The Way Toys Work

The Way Toys Work PDF Author: Ed Sobey
Publisher: Chicago Review Press
ISBN: 1613743092
Category : Technology & Engineering
Languages : en
Pages : 193

Book Description
If you've ever wondered how an Etch A Sketch writes on its gray screen, or why a boomerang comes back, or how an R/C car responds to a radio controller, now you'll have your answers. The Way Toys Work explains the technology, history, and trivia behind 50 popular toys, with patent blueprints and photos of the &“guts&” of devices including: * Kaleidoscope * Magna Doodle * Slinky * Nintendo * Super Soaker * Big Mouth Billy Bass * Rubik's Cube * Silly Putty * Video Game Light Gun * Furby * Dunking Bird * View-Master * Yo-Yo * Push 'n' Go Car * Wiffle Ball * Gyroscope * Operation * Hula Hoop You'll also find pointers on how to build your own versions using recycled materials and a little ingenuity, experiments that can be done with certain toys, and tips on reverse engineering old toys to get a better look at their interior mechanics. The only thing you won't learn is how the Magic 8 Ball is able to predict the future--some things are best left a mystery.

The Way Toys Work

The Way Toys Work PDF Author: Edwin J. C. Sobey
Publisher:
ISBN: 9781556527456
Category : Mechanical toys
Languages : en
Pages : 0

Book Description
The author disassembles toys in order to explain how they work.

The Way Things Work Now

The Way Things Work Now PDF Author: David Macaulay
Publisher: HarperCollins
ISBN: 1328663108
Category : Young Adult Nonfiction
Languages : en
Pages : 400

Book Description
A New York Times Bestseller Explainer-in-Chief David Macaulay updates the worldwide bestseller The New Way Things Work to capture the latest developments in the technology that most impacts our lives. Famously packed with information on the inner workings of everything from windmills to Wi-Fi, this extraordinary and humorous book both guides readers through the fundamental principles of machines, and shows how the developments of the past are building the world of tomorrow. This sweepingly revised edition embraces all of the latest developments, from touchscreens to 3D printer. Each scientific principle is brilliantly explained--with the help of a charming, if rather slow-witted, woolly mammoth. An illustrated survey of significant inventions closes the book, along with a glossary of technical terms, and an index. What possible link could there be between zippers and plows, dentist drills and windmills? Parking meters and meat grinders, jumbo jets and jackhammers, remote control and rockets, electric guitars and egg beaters? Macaulay explains them all.

How do Toys Work?

How do Toys Work? PDF Author: Joanna Brundle
Publisher: Weigl Publishers
ISBN: 1489678824
Category : Juvenile Nonfiction
Languages : en
Pages : 24

Book Description
Did you know that gears can be used to make toys move? Gears are wheels with teeth around their edges. Find out more in How Do Toys Work?, a Toys book.

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition) PDF Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367

Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Toying Around with Science

Toying Around with Science PDF Author: Bob Friedhoffer
Publisher:
ISBN: 9781072319283
Category :
Languages : en
Pages : 94

Book Description
From the INTRODUCTION. WHAT'S A TOY? HAVE YOU EVER REALLY THOUGHT ABOUT TOYS?When we were small children we played with toys without giving any thought to how they worked. As a matter of fact, most of the toys didn't "work," simply because they were stuffed animals. All that mattered was whether a toy was fun to play with. If it wasn't, we usually put it down and forgot about it.As we grew a bit older, most of us had at least one kind of mechanical toy. The only thing we knew about that toy was that if we didn't wind the key or change the battery, it wouldn't work. When it didn't work, the toy was quickly placed at the bottom of the toy box or the back of the closet.As we got older, we didn't want to play with toys, because we thought, Only babies play with toys. We still had them; only now they weren't called toys. They were called model planes, erector sets, trains, little homemaker baking ovens, kites, bikes, yo-yos, skateboards, and all sorts of other cool "grown-up" names.When I got to be about 9 or 10 years old, I wanted to know what made toys work-the what if and the how come of toys. I'd take them apart and put them back together again. Sometimes I'd even manage to reassemble them without any parts left over. I wrote this book so that kids with the same curiosity will have fun playing with toys and learning about what makes them work. I don't want to scare you away, but at the same time you're learning the innermost secrets of toys, you'll also be learning certain scientific principles.As you read through this book, you'll find that science doesn't have to be boring. Amazingly enough, it can actually be fun....
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