Author: Seiichi Hayashi
Publisher: Drawn and Quarterly
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 248
Book Description
A true cornerstone of the Japanese underground scene of the 1960s Seiichi Hayashi produced Red Colored Elegy between 1970 and 1971, in the aftermath of a politically turbulent and culturally vibrant decade that promised but failed to deliver new possibilities. With a combination of sparse line work and visual codes borrowed from animation and film, the quiet, melancholy lives of a young couple struggling to make ends meet are beautifully captured in this poetic masterpiece. Uninvolved with the political movements of the time, Ichiro and Sachiko hope for something better, but they’re no revolutionaries; their spare time is spent drinking, smoking, daydreaming, and sleeping—together and at times with others. While Ichiro attempts to make a living from his comics, Sachiko’s parents are eager to arrange a marriage for her, but Ichiro doesn’t seem interested. Both in their relationship and at work, Ichiro and Sachiko are unable to say the things they need to say, and like any couple, at times say things to each other that they do not mean, ultimately communicating as much with their body language and what remains unsaid as with words. Red Colored Elegy is informed as much by underground Japanese comics of the time as it is by the French nouvelle vague, and its cultural referents range from James Dean to Ken Takakura. Its influence in Japan was so great that Morio Agata, a prominent Japanese folk musician and singer/songwriter, debuted with a love song written and named after it.
The Cambridge History of the Graphic Novel
Author: Jan Baetens
Publisher: Cambridge University Press
ISBN: 1316771938
Category : Literary Criticism
Languages : en
Pages : 1315
Book Description
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
Publisher: Cambridge University Press
ISBN: 1316771938
Category : Literary Criticism
Languages : en
Pages : 1315
Book Description
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
The Legend of Dragon Quest
Author: Daniel Andreyev
Publisher: Third Editions
ISBN: 2377843697
Category : Games & Activities
Languages : en
Pages : 215
Book Description
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
Publisher: Third Editions
ISBN: 2377843697
Category : Games & Activities
Languages : en
Pages : 215
Book Description
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
The Rough Guide to Manga
Author: Jason S. Yadao
Publisher: Penguin
ISBN: 1405384239
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
Publisher: Penguin
ISBN: 1405384239
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
The Comics Form
Author: Chris Gavaler
Publisher: Bloomsbury Publishing
ISBN: 1350245925
Category : Comics & Graphic Novels
Languages : en
Pages : 248
Book Description
Answering foundational questions like "what is a comic" and "how do comics work" in original and imaginative ways, this book adapts established, formalist approaches to explaining the experience of reading comics. Taking stock of a multitude of case studies and examples, The Comics Form demonstrates that any object can be read as a comic so long as it displays a set of relevant formal features. Drawing from the worlds of art criticism and literary studies to put forward innovative new ways of thinking and talking about comics, this book challenges certain terminology and such theorizing terms as 'narrate' which have historically been employed somewhat loosely. In unpacking the way in which sequenced images work, The Comics Form introduces tools of analysis such as discourse and diegesis; details further qualities of visual representation such as resemblance, custom norms, style, simplification, exaggeration, style modes, transparency and specification, perspective and framing, focalization and ocularization; and applies formal art analysis to comics images. This book also examines the conclusions readers draw from the way certain images are presented and what they trigger, and offers clear definitions of the roles and features of text-narrators, image-narrators, and image-text narrators in both non-linguistic images and word-images.
Publisher: Bloomsbury Publishing
ISBN: 1350245925
Category : Comics & Graphic Novels
Languages : en
Pages : 248
Book Description
Answering foundational questions like "what is a comic" and "how do comics work" in original and imaginative ways, this book adapts established, formalist approaches to explaining the experience of reading comics. Taking stock of a multitude of case studies and examples, The Comics Form demonstrates that any object can be read as a comic so long as it displays a set of relevant formal features. Drawing from the worlds of art criticism and literary studies to put forward innovative new ways of thinking and talking about comics, this book challenges certain terminology and such theorizing terms as 'narrate' which have historically been employed somewhat loosely. In unpacking the way in which sequenced images work, The Comics Form introduces tools of analysis such as discourse and diegesis; details further qualities of visual representation such as resemblance, custom norms, style, simplification, exaggeration, style modes, transparency and specification, perspective and framing, focalization and ocularization; and applies formal art analysis to comics images. This book also examines the conclusions readers draw from the way certain images are presented and what they trigger, and offers clear definitions of the roles and features of text-narrators, image-narrators, and image-text narrators in both non-linguistic images and word-images.
