Author: Donald E. Knuth
Publisher:
ISBN: 9789491386039
Category : Computers
Languages : en
Pages : 94
Book Description
Donald E. Knuth lived two separate lives in the late 1950s. During daylight he ran down the visible and respectable lane of mathematics. During nighttime, he trod the unpaved road of computer programming and compiler writing. Both roads intersected -- as Knuth discovered while reading Noam Chomsky's book Syntactic Structures on his honeymoon in 1961. "Chomsky's theories fascinated me, because they were mathematical yet they could also be understood with my programmer's intuition. It was very curious because otherwise, as a mathematician, I was doing integrals or maybe was learning about Fermat's number theory, but I wasn't manipulating symbols the way I did when I was writing a compiler. With Chomsky, wow, I was actually doing mathematics and computer science simultaneously." How, when, and why did mathematics and computing converge for Knuth? To what extent did logic and Turing machines appear on his radar screen? The early years of convergence ended with the advent of Structured Programming in the late 1960s. How did that affect his later work on TeX? And what did "structure" come to mean to Knuth? Shedding light on where computer science stands today by investigating Knuth's past -- that's what this booklet is about.
Elements of Programming
Author: Alexander Stepanov
Publisher: Lulu.com
ISBN: 0578222140
Category : Computers
Languages : en
Pages : 282
Book Description
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
Publisher: Lulu.com
ISBN: 0578222140
Category : Computers
Languages : en
Pages : 282
Book Description
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
A = B
Author: Marko Petkovsek
Publisher: CRC Press
ISBN: 1439864500
Category : Mathematics
Languages : en
Pages : 231
Book Description
This book is of interest to mathematicians and computer scientists working in finite mathematics and combinatorics. It presents a breakthrough method for analyzing complex summations. Beautifully written, the book contains practical applications as well as conceptual developments that will have applications in other areas of mathematics.From the ta
Publisher: CRC Press
ISBN: 1439864500
Category : Mathematics
Languages : en
Pages : 231
Book Description
This book is of interest to mathematicians and computer scientists working in finite mathematics and combinatorics. It presents a breakthrough method for analyzing complex summations. Beautifully written, the book contains practical applications as well as conceptual developments that will have applications in other areas of mathematics.From the ta
Companion to the Papers of Donald Knuth
Author: Donald Ervin Knuth
Publisher: Center for the Study of Language and Information Publica Tion
ISBN: 9781575866345
Category : Algorithms
Languages : en
Pages : 0
Book Description
Donald E. Knuth's seminal publications, such as Selected Papers on Fun and Games and Selected Paper on the Design of Algorithms, have earned him a loyal following among scholars and computer scientists, and his award-winning textbooks have becomes classics that are often given credit for shaping the field. In this volume, he explains and comments on the changes he has made to his work over the last twenty years in response to new technologies and the evolving understanding of key concepts in computer science. His commentary is supplemented by a full bibliography of his works and a number of interviews with Knuth himself, which shed light on his professional life and publications, as well as provide interesting biographical details. A giant in the field of computer science, Knuth has assembled materials that offer a full portrait of both the scientist and the man. The final volume of a series of his collected papers, Companion to the Papers of Donald Knuth is essential for the Knuth completist.
Publisher: Center for the Study of Language and Information Publica Tion
ISBN: 9781575866345
Category : Algorithms
Languages : en
Pages : 0
Book Description
Donald E. Knuth's seminal publications, such as Selected Papers on Fun and Games and Selected Paper on the Design of Algorithms, have earned him a loyal following among scholars and computer scientists, and his award-winning textbooks have becomes classics that are often given credit for shaping the field. In this volume, he explains and comments on the changes he has made to his work over the last twenty years in response to new technologies and the evolving understanding of key concepts in computer science. His commentary is supplemented by a full bibliography of his works and a number of interviews with Knuth himself, which shed light on his professional life and publications, as well as provide interesting biographical details. A giant in the field of computer science, Knuth has assembled materials that offer a full portrait of both the scientist and the man. The final volume of a series of his collected papers, Companion to the Papers of Donald Knuth is essential for the Knuth completist.
