Author: Robert Aickman
Publisher: New York Review of Books
ISBN: 1681371901
Category : Fiction
Languages : en
Pages : 369
Book Description
The best and most interesting stories by Robert Aickman, a master of the supernatural tale, the uncanny, and the truly weird. Robert Aickman’s self-described “strange stories” are confoundingly and uniquely his own. These superbly written tales terrify not with standard thrills and gore but through a radical overturning of the laws of nature and everyday life. His territory of the strange, of the “void behind the face of order,” is a surreal region that grotesquely mimics the quotidian: Is that river the Thames, or is it even a river? What does it mean when a prospective lover removes one dress, and then another—and then another? Does a herd of cows in a peaceful churchyard contain the souls of jilted women preparing to trample a cruel lover to death? Published for the first time under one cover, the stories in this collection offer an unequaled introduction to a profoundly original modern master of the uncanny.
Cold Hand in Mine
Author: Robert Aickman
Publisher: Faber & Faber
ISBN: 0571316417
Category : Fiction
Languages : en
Pages : 276
Book Description
'Reading Robert Aickman is like watching a magician work, and very often I'm not even sure what the trick was. All I know is that he did it beautifully.' Neil Gaiman For fans of Inside Number 9 and The League of Gentlemen -- with an introduction by Reece ShearsmithAickman's 'strange stories' (his preferred term) are constructed immaculately, the neuroses of his characters painted in subtle shades. He builds dread by the steady accrual of realistic detail, until the reader realises that the protagonist is heading towards their doom as if in a dream. Cold Hand in Mine, first published in 1975, stands as one of Aickman's finest collections and contains eight tales including 'Pages from a Young Girl's Journal' which won the World Fantasy Award. 'He had the ability to invest the daylight world with all the terrors of the night, and specialised in subverting notions of safety and sunshine into something sinister and unforgiving.' Christopher Fowler, Independent
Publisher: Faber & Faber
ISBN: 0571316417
Category : Fiction
Languages : en
Pages : 276
Book Description
'Reading Robert Aickman is like watching a magician work, and very often I'm not even sure what the trick was. All I know is that he did it beautifully.' Neil Gaiman For fans of Inside Number 9 and The League of Gentlemen -- with an introduction by Reece ShearsmithAickman's 'strange stories' (his preferred term) are constructed immaculately, the neuroses of his characters painted in subtle shades. He builds dread by the steady accrual of realistic detail, until the reader realises that the protagonist is heading towards their doom as if in a dream. Cold Hand in Mine, first published in 1975, stands as one of Aickman's finest collections and contains eight tales including 'Pages from a Young Girl's Journal' which won the World Fantasy Award. 'He had the ability to invest the daylight world with all the terrors of the night, and specialised in subverting notions of safety and sunshine into something sinister and unforgiving.' Christopher Fowler, Independent
Detroit
Author: Charlie LeDuff
Publisher: Penguin
ISBN: 0143124463
Category : Biography & Autobiography
Languages : en
Pages : 305
Book Description
An explosive exposé of America’s lost prosperity by Pulitzer Prize–winning journalist Charlie LeDuff “One cannot read Mr. LeDuff's amalgam of memoir and reportage and not be shaken by the cold eye he casts on hard truths . . . A little gonzo, a little gumshoe, some gawker, some good-Samaritan—it is hard to ignore reporting like Mr. LeDuff's.” —The Wall Street Journal “Pultizer-Prize-winning journalist LeDuff . . . writes with honesty and compassion about a city that’s destroying itself–and breaking his heart.” —Publishers Weekly (starred review) “A book full of both literary grace and hard-won world-weariness.” —Kirkus Back in his broken hometown, Pulitzer Prize-winning journalist Charlie LeDuff searches the ruins of Detroit for clues to his family’s troubled past. Having led us on the way up, Detroit now seems to be leading us on the way down. Once the richest city in America, Detroit is now the nation’s poorest. Once the vanguard of America’s machine age—mass-production, blue-collar jobs, and automobiles—Detroit is now America’s capital for unemployment, illiteracy, dropouts, and foreclosures. With the steel-eyed reportage that has become his trademark, and the righteous indignation only a native son possesses, LeDuff sets out to uncover what destroyed his city. He beats on the doors of union bosses and homeless squatters, powerful businessmen and struggling homeowners and the ordinary people holding the city together by sheer determination. Detroit: An American Autopsy is an unbelievable story of a hard town in a rough time filled with some of the strangest and strongest people our country has to offer.
