Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Naoki Urasawa's 20th Century Boys, Vol. 9
Author: Naoki Urasawa
Publisher: VIZ Media LLC
ISBN: 9781421523446
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. The year is 2014, and Neo Tokyo is completely under the control of the Friend. Kanna has decided to stand up and avenge Kenji--will she be able to muster up enough support for her cause? Kanna makes her way to a mafia-operated casino and quickly finds herself at a high stakes table. Is she lucky (and smart) enough to turn the odds in her favor at the bizarre and fast-paced game of Rabbit Nabokov? While Kanna marshals her forces, Koizumi Kyoko experiences true horror at the reeducation camp known as Friend Land. Going back in time in their "Virtual World," she meets Kenji and his pals as boys in 1971 and sees something that is strictly taboo: the Friend's childhood face! Will she live to report back on the Friend's identity?
Publisher: VIZ Media LLC
ISBN: 9781421523446
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. The year is 2014, and Neo Tokyo is completely under the control of the Friend. Kanna has decided to stand up and avenge Kenji--will she be able to muster up enough support for her cause? Kanna makes her way to a mafia-operated casino and quickly finds herself at a high stakes table. Is she lucky (and smart) enough to turn the odds in her favor at the bizarre and fast-paced game of Rabbit Nabokov? While Kanna marshals her forces, Koizumi Kyoko experiences true horror at the reeducation camp known as Friend Land. Going back in time in their "Virtual World," she meets Kenji and his pals as boys in 1971 and sees something that is strictly taboo: the Friend's childhood face! Will she live to report back on the Friend's identity?
Locating Heisei in Japanese Fiction and Film
Author: Marc Yamada
Publisher: Routledge
ISBN: 1000712435
Category : Social Science
Languages : en
Pages : 163
Book Description
This book provides the first interdisciplinary examination of the popular fiction and film of the “lost decades” of Japan’s Heisei period (1989–2019). Presenting original analysis of major Heisei writers, filmmakers, and manga artists, the chapters examine the work of Urasawa Naoki, Kurosawa Kiyoshi, Murakami Haruki, and Shinkai Makoto, among others. Through the work of these cultural figures, the book also explores the struggle to define the history of Heisei—three decades of economic stagnation, social malaise, and natural disaster. In particular, it explores the dissonance between the dominant history of Japan’s recent past and the representation of this past in the popular imagination of the period. In so doing, this book argues that traumatic events from the years leading up to Heisei complicate the narration of a cohesive sense of history for the period, requiring works of fiction and film to explore new connections to the past. Incorporating literary and film theory to assess the works of culture, Locating Heisei in Japanese Fiction and Film will be useful to students and scholars of Japanese culture, society, and history.
Publisher: Routledge
ISBN: 1000712435
Category : Social Science
Languages : en
Pages : 163
Book Description
This book provides the first interdisciplinary examination of the popular fiction and film of the “lost decades” of Japan’s Heisei period (1989–2019). Presenting original analysis of major Heisei writers, filmmakers, and manga artists, the chapters examine the work of Urasawa Naoki, Kurosawa Kiyoshi, Murakami Haruki, and Shinkai Makoto, among others. Through the work of these cultural figures, the book also explores the struggle to define the history of Heisei—three decades of economic stagnation, social malaise, and natural disaster. In particular, it explores the dissonance between the dominant history of Japan’s recent past and the representation of this past in the popular imagination of the period. In so doing, this book argues that traumatic events from the years leading up to Heisei complicate the narration of a cohesive sense of history for the period, requiring works of fiction and film to explore new connections to the past. Incorporating literary and film theory to assess the works of culture, Locating Heisei in Japanese Fiction and Film will be useful to students and scholars of Japanese culture, society, and history.
Mostly Manga
Author: Elizabeth F.S. Kalen
Publisher: Bloomsbury Publishing USA
ISBN: 1610692349
Category : Language Arts & Disciplines
Languages : en
Pages : 184
Book Description
Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.
