Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1718500122
Category : Juvenile Nonfiction
Languages : en
Pages : 161
Book Description
Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3
Scratch 1.4
Author: Michael Badger
Publisher: Packt Publishing Ltd
ISBN: 1847196772
Category : Computers
Languages : en
Pages : 345
Book Description
This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.
Publisher: Packt Publishing Ltd
ISBN: 1847196772
Category : Computers
Languages : en
Pages : 345
Book Description
This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.
Raspberry Pi For Dummies
Author: Sean McManus
Publisher: John Wiley & Sons
ISBN: 1118905008
Category : Computers
Languages : en
Pages : 470
Book Description
Master your Raspberry Pi in a flash with this easy-to-follow guide Raspberry Pi For Dummies, 2nd Edition is a comprehensive guide to this exciting technology, fully updated to align with the Rev 3 board. Veteran technology authors provide expert insight and guidance that get you up and running fast, allowing you to explore the full capabilities of your Raspberry Pi. The clear, concise style makes this guide easy to follow for complete beginners, providing step-by-step instruction throughout the setup process and into systems administration and programming. Updated information includes coverage of Noobs, PiStore and making music with SonicPi, in addition to basic Raspberry Pi operations and features. Raspberry Pi For Dummies, 2nd Edition teaches you everything you need to know to get the most out of your device. Even if you've never ventured beyond e-mail and web browsers, this guide will give you the skills and confidence you need to take advantage of everything the Raspberry Pi has to offer. Find out how to install the operating system and connect to other devices Install, use and remove software like a pro Learn basic Linux systems administration Program with Scratch, Python and Minecraft on your Raspberry Pi The Raspberry Pi has awakened a whole new generation of hardware geeks, hackers and hobbyists, and now it's your turn to join their ranks. Learning how to fully use your new technology is the first step, and Raspberry Pi For Dummies, 2nd Edition is the ideal companion guide.
Publisher: John Wiley & Sons
ISBN: 1118905008
Category : Computers
Languages : en
Pages : 470
Book Description
Master your Raspberry Pi in a flash with this easy-to-follow guide Raspberry Pi For Dummies, 2nd Edition is a comprehensive guide to this exciting technology, fully updated to align with the Rev 3 board. Veteran technology authors provide expert insight and guidance that get you up and running fast, allowing you to explore the full capabilities of your Raspberry Pi. The clear, concise style makes this guide easy to follow for complete beginners, providing step-by-step instruction throughout the setup process and into systems administration and programming. Updated information includes coverage of Noobs, PiStore and making music with SonicPi, in addition to basic Raspberry Pi operations and features. Raspberry Pi For Dummies, 2nd Edition teaches you everything you need to know to get the most out of your device. Even if you've never ventured beyond e-mail and web browsers, this guide will give you the skills and confidence you need to take advantage of everything the Raspberry Pi has to offer. Find out how to install the operating system and connect to other devices Install, use and remove software like a pro Learn basic Linux systems administration Program with Scratch, Python and Minecraft on your Raspberry Pi The Raspberry Pi has awakened a whole new generation of hardware geeks, hackers and hobbyists, and now it's your turn to join their ranks. Learning how to fully use your new technology is the first step, and Raspberry Pi For Dummies, 2nd Edition is the ideal companion guide.
Scratch Music Projects
Author: Andrew R. Brown
Publisher: Oxford University Press
ISBN: 0199309302
Category : Music
Languages : en
Pages : 217
Book Description
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Publisher: Oxford University Press
ISBN: 0199309302
Category : Music
Languages : en
Pages : 217
Book Description
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.