Author: David Yallop
Publisher: Constable
ISBN: 1780334028
Category : Sports & Recreation
Languages : en
Pages : 411
Book Description
What's wrong with Football today? In June 2011, Sepp Blatter was elected - uncontested - as president of Fifa once more. Despite attempts to halt the vote amidst allegations and accusations of corruption, the show went on. As How They Stole The Game, David Yallop's classic expose of the dark heart behind the beautiful game showed when it was first published, Football was rotten from the top down. In the book Yallop reveals the story of João Havelenge, Fifa President from 1974 to 1998, the Godfather of football, and how he turned a religion to millions of fans into a multi-billion dollar business, riven with suspicious deals and unexpected payments.
How They Stole the Game
Author: David Yallop
Publisher: Constable
ISBN: 9781780334011
Category : Soccer
Languages : en
Pages : 0
Book Description
FOOTBALL (SOCCER, ASSOCIATION FOOTBALL). The book FIFA wanted to ban. With the recent revelations of corruption following the 2018 World Cup competition and Sepp Blatter standing alone for the election as the Fifa President, once again questions are being asked about the association that controls the world's most popular sport. In the newly revised edition of How They Stole The Game , David Yallop revisits where it all started to go wrong. How They Stole The Game does for football what In God's Name did for the Catholic Church. Yallop has gone to the heart of what many believe to be the world's greatest religion--football.
Publisher: Constable
ISBN: 9781780334011
Category : Soccer
Languages : en
Pages : 0
Book Description
FOOTBALL (SOCCER, ASSOCIATION FOOTBALL). The book FIFA wanted to ban. With the recent revelations of corruption following the 2018 World Cup competition and Sepp Blatter standing alone for the election as the Fifa President, once again questions are being asked about the association that controls the world's most popular sport. In the newly revised edition of How They Stole The Game , David Yallop revisits where it all started to go wrong. How They Stole The Game does for football what In God's Name did for the Catholic Church. Yallop has gone to the heart of what many believe to be the world's greatest religion--football.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
A Videogame Stole My Sister
Author: Justin M. Stone
Publisher: Independently Published
ISBN:
Category : Video game characters
Languages : en
Pages : 0
Book Description
"Lucas is like every other tween in that he just wants to have fun with his friends and get the ultimate score on his VR game. Racing, ninjas, undead, and a zombie king? No problem! But problems galore find him when he leaves the game for a minute only to find that it somehow took his sister! Now he has to find a way in, race and battle all those creatures he only ever dreamed of facing, and hope he can find his sister in time to save her. Little does he know, she's having the time of her life, and they might just have the best adventure anyone's ever had." - Amazon.com.
Publisher: Independently Published
ISBN:
Category : Video game characters
Languages : en
Pages : 0
Book Description
"Lucas is like every other tween in that he just wants to have fun with his friends and get the ultimate score on his VR game. Racing, ninjas, undead, and a zombie king? No problem! But problems galore find him when he leaves the game for a minute only to find that it somehow took his sister! Now he has to find a way in, race and battle all those creatures he only ever dreamed of facing, and hope he can find his sister in time to save her. Little does he know, she's having the time of her life, and they might just have the best adventure anyone's ever had." - Amazon.com.
Small Ball in the Big Leagues
Author: James D. Szalontai
Publisher: McFarland
ISBN: 078645833X
Category : Sports & Recreation
Languages : en
Pages : 312
Book Description
The typical baseball fan yearns for one of two things: a strikeout or a home run. But most of the game takes place in between these electrifying moments, and this book discusses the importance of "small ball" to baseball. It examines the multitude of times small ball activities have secured victories through aggressive base running, sacrifice hits, squeeze bunts, stolen bases, productive outs and hit-and-run plays, as well as games in which aggressive small ball activity led to defeat. The book covers the most important small ball players, managers and teams.
Publisher: McFarland
ISBN: 078645833X
Category : Sports & Recreation
Languages : en
Pages : 312
Book Description
The typical baseball fan yearns for one of two things: a strikeout or a home run. But most of the game takes place in between these electrifying moments, and this book discusses the importance of "small ball" to baseball. It examines the multitude of times small ball activities have secured victories through aggressive base running, sacrifice hits, squeeze bunts, stolen bases, productive outs and hit-and-run plays, as well as games in which aggressive small ball activity led to defeat. The book covers the most important small ball players, managers and teams.
The Girl Who Stole My Holocaust
Author: Noam Chayut
Publisher: Verso Books
ISBN: 1781684839
Category : History
Languages : en
Pages : 200
Book Description
"She took from me the belief that absolute evil exists in this world, and the belief that I was avenging it and fighting against it. For that girl, I embodied absolute evil ... Since then I have been left without my Holocaust, and since then everything in my life has assumed a new meaning: belongingness is blurred, pride is lacking, belief is faltering, contrition is heightening, forgiveness is being born." The Girl Who Stole My Holocaust is the deeply moving memoir of Chayut's journey from eager Zionist conscript on the front line of Operation Defensive Shield to leading campaigner against the Israeli occupation. As he attempts to make sense of his own life as well as his place within the wider conflict around him, he slowly starts to question his soldier's calling, Israel's justifications for invasion, and the ever-present problem of historical victimhood. Noam Chayut's exploration of a young soldier's life is one of the most compelling memoirs to emerge from Israel for a long time.