Publisher: Bloomsbury Publishing USA
ISBN: 1610692349
Category : Language Arts & Disciplines
Languages : en
Pages : 184
Book Description
Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.
20th Century Boys: The Perfect Edition, Vol. 9
Author: Naoki Urasawa
Publisher: VIZ Media LLC
ISBN: 9781421599694
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren’t for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. Darkness covers the world as the forces of evil take control. The Friend has become the President of the World and rules with absolute power from behind the giant wall of the city of Tokyo. Most of the world believes that the Friend is their savior, but below the surface, a resistance group led by "The Ice Queen" begins to make its move. The only one capable of ending this nightmare, she plans an armed revolt—but then a ray of hope shines from an unexpected corner...
Publisher: VIZ Media LLC
ISBN: 9781421599694
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren’t for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. Darkness covers the world as the forces of evil take control. The Friend has become the President of the World and rules with absolute power from behind the giant wall of the city of Tokyo. Most of the world believes that the Friend is their savior, but below the surface, a resistance group led by "The Ice Queen" begins to make its move. The only one capable of ending this nightmare, she plans an armed revolt—but then a ray of hope shines from an unexpected corner...
Graphic Subjects
Author: Michael A. Chaney
Publisher: Univ of Wisconsin Press
ISBN: 0299251039
Category : Comics & Graphic Novels
Languages : en
Pages : 354
Book Description
Some of the most noteworthy graphic novels and comic books of recent years have been entirely autobiographical. In Graphic Subjects, Michael A. Chaney brings together a lively mix of scholars to examine the use of autobiography within graphic novels, including such critically acclaimed examples as Art Spiegelman’s Maus, David Beauchard’s Epileptic, Marjane Satrapi’s Persepolis, Alan Moore’s Watchmen, and Gene Yang’s American Born Chinese. These essays, accompanied by visual examples, illuminate the new horizons that illustrated autobiographical narrative creates. The volume insightfully highlights the ways that graphic novelists and literary cartoonists have incorporated history, experience, and life stories into their work. The result is a challenging and innovative collection that reveals the combined power of autobiography and the graphic novel.
Publisher: Univ of Wisconsin Press
ISBN: 0299251039
Category : Comics & Graphic Novels
Languages : en
Pages : 354
Book Description
Some of the most noteworthy graphic novels and comic books of recent years have been entirely autobiographical. In Graphic Subjects, Michael A. Chaney brings together a lively mix of scholars to examine the use of autobiography within graphic novels, including such critically acclaimed examples as Art Spiegelman’s Maus, David Beauchard’s Epileptic, Marjane Satrapi’s Persepolis, Alan Moore’s Watchmen, and Gene Yang’s American Born Chinese. These essays, accompanied by visual examples, illuminate the new horizons that illustrated autobiographical narrative creates. The volume insightfully highlights the ways that graphic novelists and literary cartoonists have incorporated history, experience, and life stories into their work. The result is a challenging and innovative collection that reveals the combined power of autobiography and the graphic novel.
Guinness World Records 2016
Author: Guinness World Records
Publisher: Macmillan
ISBN: 1910561061
Category : Reference
Languages : en
Pages : 256
Book Description
The world's best-selling annual is back and bursting with thousands of amazing new records, never-before-seen images and mind-boggling trivia. And as always, we have a few more surprises in store for you... As well as all your favorite records for talented pets, superhuman achievements, big stuff and extreme vehicles, you'll find show-stopping superlatives from brand-new categories. Topics making their GWR debut include waterfalls, twins, ballooning, apps, lightning, manga, archaeology, drones, and pirates - and that's just for starters! So, get ready for your yearly dose of mind-blowing feats and wonders in Guinness World Records 2016 - the global authority on record-breaking.
