Author: Brett Weiss
Publisher: McFarland
ISBN: 1476667942
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Playing at the Next Level
Author: Ken Horowitz
Publisher: McFarland
ISBN: 078649994X
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Publisher: McFarland
ISBN: 078649994X
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Vintage Game Consoles
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1135006512
Category : Computers
Languages : en
Pages : 369
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Publisher: CRC Press
ISBN: 1135006512
Category : Computers
Languages : en
Pages : 369
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
A Guide to Movie Based Video Games
Author: Christopher Carton
Publisher: White Owl
ISBN: 1399085964
Category : Games & Activities
Languages : en
Pages : 337
Book Description
You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!
Publisher: White Owl
ISBN: 1399085964
Category : Games & Activities
Languages : en
Pages : 337
Book Description
You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!
Retro Gaming with Raspberry Pi
Author: The Makers of The MagPi magazine
Publisher: Raspberry Pi Press
ISBN: 1916868282
Category : Computers
Languages : en
Pages : 180
Book Description
The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. This book will help you to: Write a classic text adventure Create a Pong-style video game Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico Create authentic-looking replicas of classic machines right down to their cases Discover controllers and other retro gaming hardware to enhance your experiences Connect Raspberry Pi to a cathode-ray tube (CRT) display Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.
Publisher: Raspberry Pi Press
ISBN: 1916868282
Category : Computers
Languages : en
Pages : 180
Book Description
The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. This book will help you to: Write a classic text adventure Create a Pong-style video game Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico Create authentic-looking replicas of classic machines right down to their cases Discover controllers and other retro gaming hardware to enhance your experiences Connect Raspberry Pi to a cathode-ray tube (CRT) display Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.
Modern Classics
Author: Donna Hay
Publisher: Harper Collins
ISBN: 0060095245
Category : Cooking
Languages : en
Pages : 200
Book Description
In Modern Classics, Australia's bestselling food writer Donna Hay takes the food from the past we love the most and makes it irresistibly new. Then she looks at what's the best of the new and turns it into a cooking classic. Coleslaw gets a well-deserved makeover while free-form ratatouille tart enters the classics category. Chicken soup comes of age again while the fresh, crunchy and healthy rice paper roll makes its debut. Modem Classics is set to become the contemporary commonsense cookbook of a new generation and an indispensable handbook to those of cooking age now. More practical inspiration from Donna Hay.
Publisher: Harper Collins
ISBN: 0060095245
Category : Cooking
Languages : en
Pages : 200
Book Description
In Modern Classics, Australia's bestselling food writer Donna Hay takes the food from the past we love the most and makes it irresistibly new. Then she looks at what's the best of the new and turns it into a cooking classic. Coleslaw gets a well-deserved makeover while free-form ratatouille tart enters the classics category. Chicken soup comes of age again while the fresh, crunchy and healthy rice paper roll makes its debut. Modem Classics is set to become the contemporary commonsense cookbook of a new generation and an indispensable handbook to those of cooking age now. More practical inspiration from Donna Hay.
The First Book
Author: Jesse Zuba
Publisher: Princeton University Press
ISBN: 0691164479
Category : Literary Criticism
Languages : en
Pages : 230
Book Description
An illuminating look at the poetic debut in twentieth-century American literary culture "We have many poets of the First Book," the poet and critic Louis Simpson remarked in 1957, describing a sense that the debut poetry collection not only launched the contemporary poetic career but also had come to define it. Surveying American poetry over the past hundred years, The First Book explores the emergence of the poetic debut as a unique literary production with its own tradition, conventions, and dynamic role in the literary market. Through new readings of poets ranging from Wallace Stevens and Marianne Moore to John Ashbery and Louise Glück, Jesse Zuba illuminates the importance of the first book in twentieth-century American literary culture, which involved complex struggles for legitimacy on the part of poets, critics, and publishers alike. Zuba investigates poets' diverse responses to the question of how to launch a career in an increasingly professionalized literary scene that threatened the authenticity of the poetic calling. He shows how modernist debuts evoke markedly idiosyncratic paths, while postwar first books evoke trajectories that balance professional imperatives with traditional literary ideals. Debut titles ranging from Simpson's The Arrivistes to Ken Chen's Juvenilia stress the strikingly pervasive theme of beginning, accommodating a new demand for career development even as it distances the poets from that demand. Combining literary analysis with cultural history, The First Book will interest scholars and students of twentieth-century literature as well as readers and writers of poetry.
Publisher: Princeton University Press
ISBN: 0691164479
Category : Literary Criticism
Languages : en
Pages : 230
Book Description
An illuminating look at the poetic debut in twentieth-century American literary culture "We have many poets of the First Book," the poet and critic Louis Simpson remarked in 1957, describing a sense that the debut poetry collection not only launched the contemporary poetic career but also had come to define it. Surveying American poetry over the past hundred years, The First Book explores the emergence of the poetic debut as a unique literary production with its own tradition, conventions, and dynamic role in the literary market. Through new readings of poets ranging from Wallace Stevens and Marianne Moore to John Ashbery and Louise Glück, Jesse Zuba illuminates the importance of the first book in twentieth-century American literary culture, which involved complex struggles for legitimacy on the part of poets, critics, and publishers alike. Zuba investigates poets' diverse responses to the question of how to launch a career in an increasingly professionalized literary scene that threatened the authenticity of the poetic calling. He shows how modernist debuts evoke markedly idiosyncratic paths, while postwar first books evoke trajectories that balance professional imperatives with traditional literary ideals. Debut titles ranging from Simpson's The Arrivistes to Ken Chen's Juvenilia stress the strikingly pervasive theme of beginning, accommodating a new demand for career development even as it distances the poets from that demand. Combining literary analysis with cultural history, The First Book will interest scholars and students of twentieth-century literature as well as readers and writers of poetry.