The Art of Computer Programming
Author: Donald Ervin Knuth
Publisher: Addison-Wesley Professional
ISBN: 9780201896855
Category : Computers
Languages : en
Pages : 810
Book Description
Donald Knuth is Professor Emeritus of the Art of Computer Programming at Stanford University, and is well-known worldwide as the creator of the Tex typesetting language. Here he presents the third volume of his guide to computer programming.
Publisher: Addison-Wesley Professional
ISBN: 9780201896855
Category : Computers
Languages : en
Pages : 810
Book Description
Donald Knuth is Professor Emeritus of the Art of Computer Programming at Stanford University, and is well-known worldwide as the creator of the Tex typesetting language. Here he presents the third volume of his guide to computer programming.
Mathematics for the Analysis of Algorithms
Author: Daniel H. Greene
Publisher: Springer Science & Business Media
ISBN: 0817647295
Category : Computers
Languages : en
Pages : 141
Book Description
This monograph collects some fundamental mathematical techniques that are required for the analysis of algorithms. It builds on the fundamentals of combinatorial analysis and complex variable theory to present many of the major paradigms used in the precise analysis of algorithms, emphasizing the more difficult notions. The authors cover recurrence relations, operator methods, and asymptotic analysis in a format that is concise enough for easy reference yet detailed enough for those with little background with the material.
Publisher: Springer Science & Business Media
ISBN: 0817647295
Category : Computers
Languages : en
Pages : 141
Book Description
This monograph collects some fundamental mathematical techniques that are required for the analysis of algorithms. It builds on the fundamentals of combinatorial analysis and complex variable theory to present many of the major paradigms used in the precise analysis of algorithms, emphasizing the more difficult notions. The authors cover recurrence relations, operator methods, and asymptotic analysis in a format that is concise enough for easy reference yet detailed enough for those with little background with the material.
Essential Algorithms
Author: Rod Stephens
Publisher: John Wiley & Sons
ISBN: 1118797299
Category : Computers
Languages : en
Pages : 625
Book Description
A friendly and accessible introduction to the most useful algorithms Computer algorithms are the basic recipes for programming. Professional programmers need to know how to use algorithms to solve difficult programming problems. Written in simple, intuitive English, this book describes how and when to use the most practical classic algorithms, and even how to create new algorithms to meet future needs. The book also includes a collection of questions that can help readers prepare for a programming job interview. Reveals methods for manipulating common data structures such as arrays, linked lists, trees, and networks Addresses advanced data structures such as heaps, 2-3 trees, B-trees Addresses general problem-solving techniques such as branch and bound, divide and conquer, recursion, backtracking, heuristics, and more Reviews sorting and searching, network algorithms, and numerical algorithms Includes general problem-solving techniques such as brute force and exhaustive search, divide and conquer, backtracking, recursion, branch and bound, and more In addition, Essential Algorithms features a companion website that includes full instructor materials to support training or higher ed adoptions.
Publisher: John Wiley & Sons
ISBN: 1118797299
Category : Computers
Languages : en
Pages : 625
Book Description
A friendly and accessible introduction to the most useful algorithms Computer algorithms are the basic recipes for programming. Professional programmers need to know how to use algorithms to solve difficult programming problems. Written in simple, intuitive English, this book describes how and when to use the most practical classic algorithms, and even how to create new algorithms to meet future needs. The book also includes a collection of questions that can help readers prepare for a programming job interview. Reveals methods for manipulating common data structures such as arrays, linked lists, trees, and networks Addresses advanced data structures such as heaps, 2-3 trees, B-trees Addresses general problem-solving techniques such as branch and bound, divide and conquer, recursion, backtracking, heuristics, and more Reviews sorting and searching, network algorithms, and numerical algorithms Includes general problem-solving techniques such as brute force and exhaustive search, divide and conquer, backtracking, recursion, branch and bound, and more In addition, Essential Algorithms features a companion website that includes full instructor materials to support training or higher ed adoptions.
Essential Mathematics for Games and Interactive Applications
Author: James M. Van Verth
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706
Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706
Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.