Sherlock Holmes Escape Room Puzzles

Sherlock Holmes Escape Room Puzzles PDF Author: James Hamer-Morton
Publisher: Simon and Schuster
ISBN: 1645177424
Category : Games & Activities
Languages : en
Pages : 224

Book Description
Can you help Dr. Watson find his missing friend Sherlock Holmes? Follow the trail of clues in a series of interconnected logic puzzles to solve the mystery! Sherlock Holmes is missing, and he’s left a fiendishly puzzling trail of clues to his whereabouts. In Sherlock Holmes Escape Room Puzzles, you’ll take on the role of Sherlock’s trusted friend Dr. Watson and attempt to solve 10 interconnected puzzles to sort out the mystery. Each of the story-driven puzzles requires that you use logical reasoning, mathematics, and observation skills to find the solution. The puzzle pages in the book can also be downloaded using an included QR code if you want to share the fun with your friends. If you’re stumped, clues of three levels of difficulty will give you a push in the right direction. Button up your coat and don your sleuthing hat—for the game is afoot!

Sherlocked!

Sherlocked! PDF Author: Sophie Blackman
Publisher:
ISBN: 9781787417694
Category :
Languages : en
Pages : 304

Book Description
Solve puzzles, choose your path and solve the mystery in this official Sherlock puzzle book!

Sherlock Holmes Escape Room Puzzles

Sherlock Holmes Escape Room Puzzles PDF Author: James Hamer-Morton
Publisher: Welbeck Publishing
ISBN: 9781787393943
Category :
Languages : en
Pages : 224

Book Description
The ultimate narrative escape room experience with Sherlock Holmes and his faithful companion Dr. John Watson, offering the fun of a physical escape room in a book for endless hours of fun!

Escape Room Puzzles

Escape Room Puzzles PDF Author: James Hamer-Morton
Publisher: Portable Press
ISBN: 9781645171614
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!

The Adventure of the British Museum, Volume 2

The Adventure of the British Museum, Volume 2 PDF Author: Charles Phillips
Publisher: Ammonite Press
ISBN: 9781781454206
Category :
Languages : en
Pages : 136

Book Description
This is the second title in a series of Sherlock Holmes Escape Books: a unique, new form of puzzle books, in which the reader must solve the puzzles to escape the pages. Inspired by the urban craze for escape rooms, where players tackle challenges while trapped in a locked room, this is an escape room in the form of a locked book: filled with codes, ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code Wheel set into the cover. Taking on the role of Sherlock Holmes, in this new adventure readers find themselves trapped with Watson in the Enlightenment Gallery of the British Museum after a curator collapses in the Egyptian Collection. With King George V due to arrive at the nearby tube station, and rumors of an anarchist plot, Holmes and Watson must find their way through the museum, and fathom the involvement of both Mycroft and Colonel Sebastian Moran, if they are to win their freedom and save the day.

The Great Sherlock Holmes Puzzle Book

The Great Sherlock Holmes Puzzle Book PDF Author: Gareth Moore
Publisher: Arcturus Publishing
ISBN: 1788885546
Category : Games & Activities
Languages : en
Pages : 320

Book Description
My mind rebels at stagnation. Give me problems, give me work, give me the most abstruse cryptogram or the most intricate analysis, and I am in my own proper atmosphere. -Sherlock Holmes, The Sign of the Four. Pit your wits against the greatest detective of them all with this collection of over 130 fiendish and hugely entertaining puzzles and enigmas.Some involve riddles, some plays on words, and some rely on mathematical principles. Use your powers of logical deduction, and see if you can match the towering intellect of Sherlock Holmes. Not only does this collection include brilliant puzzles to ponder over, but it presents these quandaries within exchanges between Holmes and Watson. In this way, this puzzle book retains the same cosy Victorian charm that Holmes' tales are so loved for. Featuring the original pen and ink illustrations by Sidney Paget and George Hutchinson, this gorgeously designed puzzle book will immerse you in Holmes's mysteries and keep you entertained for hours!