Publisher: Verso Books
ISBN: 1781684839
Category : History
Languages : en
Pages : 200
Book Description
"She took from me the belief that absolute evil exists in this world, and the belief that I was avenging it and fighting against it. For that girl, I embodied absolute evil ... Since then I have been left without my Holocaust, and since then everything in my life has assumed a new meaning: belongingness is blurred, pride is lacking, belief is faltering, contrition is heightening, forgiveness is being born." The Girl Who Stole My Holocaust is the deeply moving memoir of Chayut's journey from eager Zionist conscript on the front line of Operation Defensive Shield to leading campaigner against the Israeli occupation. As he attempts to make sense of his own life as well as his place within the wider conflict around him, he slowly starts to question his soldier's calling, Israel's justifications for invasion, and the ever-present problem of historical victimhood. Noam Chayut's exploration of a young soldier's life is one of the most compelling memoirs to emerge from Israel for a long time.
The Night They Stole the Stanley Cup
Author: Roy MacGregor
Publisher: Tundra Books
ISBN: 1770494146
Category : Juvenile Fiction
Languages : en
Pages : 178
Book Description
Someone is out to steal the Stanley Cup - and only the Screech Owls stand between the thieves and their prize! Travis, Nish, and the rest of the Screech Owls have come to Toronto for the biggest hockey tournament of their lives - only to find themselves in the biggest mess of their lives. First Nish sprains his ankle falling down the stairs at the CN Tower. Later, key members of the team get caught shoplifting. And during a tour of the Hockey Hall of Fame, Travis overhears two men plotting to swipe the priceless Stanley Cup and hold it for ransom! Can the Screech Owls do anything to save the most revered trophy in the land? And can the team also rise to the challenge on the ice and play their best hockey ever?
Publisher: Tundra Books
ISBN: 1770494146
Category : Juvenile Fiction
Languages : en
Pages : 178
Book Description
Someone is out to steal the Stanley Cup - and only the Screech Owls stand between the thieves and their prize! Travis, Nish, and the rest of the Screech Owls have come to Toronto for the biggest hockey tournament of their lives - only to find themselves in the biggest mess of their lives. First Nish sprains his ankle falling down the stairs at the CN Tower. Later, key members of the team get caught shoplifting. And during a tour of the Hockey Hall of Fame, Travis overhears two men plotting to swipe the priceless Stanley Cup and hold it for ransom! Can the Screech Owls do anything to save the most revered trophy in the land? And can the team also rise to the challenge on the ice and play their best hockey ever?
Emotions, Technology, and Digital Games
Author:
Publisher: Academic Press
ISBN: 0128018402
Category : Psychology
Languages : en
Pages : 366
Book Description
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games
Publisher: Academic Press
ISBN: 0128018402
Category : Psychology
Languages : en
Pages : 366
Book Description
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games
Battle on the Hudson
Author: Tim Sullivan
Publisher: Triumph Books
ISBN: 1617499684
Category : Sports & Recreation
Languages : en
Pages : 276
Book Description
The monumental spring 1994 face-off between the New Jersey Devils and New York Rangers is recaptured in this mesmerizing account. Arguably one of the greatest series in NHL history, it changed the face of hockey in the New York metropolitan area through 27 periods in seven games across 13 days, during which Ranger captain Mark Messier guaranteed a game-six victory. The book presents a definitive portrayal of these two determined teams: the Rangers, an original-six franchise desperate to win their first title in 54 years, and the Devils, the underappreciated new kid from across the Hudson River who feverishly wanted to forge an identity of their own. This in-depth retrospective conducts an unforgettable rollercoaster ride of emotions that lives in the hearts and minds of hockey fans forever.
Publisher: Triumph Books
ISBN: 1617499684
Category : Sports & Recreation
Languages : en
Pages : 276
Book Description
The monumental spring 1994 face-off between the New Jersey Devils and New York Rangers is recaptured in this mesmerizing account. Arguably one of the greatest series in NHL history, it changed the face of hockey in the New York metropolitan area through 27 periods in seven games across 13 days, during which Ranger captain Mark Messier guaranteed a game-six victory. The book presents a definitive portrayal of these two determined teams: the Rangers, an original-six franchise desperate to win their first title in 54 years, and the Devils, the underappreciated new kid from across the Hudson River who feverishly wanted to forge an identity of their own. This in-depth retrospective conducts an unforgettable rollercoaster ride of emotions that lives in the hearts and minds of hockey fans forever.
Children's Games in the New Media Age
Author: Chris Richards
Publisher: Routledge
ISBN: 1317167562
Category : Social Science
Languages : en
Pages : 239
Book Description
The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.
Publisher: Routledge
ISBN: 1317167562
Category : Social Science
Languages : en
Pages : 239
Book Description
The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.