Author: Matthew J. Hamm
Publisher: Packt Publishing Ltd
ISBN: 1849698554
Category : Computers
Languages : en
Pages : 153
Book Description
An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.
Axure RP 6 Prototyping Essentials
Author: Ezra Schwartz
Publisher: Packt Publishing Ltd
ISBN: 1849691657
Category : Computers
Languages : en
Pages : 504
Book Description
2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.
Publisher: Packt Publishing Ltd
ISBN: 1849691657
Category : Computers
Languages : en
Pages : 504
Book Description
2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.
Designing and Prototyping Interfaces with Figma
Author: Fabio Staiano
Publisher: Packt Publishing Ltd
ISBN: 180056192X
Category : Computers
Languages : en
Pages : 382
Book Description
Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guide Key Features Learn the basics of user experience research, result organization, and analysis in FigJam Create mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application tool Collaborate with a team in real-time and create, share, and test your designs Book Description A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow. What you will learn Explore FigJam and how to use it to collect data in the research phase Wireframe the future interface with shape tools and vectors Define grids, typography, colors, and effect styles that can be reused in your work Get to grips with Auto Layout and the constraints to create complex layouts Create flexible components using styles and variants Make your user interface interactive with prototyping and smart animate Share your work with others by exporting assets and preparing development resources Discover templates and plugins from the community Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.
Publisher: Packt Publishing Ltd
ISBN: 180056192X
Category : Computers
Languages : en
Pages : 382
Book Description
Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guide Key Features Learn the basics of user experience research, result organization, and analysis in FigJam Create mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application tool Collaborate with a team in real-time and create, share, and test your designs Book Description A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow. What you will learn Explore FigJam and how to use it to collect data in the research phase Wireframe the future interface with shape tools and vectors Define grids, typography, colors, and effect styles that can be reused in your work Get to grips with Auto Layout and the constraints to create complex layouts Create flexible components using styles and variants Make your user interface interactive with prototyping and smart animate Share your work with others by exporting assets and preparing development resources Discover templates and plugins from the community Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.
UX: Essential Tools
Author: Daniel Schwarz
Publisher: SitePoint Pty Ltd
ISBN: 1098122755
Category : Computers
Languages : en
Pages : 47
Book Description
This book outlines the best tools available for UX professionals today. Covering prototyping, wireframing, mind mapping and design handoff tools, you'll discover everything a modern UX professionals needs.
Publisher: SitePoint Pty Ltd
ISBN: 1098122755
Category : Computers
Languages : en
Pages : 47
Book Description
This book outlines the best tools available for UX professionals today. Covering prototyping, wireframing, mind mapping and design handoff tools, you'll discover everything a modern UX professionals needs.
Visual Project Management
Author: Paul Williams
Publisher: Lulu.com
ISBN: 1312827165
Category : Business & Economics
Languages : en
Pages : 191
Book Description
Today's project manager has more to manage than just project scope, deliverables, communications and teams. They are also expected to manage large volumes of project-related data. And the expectation goes beyond just managing the data. It extends into creating great visualizations that allow stakeholders to fully digest that large volume of data in a manner that is quick, effective and clear. They are also expected to serve as facilitators in the use of visual thinking tools as a method for working through project issues, risks and problems. These new expectations require new skills. The era of multi-page, text-based project status reporting is over. The era of visual project management is here. Time to "skill up!"
Publisher: Lulu.com
ISBN: 1312827165
Category : Business & Economics
Languages : en
Pages : 191
Book Description
Today's project manager has more to manage than just project scope, deliverables, communications and teams. They are also expected to manage large volumes of project-related data. And the expectation goes beyond just managing the data. It extends into creating great visualizations that allow stakeholders to fully digest that large volume of data in a manner that is quick, effective and clear. They are also expected to serve as facilitators in the use of visual thinking tools as a method for working through project issues, risks and problems. These new expectations require new skills. The era of multi-page, text-based project status reporting is over. The era of visual project management is here. Time to "skill up!"
The Cores of Game Design
Author: Yvens R. Serpa
Publisher: CRC Press
ISBN: 1040131522
Category : Computers
Languages : en
Pages : 321
Book Description
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
Publisher: CRC Press
ISBN: 1040131522
Category : Computers
Languages : en
Pages : 321
Book Description
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
Augmented Reality, Virtual Reality, and Computer Graphics
Author: Lucio Tommaso De Paolis
Publisher: Springer
ISBN: 331995282X
Category : Computers
Languages : en
Pages : 746
Book Description
The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.
Publisher: Springer
ISBN: 331995282X
Category : Computers
Languages : en
Pages : 746
Book Description
The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.
Interactive Storytelling
Author: Anne-Gwenn Bosser
Publisher: Springer Nature
ISBN: 3030625168
Category : Computers
Languages : en
Pages : 374
Book Description
This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.
Publisher: Springer Nature
ISBN: 3030625168
Category : Computers
Languages : en
Pages : 374
Book Description
This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.