The Do-It-Yourself Escape Room Book

The Do-It-Yourself Escape Room Book PDF Author: Paige Ellsworth Lyman
Publisher: Simon and Schuster
ISBN: 151075881X
Category : Games & Activities
Languages : en
Pages : 223

Book Description
A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!

Brain Games Sherlock Holmes Puzzles

Brain Games Sherlock Holmes Puzzles PDF Author: Publications International
Publisher:
ISBN: 9781640300934
Category : Anagrams
Languages : en
Pages : 192

Book Description
Solve it like Sherlock: Generations of readers have made Sherlock Holmes the world's most famous fictional detective. Now, you have a chance to test your mettle and see how you measure up as a sleuth. These puzzles will test your memory, observational skills, and deductive skills -- and your knowledge of Arthur Conan Doyle's stories! You'll decipher cryptograms, anagrams, and secret codes, test your memory of crime scenes, untangle mystery-themed logic puzzles, and more. So put on your thinking cap and get ready to investigate! -- Cover, page [4]

The Ultimate Sherlock Holmes Puzzle Book

The Ultimate Sherlock Holmes Puzzle Book PDF Author: Pierre Berloquin
Publisher: Wellfleet Press
ISBN: 1577152123
Category : Games & Activities
Languages : en
Pages : 206

Book Description
​Solve over 144 puzzles, navigate around maps of London and the English countryside, search for hidden clues, and—most importantly—exercise your sharp intellect and keen perception skills, just as Sherlock Holmes would. Hours of fun and entertainment await you inside! First appearing in 1887, Sherlock Holmes and his loyal friend and biographer, Dr. John Watson, continue to be two of the most popular detective characters of all time. Who, then, could be better companions to accompany you on this three-challenge puzzle adventure, inspired by these six classic Sherlock Holmes short stories? The Adventure of the Mazarin Stone The Adventure of Wisteria Lodge The Adventure of the Second Stain The Adventure of the Reigate Puzzle The Adventure of the Greek Interpreter The Adventure of the Bruce-Partington Plan This illustrated edition includes: The Puzzle Challenge: Each of the six chapters, inspired by a Sherlock Holmes short story, contains 24 puzzles for you to solve, including cryptograms, crosswords, ciphers, and more. The Map Challenge: Each chapter has an accompanying map, so after you solve a puzzle, you consult the map clue box at the bottom of the page for your next stop on the map and puzzle to solve. The Sherlock Challenge: This challenge has you looking out for Sherlock’s magnifying glass with a number in it, prompting you to add words to grids and ultimately revealing a Sherlock Holmes quotation. The Puzzlecraft series from Wellfleet Press tackles some of the greatest conundrums of our time. Learn how to navigate the world’s trickiest mazes, solve the most complex crosswords, and finally get the answer to “Why is a raven like a writing desk?” Follow literature’s most famous detective, Sherlock Holmes, as he guides you through hundreds of challenging cross-fitness brain exercises inspired by his most popular cases and adventures. You can also train your memory to perform better and learn the meanings behind your own personality traits or the traits of others. These handy and portable paperbacks are sized perfectly to travel, whether on vacation or just for your daily commute. The intricately designed covers and bold colors will capture your attention as much as the engaging content inside. Other titles in the series include: The Curious History of Mazes; The Curious History of the Crossword; The Curious History of the Riddle; Escape from Sherlock Holmes; Sherlock Holmes Puzzles: Code Breakers; Sherlock Holmes Puzzles: Math & Logic Games; Sherlock Holmes Puzzles: Visual Puzzles; Sherlock Holmes Puzzles: Lateral Brain Teasers; Solving Sherlock Homes; Maximize Your Memory; and The Book of Personality Tests.

The Cypher Files

The Cypher Files PDF Author: Dimitris Chassapakis
Publisher: Penguin UK
ISBN: 0241481759
Category : Games & Activities
Languages : en
Pages : 114

Book Description
THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.
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