Publisher: Penguin
ISBN: 0143124463
Category : Biography & Autobiography
Languages : en
Pages : 305
Book Description
An explosive exposé of America’s lost prosperity by Pulitzer Prize–winning journalist Charlie LeDuff “One cannot read Mr. LeDuff's amalgam of memoir and reportage and not be shaken by the cold eye he casts on hard truths . . . A little gonzo, a little gumshoe, some gawker, some good-Samaritan—it is hard to ignore reporting like Mr. LeDuff's.” —The Wall Street Journal “Pultizer-Prize-winning journalist LeDuff . . . writes with honesty and compassion about a city that’s destroying itself–and breaking his heart.” —Publishers Weekly (starred review) “A book full of both literary grace and hard-won world-weariness.” —Kirkus Back in his broken hometown, Pulitzer Prize-winning journalist Charlie LeDuff searches the ruins of Detroit for clues to his family’s troubled past. Having led us on the way up, Detroit now seems to be leading us on the way down. Once the richest city in America, Detroit is now the nation’s poorest. Once the vanguard of America’s machine age—mass-production, blue-collar jobs, and automobiles—Detroit is now America’s capital for unemployment, illiteracy, dropouts, and foreclosures. With the steel-eyed reportage that has become his trademark, and the righteous indignation only a native son possesses, LeDuff sets out to uncover what destroyed his city. He beats on the doors of union bosses and homeless squatters, powerful businessmen and struggling homeowners and the ordinary people holding the city together by sheer determination. Detroit: An American Autopsy is an unbelievable story of a hard town in a rough time filled with some of the strangest and strongest people our country has to offer.
Head Games
Author: Craig Mcdonald
Publisher:
ISBN: 9780992967451
Category :
Languages : en
Pages : 302
Book Description
Head Games is equal parts road novel, caper and historical fiction: a black comedy and wistful ballad of lost America rooted in borderland myth and history. Head Games' narrator is Hector Lassiter, now widowed and feeling his age. When Lassiter recovers Mexican General Pancho Villa's skull stolen from his grave by an American soldier-of-fortune, within hours of taking possession of it, Lassiter becomes a target of competing fraternities, Mexican bandits and U.S. intelligence services. The breakneck chase extends across 1957-1970 America - from the cantinas of old Mexico to the Venice, California set of Orson Welles' noir classic Touch of Evil, to the sanctum sanctorum of Yale's infamous Skull and Bones Society. The cast of characters includes Orson Welles, Marlene Dietrich, Jack Webb and a young gone-missing National Guardsman named "George W." "Strap in, hold on, enjoy the ride." -San Francisco Chronicle "HEAD GAMES is a gravel and mescal cocktail, a one-day burn, a novel of genuine piss and vinegar, the kind of book you thrust on people with the wild eyes and intent of a PCP freak." -Ray Banks
Publisher:
ISBN: 9780992967451
Category :
Languages : en
Pages : 302
Book Description
Head Games is equal parts road novel, caper and historical fiction: a black comedy and wistful ballad of lost America rooted in borderland myth and history. Head Games' narrator is Hector Lassiter, now widowed and feeling his age. When Lassiter recovers Mexican General Pancho Villa's skull stolen from his grave by an American soldier-of-fortune, within hours of taking possession of it, Lassiter becomes a target of competing fraternities, Mexican bandits and U.S. intelligence services. The breakneck chase extends across 1957-1970 America - from the cantinas of old Mexico to the Venice, California set of Orson Welles' noir classic Touch of Evil, to the sanctum sanctorum of Yale's infamous Skull and Bones Society. The cast of characters includes Orson Welles, Marlene Dietrich, Jack Webb and a young gone-missing National Guardsman named "George W." "Strap in, hold on, enjoy the ride." -San Francisco Chronicle "HEAD GAMES is a gravel and mescal cocktail, a one-day burn, a novel of genuine piss and vinegar, the kind of book you thrust on people with the wild eyes and intent of a PCP freak." -Ray Banks
The Twenty Days of Turin: A Novel
Author: Giorgio De Maria
Publisher: Liveright Publishing
ISBN: 1631492306