Mastering the Interview: 80 Essential Questions for Software Engineers
Author: Manjunath.R
Publisher: Manjunath.R
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 556
Book Description
The Software Engineer's Guide to Acing Interviews: Software Interview Questions You'll Most Likely Be Asked "Mastering the Interview: 80 Essential Questions for Software Engineers" is a comprehensive guide designed to help software engineers excel in job interviews and secure their dream positions in the highly competitive tech industry. This book is an invaluable resource for both entry-level and experienced software engineers who want to master the art of interview preparation. This book provides a carefully curated selection of 80 essential questions that are commonly asked during software engineering interviews. Each question is thoughtfully crafted to assess the candidate's technical knowledge, problem-solving abilities, and overall suitability for the role. This book goes beyond just providing a list of questions. It offers in-depth explanations, detailed sample answers, and insightful tips on how to approach each question with confidence and clarity. The goal is to equip software engineers with the skills and knowledge necessary to impress interviewers and stand out from the competition. "Mastering the Interview: 80 Essential Questions for Software Engineers" is an indispensable guide that empowers software engineers to navigate the interview process with confidence, enhance their technical prowess, and secure the job offers they desire. Whether you are a seasoned professional or a recent graduate, this book will significantly improve your chances of acing software engineering interviews and advancing your career in the ever-evolving world of technology.
Publisher: Manjunath.R
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 556
Book Description
The Software Engineer's Guide to Acing Interviews: Software Interview Questions You'll Most Likely Be Asked "Mastering the Interview: 80 Essential Questions for Software Engineers" is a comprehensive guide designed to help software engineers excel in job interviews and secure their dream positions in the highly competitive tech industry. This book is an invaluable resource for both entry-level and experienced software engineers who want to master the art of interview preparation. This book provides a carefully curated selection of 80 essential questions that are commonly asked during software engineering interviews. Each question is thoughtfully crafted to assess the candidate's technical knowledge, problem-solving abilities, and overall suitability for the role. This book goes beyond just providing a list of questions. It offers in-depth explanations, detailed sample answers, and insightful tips on how to approach each question with confidence and clarity. The goal is to equip software engineers with the skills and knowledge necessary to impress interviewers and stand out from the competition. "Mastering the Interview: 80 Essential Questions for Software Engineers" is an indispensable guide that empowers software engineers to navigate the interview process with confidence, enhance their technical prowess, and secure the job offers they desire. Whether you are a seasoned professional or a recent graduate, this book will significantly improve your chances of acing software engineering interviews and advancing your career in the ever-evolving world of technology.
Software Engineering Interview Essentials
Author: Aditya Pratap Bhuyan
Publisher: Aditya Pratap Bhuyan
ISBN:
Category : Computers
Languages : en
Pages : 561
Book Description
Dive into the world of software engineering and project management with this comprehensive guide designed to help you excel in technical interviews. Authored by Aditya, a seasoned Java, J2EE, and Cloud native architect with over two decades of industry experience, this book is a treasure trove of insights, questions, and detailed answers across key domains. Spanning 530 questions categorized into six essential sections—Project Management, Software Analysis and Design, Software Development Life Cycle (SDLC), Software Engineering, Agile Scrum, and Software Release and Configuration Management—each section offers a deep dive into critical concepts and methodologies. Whether you're a seasoned professional looking to brush up on your skills or a job seeker preparing for interviews, this book equips you with the knowledge and confidence needed to tackle even the most challenging technical interviews. From agile methodologies to cloud-native solutions, and from project planning to deployment strategies, every question is meticulously crafted to enhance your understanding and problem-solving abilities. With practical examples, real-world scenarios, and expert advice, "Mastering Software Engineering Interviews" bridges the gap between theory and practice. It not only prepares you for technical screenings but also enriches your understanding of industry best practices and emerging trends. Ideal for software engineers, project managers, and IT professionals at all career stages, this book serves as an invaluable resource to navigate the complexities of modern software development. Gain insights, refine your skills, and elevate your career with this definitive guide to mastering software engineering interviews.
Publisher: Aditya Pratap Bhuyan
ISBN:
Category : Computers
Languages : en
Pages : 561
Book Description
Dive into the world of software engineering and project management with this comprehensive guide designed to help you excel in technical interviews. Authored by Aditya, a seasoned Java, J2EE, and Cloud native architect with over two decades of industry experience, this book is a treasure trove of insights, questions, and detailed answers across key domains. Spanning 530 questions categorized into six essential sections—Project Management, Software Analysis and Design, Software Development Life Cycle (SDLC), Software Engineering, Agile Scrum, and Software Release and Configuration Management—each section offers a deep dive into critical concepts and methodologies. Whether you're a seasoned professional looking to brush up on your skills or a job seeker preparing for interviews, this book equips you with the knowledge and confidence needed to tackle even the most challenging technical interviews. From agile methodologies to cloud-native solutions, and from project planning to deployment strategies, every question is meticulously crafted to enhance your understanding and problem-solving abilities. With practical examples, real-world scenarios, and expert advice, "Mastering Software Engineering Interviews" bridges the gap between theory and practice. It not only prepares you for technical screenings but also enriches your understanding of industry best practices and emerging trends. Ideal for software engineers, project managers, and IT professionals at all career stages, this book serves as an invaluable resource to navigate the complexities of modern software development. Gain insights, refine your skills, and elevate your career with this definitive guide to mastering software engineering interviews.