The Soul of the Haiku
Author: Giuseppe Viscusi
Publisher: Youcanprint
ISBN: 8892623664
Category : Art
Languages : en
Pages : 192
Book Description
The author, Pino Viscusi, witness of changes in culture and traditions of the 21st century, sees in haiku poems an important element for the integration and union among people. If art is universal in its nature, the exercise of writing haiku verses can affect the lives of all, from the youngest to the elderly, allowing us to rediscover the enchantment of nature and the love for small things.
Publisher: Youcanprint
ISBN: 8892623664
Category : Art
Languages : en
Pages : 192
Book Description
The author, Pino Viscusi, witness of changes in culture and traditions of the 21st century, sees in haiku poems an important element for the integration and union among people. If art is universal in its nature, the exercise of writing haiku verses can affect the lives of all, from the youngest to the elderly, allowing us to rediscover the enchantment of nature and the love for small things.
A Companion to Japanese Cinema
Author: David Desser
Publisher: John Wiley & Sons
ISBN: 111895534X
Category : Performing Arts
Languages : en
Pages : 724
Book Description
Go beyond Kurosawa and discover an up-to-date and rigorous examination of historical and modern Japanese cinema In A Companion to Japanese Cinema, distinguished cinematic researcher David Desser delivers insightful new material on a fascinating subject, ranging from the introduction and exploration of under-appreciated directors, like Uchida Tomu and Yoshimura Kozaburo, to an appreciation of the Golden Age of Japanese cinema from the point of view of little-known stars and genres of the 1950s. This Companion includes new resources that deal in-depth with the issue of gender in Japanese cinema, including a sustained analysis of Kawase Naomi, arguably the most important female director in Japanese film history. Readers will appreciate the astute material on the connections and relationships that tie together Japanese television and cinema, with implications for understanding the modern state of Japanese film. The Companion concludes with a discussion of the Japanese media’s response to the 3/11 earthquake and tsunami that devastated the nation. The book also includes: A thorough introduction to the History, Ideology, and Aesthetics of Japanese cinema, including discussions of Kyoto as the cinematic center of Japan and the Pure Film Movement and modern Japanese film style An exploration of the background to the famous story of Taki no Shiraito and the significant and underappreciated contributions of directors Uchida Tomu, as well as Yoshimura Kozaburo A rigorous comparison of old and new Japanese cinema, including treatments of Ainu in documentary films and modernity in film exhibition Practical discussions of intermediality, including treatments of scriptwriting in the 1930s and the influence of film on Japanese television Perfect for upper-level undergraduate and graduate students studying Japanese and Asian cinema, A Companion to Japanese Cinema is a must-read reference for anyone seeking an insightful and contemporary discussion of modern scholarship in Japanese cinema in the 20th and 21st centuries.
Publisher: John Wiley & Sons
ISBN: 111895534X
Category : Performing Arts
Languages : en
Pages : 724
Book Description
Go beyond Kurosawa and discover an up-to-date and rigorous examination of historical and modern Japanese cinema In A Companion to Japanese Cinema, distinguished cinematic researcher David Desser delivers insightful new material on a fascinating subject, ranging from the introduction and exploration of under-appreciated directors, like Uchida Tomu and Yoshimura Kozaburo, to an appreciation of the Golden Age of Japanese cinema from the point of view of little-known stars and genres of the 1950s. This Companion includes new resources that deal in-depth with the issue of gender in Japanese cinema, including a sustained analysis of Kawase Naomi, arguably the most important female director in Japanese film history. Readers will appreciate the astute material on the connections and relationships that tie together Japanese television and cinema, with implications for understanding the modern state of Japanese film. The Companion concludes with a discussion of the Japanese media’s response to the 3/11 earthquake and tsunami that devastated the nation. The book also includes: A thorough introduction to the History, Ideology, and Aesthetics of Japanese cinema, including discussions of Kyoto as the cinematic center of Japan and the Pure Film Movement and modern Japanese film style An exploration of the background to the famous story of Taki no Shiraito and the significant and underappreciated contributions of directors Uchida Tomu, as well as Yoshimura Kozaburo A rigorous comparison of old and new Japanese cinema, including treatments of Ainu in documentary films and modernity in film exhibition Practical discussions of intermediality, including treatments of scriptwriting in the 1930s and the influence of film on Japanese television Perfect for upper-level undergraduate and graduate students studying Japanese and Asian cinema, A Companion to Japanese Cinema is a must-read reference for anyone seeking an insightful and contemporary discussion of modern scholarship in Japanese cinema in the 20th and 21st centuries.