Ecco!
Author: Giuseppe Iavicoli
Publisher: Xlibris Corporation
ISBN: 1483695360
Category : Education
Languages : en
Pages : 444
Book Description
Written in easy, conversational English, ECCO! reviews and explains all major points of Italian grammar, with special attention to those areas that appear more foreign to English speakers. Emphasis is also placed on vocabulary enrichment. The book presents about 6,000 Italian words, grouped thematically by structural or grammatical characteristics, many of them illustrated by examples. It also includes about 1,000 Italian idioms (particular turns of phrase peculiar to the language) and lists all irregular forms of verbs and nouns. Students wanting to move beyond an elementary acquaintance with Italian will fi nd the book useful as a self-teaching tool, an adjunct to other textbooks or as a reference source
Publisher: Xlibris Corporation
ISBN: 1483695360
Category : Education
Languages : en
Pages : 444
Book Description
Written in easy, conversational English, ECCO! reviews and explains all major points of Italian grammar, with special attention to those areas that appear more foreign to English speakers. Emphasis is also placed on vocabulary enrichment. The book presents about 6,000 Italian words, grouped thematically by structural or grammatical characteristics, many of them illustrated by examples. It also includes about 1,000 Italian idioms (particular turns of phrase peculiar to the language) and lists all irregular forms of verbs and nouns. Students wanting to move beyond an elementary acquaintance with Italian will fi nd the book useful as a self-teaching tool, an adjunct to other textbooks or as a reference source
Read Me
Author: Dwight Garner
Publisher: Harper Collins
ISBN: 0061572195
Category : Art
Languages : en
Pages : 294
Book Description
This witty and heavily illustrated volume features more than 300 vintage book advertisements—startling and strange, beautiful and funny—that together reveal a kind of secret history of American literature over the last century. New York Times book critic Dwight Garner brings together original ads for some of the most acclaimed and best-selling books of the twentieth century, including The Great Gatsby, Ulysses, On the Road, Invisible Man, Lolita, Silent Spring, The Joy of Sex, Fear and Loathing on the Campaign Trail '72, White Noise, and dozens of other classics. These ads show us famous books when they were simply new volumes jostling for attention on bookstore shelves, not yet icons of our literary culture. And the ads capture many beloved authors—Toni Morrison, Cormac McCarthy, Susan Sontag, and Kurt Vonnegut among a great many others—at moments before their careers were assured, before their personas had hardened into those of "famous writers." In his introduction, Garner explains the changing styles of book advertising; explores the cross-pollination between literature and the world of advertising, in which many writers—including Don DeLillo, Salman Rushdie, and James Patterson—worked before publishing their first books; and makes a convincing case that these vintage ads are important and lasting literary documents. Read Me is a fascinating and unusual romp through literary history, and an ideal gift for any reader.
Publisher: Harper Collins
ISBN: 0061572195
Category : Art
Languages : en
Pages : 294
Book Description
This witty and heavily illustrated volume features more than 300 vintage book advertisements—startling and strange, beautiful and funny—that together reveal a kind of secret history of American literature over the last century. New York Times book critic Dwight Garner brings together original ads for some of the most acclaimed and best-selling books of the twentieth century, including The Great Gatsby, Ulysses, On the Road, Invisible Man, Lolita, Silent Spring, The Joy of Sex, Fear and Loathing on the Campaign Trail '72, White Noise, and dozens of other classics. These ads show us famous books when they were simply new volumes jostling for attention on bookstore shelves, not yet icons of our literary culture. And the ads capture many beloved authors—Toni Morrison, Cormac McCarthy, Susan Sontag, and Kurt Vonnegut among a great many others—at moments before their careers were assured, before their personas had hardened into those of "famous writers." In his introduction, Garner explains the changing styles of book advertising; explores the cross-pollination between literature and the world of advertising, in which many writers—including Don DeLillo, Salman Rushdie, and James Patterson—worked before publishing their first books; and makes a convincing case that these vintage ads are important and lasting literary documents. Read Me is a fascinating and unusual romp through literary history, and an ideal gift for any reader.
Classic Love
Author: Dorothy Fletcher
Publisher: Simon and Schuster
ISBN: 1440590435
Category : Fiction
Languages : en
Pages : 2185
Book Description
Romance is never out of date, as these seven stories of undying love from Dorothy Fletcher prove. Enjoy a throwback to passionate kisses and whirlwind romances with: Whispers Always, My Love Meeting at Madrid The Late Contessa The Brand Inheritance Shadow on Long Island New Yorker Nurse Sensuality Level: Behind Closed Doors
Publisher: Simon and Schuster
ISBN: 1440590435
Category : Fiction
Languages : en
Pages : 2185
Book Description
Romance is never out of date, as these seven stories of undying love from Dorothy Fletcher prove. Enjoy a throwback to passionate kisses and whirlwind romances with: Whispers Always, My Love Meeting at Madrid The Late Contessa The Brand Inheritance Shadow on Long Island New Yorker Nurse Sensuality Level: Behind Closed Doors