Author: Phillip Starr
Publisher: Blue Snake Books
ISBN: 1583942300
Category : Sports & Recreation
Languages : en
Pages : 273
Book Description
In Martial Maneuvers, Phillip Starr demonstrates that while the internal martial arts—Taijiquan, Bagua Zhang, and Xingyi Quan—might be considered ineffective for practical self-defense, they in fact have a long history of combat use. Starr argues that most teachers and practitioners of the internal arts have forgotten their rich martial heritage, focusing instead on their applicability for health or spiritual practices. Starr returns to the roots of the three major internal arts, demonstrating the combative principles upon which they were originally based. Martial Maneuvers often takes a lighthearted and humorous approach to what can often be challenging material, and provides training routines in easy-to-understand language. Numerous photos demonstrate the step-by-step implementation of fighting techniques, teaching readers how to apply them to their own chosen martial disciplines. While designed primarily for the internal martial artist, the techniques demonstrated in Martial Maneuvers can also benefit and enrich the training of a student of any discipline, including karate and kung fu.
Tome of Battle
Author: Richard Baker
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Martial Mechanics
Author: Phillip Starr
Publisher: Blue Snake Books
ISBN: 1583942114
Category : Sports & Recreation
Languages : en
Pages : 209
Book Description
Interest in a wide range of martial arts grows exponentially each year, but few practitioners understand the scientific forces that underlie these arts. The originators of ancient traditional systems intuitively grasped the body mechanics behind their disciplines, and thus were capable of generating uncanny striking force. Contemporary students, on the other hand, often fail to achieve the high levels of technical proficiency they desire because they are unaware of these laws and how they work in a martial arts context. Drawing on the author’s decades of experience as both student and teacher, Martial Mechanics explains, in humorous, easy-to-understand language, how physics and kinesiology affect martial arts techniques and how readers can best utilize them to make them faster, more powerful, and hence more effective in actual combat. Featuring black-and-white photographs throughout, Martial Mechanics is written for both internal and external martial artists, mixed martial arts practitioners with an interest in competition or self-defense, students of kung fu, karate, taekwondo, muay thai boxing, kickboxing, wing chun, and more. Even many of the traditional grappling arts utilize certain striking techniques, and their disciples as well can improve their percussive skills with this practical guide.
Publisher: Blue Snake Books
ISBN: 1583942114
Category : Sports & Recreation
Languages : en
Pages : 209
Book Description
Interest in a wide range of martial arts grows exponentially each year, but few practitioners understand the scientific forces that underlie these arts. The originators of ancient traditional systems intuitively grasped the body mechanics behind their disciplines, and thus were capable of generating uncanny striking force. Contemporary students, on the other hand, often fail to achieve the high levels of technical proficiency they desire because they are unaware of these laws and how they work in a martial arts context. Drawing on the author’s decades of experience as both student and teacher, Martial Mechanics explains, in humorous, easy-to-understand language, how physics and kinesiology affect martial arts techniques and how readers can best utilize them to make them faster, more powerful, and hence more effective in actual combat. Featuring black-and-white photographs throughout, Martial Mechanics is written for both internal and external martial artists, mixed martial arts practitioners with an interest in competition or self-defense, students of kung fu, karate, taekwondo, muay thai boxing, kickboxing, wing chun, and more. Even many of the traditional grappling arts utilize certain striking techniques, and their disciples as well can improve their percussive skills with this practical guide.
Player's Handbook
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267429
Category : Games & Activities
Languages : en
Pages : 118
Book Description
A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Publisher: Lulu.com
ISBN: 0997267429
Category : Games & Activities
Languages : en
Pages : 118
Book Description
A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
The Masters Manual -- Chuan Fa Kenpo Close Combat
Author: Edward Orem
Publisher: Lulu.com
ISBN: 131208359X
Category : Sports & Recreation
Languages : en
Pages : 204
Book Description
For instructors of non-sport martial training, this Master's Manual details 340 duan chuan fa or "Short Fist" extremely aggressive and terminal close range fighting techniques, maneuvers and strategies against specific aggressions. As this is oriented toward seasoned instructors, no photos are included, nor are they necessary with the detailed written directions. This is not "self defense" material: that is not its genesis and it is patently inappropriate for those who do not train seriously.The techniques present combinations of throws, locks, breaks, holds, chops, kicks, punches and other strikes arranged in 11 levels of belt ranks up to 5th Black, as presently used in the Chuan Fa Kenpo system. Each technique will easily suggest 10 optional and equally effective maneuvers, i.e. these are "seeds" for dynamic, adaptive responses. There has been a deliberate attempt in the Manual's layout to allow room for you to leave tracks as you modify these seminal maneuvers.
Publisher: Lulu.com
ISBN: 131208359X
Category : Sports & Recreation
Languages : en
Pages : 204
Book Description
For instructors of non-sport martial training, this Master's Manual details 340 duan chuan fa or "Short Fist" extremely aggressive and terminal close range fighting techniques, maneuvers and strategies against specific aggressions. As this is oriented toward seasoned instructors, no photos are included, nor are they necessary with the detailed written directions. This is not "self defense" material: that is not its genesis and it is patently inappropriate for those who do not train seriously.The techniques present combinations of throws, locks, breaks, holds, chops, kicks, punches and other strikes arranged in 11 levels of belt ranks up to 5th Black, as presently used in the Chuan Fa Kenpo system. Each technique will easily suggest 10 optional and equally effective maneuvers, i.e. these are "seeds" for dynamic, adaptive responses. There has been a deliberate attempt in the Manual's layout to allow room for you to leave tracks as you modify these seminal maneuvers.
Path of War
Author: Chris Bennett
Publisher:
ISBN: 9780989892575
Category :
Languages : en
Pages :
Book Description
Let slip the hounds of war!Make martial combat more interesting with the Path of War, a maneuver-based combat system designed and playtested to work side-by-side with all of the standard classes.Path of War offers new base classes, feats, archetypes, and much more. Want to use the maneuver-based combat system with your standard Pathfinder Roleplaying Game classes like the fighter or rogue? Feats allow you to do just that.Inside of the pages of Path of War, you will find:Three new base classes - the stalker, warder, and warlordDozens of new feats for both the new classes and the core classesThirteen martial disciplines full of dozens of maneuversArchetypes for the new base classes, as well as two psionic archetypesSix new prestige classesMartial traditions to help you introduce maneuver-based combat to your campaignNow martial characters get to have fun, too, with the Path of War!
Publisher:
ISBN: 9780989892575
Category :
Languages : en
Pages :
Book Description
Let slip the hounds of war!Make martial combat more interesting with the Path of War, a maneuver-based combat system designed and playtested to work side-by-side with all of the standard classes.Path of War offers new base classes, feats, archetypes, and much more. Want to use the maneuver-based combat system with your standard Pathfinder Roleplaying Game classes like the fighter or rogue? Feats allow you to do just that.Inside of the pages of Path of War, you will find:Three new base classes - the stalker, warder, and warlordDozens of new feats for both the new classes and the core classesThirteen martial disciplines full of dozens of maneuversArchetypes for the new base classes, as well as two psionic archetypesSix new prestige classesMartial traditions to help you introduce maneuver-based combat to your campaignNow martial characters get to have fun, too, with the Path of War!
Dice & Glory Core Rulebook
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
GURPS Martial Arts
Author: C. J. Carella
Publisher: Steve Jackson Games
ISBN: 9781556343148
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Publisher: Steve Jackson Games
ISBN: 9781556343148
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.