Publisher: Macmillan
ISBN: 1910561061
Category : Reference
Languages : en
Pages : 256
Book Description
The world's best-selling annual is back and bursting with thousands of amazing new records, never-before-seen images and mind-boggling trivia. And as always, we have a few more surprises in store for you... As well as all your favorite records for talented pets, superhuman achievements, big stuff and extreme vehicles, you'll find show-stopping superlatives from brand-new categories. Topics making their GWR debut include waterfalls, twins, ballooning, apps, lightning, manga, archaeology, drones, and pirates - and that's just for starters! So, get ready for your yearly dose of mind-blowing feats and wonders in Guinness World Records 2016 - the global authority on record-breaking.
Drawing on Tradition
Author: Jolyon Baraka Thomas
Publisher: University of Hawaii Press
ISBN: 0824865863
Category : Literary Criticism
Languages : en
Pages : 218
Book Description
Manga and anime (illustrated serial novels and animated films) are highly influential Japanese entertainment media that boast tremendous domestic consumption as well as worldwide distribution and an international audience. Drawing on Tradition examines religious aspects of the culture of manga and anime production and consumption through a methodological synthesis of narrative and visual analysis, history, and ethnography. Rather than merely describing the incidence of religions such as Buddhism or Shinto in these media, Jolyon Baraka Thomas shows that authors and audiences create and re-create “religious frames of mind” through their imaginative and ritualized interactions with illustrated worlds. Manga and anime therefore not only contribute to familiarity with traditional religious doctrines and imagery, but also allow authors, directors, and audiences to modify and elaborate upon such traditional tropes, sometimes creating hitherto unforeseen religious ideas and practices. The book takes play seriously by highlighting these recursive relationships between recreation and religion, emphasizing throughout the double sense of play as entertainment and play as adulteration (i.e., the whimsical or parodic representation of religious figures, doctrines, and imagery). Building on recent developments in academic studies of manga and anime—as well as on recent advances in the study of religion as related to art and film—Thomas demonstrates that the specific aesthetic qualities and industrial dispositions of manga and anime invite practices of rendition and reception that can and do influence the ways that religious institutions and lay authors have attempted to captivate new audiences. Drawing on Tradition will appeal to both the dilettante and the specialist: Fans and self-professed otaku will find an engaging academic perspective on often overlooked facets of the media and culture of manga and anime, while scholars and students of religion will discover a fresh approach to the complicated relationships between religion and visual media, religion and quotidian practice, and the putative differences between “traditional” and “new” religions.
Publisher: University of Hawaii Press
ISBN: 0824865863
Category : Literary Criticism
Languages : en
Pages : 218
Book Description
Manga and anime (illustrated serial novels and animated films) are highly influential Japanese entertainment media that boast tremendous domestic consumption as well as worldwide distribution and an international audience. Drawing on Tradition examines religious aspects of the culture of manga and anime production and consumption through a methodological synthesis of narrative and visual analysis, history, and ethnography. Rather than merely describing the incidence of religions such as Buddhism or Shinto in these media, Jolyon Baraka Thomas shows that authors and audiences create and re-create “religious frames of mind” through their imaginative and ritualized interactions with illustrated worlds. Manga and anime therefore not only contribute to familiarity with traditional religious doctrines and imagery, but also allow authors, directors, and audiences to modify and elaborate upon such traditional tropes, sometimes creating hitherto unforeseen religious ideas and practices. The book takes play seriously by highlighting these recursive relationships between recreation and religion, emphasizing throughout the double sense of play as entertainment and play as adulteration (i.e., the whimsical or parodic representation of religious figures, doctrines, and imagery). Building on recent developments in academic studies of manga and anime—as well as on recent advances in the study of religion as related to art and film—Thomas demonstrates that the specific aesthetic qualities and industrial dispositions of manga and anime invite practices of rendition and reception that can and do influence the ways that religious institutions and lay authors have attempted to captivate new audiences. Drawing on Tradition will appeal to both the dilettante and the specialist: Fans and self-professed otaku will find an engaging academic perspective on often overlooked facets of the media and culture of manga and anime, while scholars and students of religion will discover a fresh approach to the complicated relationships between religion and visual media, religion and quotidian practice, and the putative differences between “traditional” and “new” religions.