Category : Fiction
Languages : en
Pages : 119
Book Description
An NPR Best Book of the Year Written during the height of the 1970s Italian domestic terror, a cult novel, with distinct echoes of Lovecraft and Borges, makes its English-language debut. In the spare wing of a church-run sanatorium, some zealous youths create "the Library," a space where lonely citizens can read one another’s personal diaries and connect with like-minded souls in "dialogues across the ether." But when their scribblings devolve into the ugliest confessions of the macabre, the Library’s users learn too late that a malicious force has consumed their privacy and their sanity. As the city of Turin suffers a twenty-day "phenomenon of collective psychosis" culminating in nightly massacres that hundreds of witnesses cannot explain, the Library is shut down and erased from history. That is, until a lonely salaryman decides to investigate these mysterious events, which the citizenry of Turin fear to mention. Inevitably drawn into the city’s occult netherworld, he unearths the stuff of modern nightmares: what’s shared can never be unshared. An allegory inspired by the grisly neo-fascist campaigns of its day, The Twenty Days of Turin has enjoyed a fervent cult following in Italy for forty years. Now, in a fretful new age of "lone-wolf" terrorism fueled by social media, we can find uncanny resonances in Giorgio De Maria’s vision of mass fear: a mute, palpitating dread that seeps into every moment of daily existence. With its stunning anticipation of the Internet—and the apocalyptic repercussions of oversharing—this bleak, prescient story is more disturbingly pertinent than ever. Brilliantly translated into English for the first time by Ramon Glazov, The Twenty Days of Turin establishes De Maria’s place among the literary ranks of Italo Calvino and beside classic horror masters such as Edgar Allan Poe and H. P. Lovecraft. Hauntingly imaginative, with visceral prose that chills to the marrow, the novel is an eerily clairvoyant magnum opus, long overdue but ever timely.
Publisher: Liveright Publishing
ISBN: 1631492306
Category : Fiction
Languages : en
Pages : 119
Book Description
An NPR Best Book of the Year Written during the height of the 1970s Italian domestic terror, a cult novel, with distinct echoes of Lovecraft and Borges, makes its English-language debut. In the spare wing of a church-run sanatorium, some zealous youths create "the Library," a space where lonely citizens can read one another’s personal diaries and connect with like-minded souls in "dialogues across the ether." But when their scribblings devolve into the ugliest confessions of the macabre, the Library’s users learn too late that a malicious force has consumed their privacy and their sanity. As the city of Turin suffers a twenty-day "phenomenon of collective psychosis" culminating in nightly massacres that hundreds of witnesses cannot explain, the Library is shut down and erased from history. That is, until a lonely salaryman decides to investigate these mysterious events, which the citizenry of Turin fear to mention. Inevitably drawn into the city’s occult netherworld, he unearths the stuff of modern nightmares: what’s shared can never be unshared. An allegory inspired by the grisly neo-fascist campaigns of its day, The Twenty Days of Turin has enjoyed a fervent cult following in Italy for forty years. Now, in a fretful new age of "lone-wolf" terrorism fueled by social media, we can find uncanny resonances in Giorgio De Maria’s vision of mass fear: a mute, palpitating dread that seeps into every moment of daily existence. With its stunning anticipation of the Internet—and the apocalyptic repercussions of oversharing—this bleak, prescient story is more disturbingly pertinent than ever. Brilliantly translated into English for the first time by Ramon Glazov, The Twenty Days of Turin establishes De Maria’s place among the literary ranks of Italo Calvino and beside classic horror masters such as Edgar Allan Poe and H. P. Lovecraft. Hauntingly imaginative, with visceral prose that chills to the marrow, the novel is an eerily clairvoyant magnum opus, long overdue but ever timely.
Man, Play, and Games
Author: Roger Caillois
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.