category : Games & Activities
Languages : en
Pages : 101
Book Description
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes for modern and science fiction settings. Requires the Dice & Glory Core Rulebook. This book contains: Over 60 Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 3 Brick classes, 8 Fighter classes, 14 Adventurer classes, 8 Rogue classes, 12 Psychic classes, 6 mage classes, 4 Clergy classes and 8 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms including Gun Kata, Jeet Kune Do, KFM and Capoeira! New Character Concepts and Character Flaws! ...And advice for Game Masters about NPC's and monsters with specialist classes, campaign magic levels for modern settings, and story/character elements found in modern game settings. This book is an invaluable resource for any player or GM of the D&G system.
Publisher: Lulu.com
ISBN: 0997267437
Category : Games & Activities
Languages : en
Pages : 101
Book Description
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes for modern and science fiction settings. Requires the Dice & Glory Core Rulebook. This book contains: Over 60 Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 3 Brick classes, 8 Fighter classes, 14 Adventurer classes, 8 Rogue classes, 12 Psychic classes, 6 mage classes, 4 Clergy classes and 8 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms including Gun Kata, Jeet Kune Do, KFM and Capoeira! New Character Concepts and Character Flaws! ...And advice for Game Masters about NPC's and monsters with specialist classes, campaign magic levels for modern settings, and story/character elements found in modern game settings. This book is an invaluable resource for any player or GM of the D&G system.
What Is Jiu Jitsu?
Author: D.S. Hopkins
Publisher: First Edition Design Pub.
ISBN: 1506900429
Category : Sports & Recreation
Languages : en
Pages : 174
Book Description
'What Is Jiu Jitsu? The Martial Arts And How To Understand Them' is a book that considers first and foremost the Japanese feudal discipline of Jiu Jitsu, its life and lineage. From linguistics to its relationships with the martial arts of its immediate family, the offspring of that family and their characteristics are all regarded. The forces that shaped these martial arts are identified in an attempt to create a perspective of the parent discipline itself and the distance it has traveled to reach its present state. It is placed in historical context and considered for its role in the life of the Samurai, the eras that changed it, until finally its role today in the wider world. In close conjunction with the exploration of Jiu Jitsu and its survival of the turbulent eras from which it came is also the consideration of other martial practices from other parts of the globe that also survived, as well as those that didn't. The almost inseparable relationship of martial arts and martial sports is assessed, the personages that defined different disciplines and were responsible for some of the later milestones on the martial science landscape. Even the prospective student is provided a few road signs to watch for on the path to study. In the later parts of the work the underlying theory of function for a martial art is simplified to create some small illumination for the processes that govern the operation of the martial sciences. And finally the factors outside the training hall's indoctrination and preparation are given form and name, from anatomical limitations to artificial enhancements and the impact they all have on the performance of a martial art. Comparative techniques are illustrated in black and white within the book to better serve the goal of contrasting one style of Jiu Jitsu to another, and to provide the reader an idea of what the different martial arts related to Jiu Jitsu look like, and more importantly how their apt to behave. Various diagrams and maps throughout the book help to facilitate the aim of the work, which is to create an insight into Jiu Jitsu and what it is. Keywords: Martial Art, Jiu Jitsu, Jujitsu, Jujutsu, Grappling, Samurai, Fighting, Combat, MMA, Sport
Publisher: First Edition Design Pub.
ISBN: 1506900429
Category : Sports & Recreation
Languages : en
Pages : 174
Book Description
'What Is Jiu Jitsu? The Martial Arts And How To Understand Them' is a book that considers first and foremost the Japanese feudal discipline of Jiu Jitsu, its life and lineage. From linguistics to its relationships with the martial arts of its immediate family, the offspring of that family and their characteristics are all regarded. The forces that shaped these martial arts are identified in an attempt to create a perspective of the parent discipline itself and the distance it has traveled to reach its present state. It is placed in historical context and considered for its role in the life of the Samurai, the eras that changed it, until finally its role today in the wider world. In close conjunction with the exploration of Jiu Jitsu and its survival of the turbulent eras from which it came is also the consideration of other martial practices from other parts of the globe that also survived, as well as those that didn't. The almost inseparable relationship of martial arts and martial sports is assessed, the personages that defined different disciplines and were responsible for some of the later milestones on the martial science landscape. Even the prospective student is provided a few road signs to watch for on the path to study. In the later parts of the work the underlying theory of function for a martial art is simplified to create some small illumination for the processes that govern the operation of the martial sciences. And finally the factors outside the training hall's indoctrination and preparation are given form and name, from anatomical limitations to artificial enhancements and the impact they all have on the performance of a martial art. Comparative techniques are illustrated in black and white within the book to better serve the goal of contrasting one style of Jiu Jitsu to another, and to provide the reader an idea of what the different martial arts related to Jiu Jitsu look like, and more importantly how their apt to behave. Various diagrams and maps throughout the book help to facilitate the aim of the work, which is to create an insight into Jiu Jitsu and what it is. Keywords: Martial Art, Jiu Jitsu, Jujitsu, Jujutsu, Grappling, Samurai, Fighting, Combat, MMA, Sport