Author: David Parlett
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 410
Book Description
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.
Images of Childhood
Author: Paul Duncum
Publisher: Bloomsbury Publishing
ISBN: 1350299928
Category : Art
Languages : en
Pages : 281
Book Description
Drawing on a rich legacy of pictorial evidence, Images of Childhood examines historical constructions of childhood and how they reinforce or challenge the prevailing view of childhood as a state of innocence. Each chapter explores how visual elements such as framing, points-of view, and lighting, as well as clothes, accessories, and body language, help to construct our many different conceptions of children: from members of the family unit and assumed gender roles; to schooling and aesthetic objects; through to their economic value and use in political propaganda. Skillfully navigating a multitude of perspectives on this topic, Paul Duncum considers both how our ideas, beliefs and values have changed throughout history and how some have remained unchanged. He also explores the cultural notion of “the child within” and how this has contributed to the way adults perceive children. The result is a text far broader in scope than any other in its field, as art history is interweaved with contemporary popular culture to explore how we visually represent childhood. In doing so, the book highlights the real-life implications that these representations have on children's rights.
Publisher: Bloomsbury Publishing
ISBN: 1350299928
Category : Art
Languages : en
Pages : 281
Book Description
Drawing on a rich legacy of pictorial evidence, Images of Childhood examines historical constructions of childhood and how they reinforce or challenge the prevailing view of childhood as a state of innocence. Each chapter explores how visual elements such as framing, points-of view, and lighting, as well as clothes, accessories, and body language, help to construct our many different conceptions of children: from members of the family unit and assumed gender roles; to schooling and aesthetic objects; through to their economic value and use in political propaganda. Skillfully navigating a multitude of perspectives on this topic, Paul Duncum considers both how our ideas, beliefs and values have changed throughout history and how some have remained unchanged. He also explores the cultural notion of “the child within” and how this has contributed to the way adults perceive children. The result is a text far broader in scope than any other in its field, as art history is interweaved with contemporary popular culture to explore how we visually represent childhood. In doing so, the book highlights the real-life implications that these representations have on children's rights.
Tracing Your Family History with the Whole Family
Author: Robin . McConnell
Publisher: Pen and Sword Family History
ISBN: 1399013890
Category : Reference
Languages : en
Pages : 228
Book Description
This book is innovative. A plethora of genealogy books primarily assume that family history research is by adults, for adults, marking family history as an ‘adults only’ sphere of life. This book establishes a new dimension in family history research. It is written in the belief that engaging in family history is a venture for all of the present-day family, regardless of age and, sometimes, because of age. To assist those of all ages who venture into this wider domain of family history the book is laden with practical examples. The author has an outstanding educational background with marked national success at all levels, from sole-teacher of a rural school to professorship achievements. At each level he has been noted nationally. His qualifications reflect this lasting commitment to education with imagination and an abiding belief in the potential of families and their children. He is an acknowledged international expert in teams and team leadership. The subject of his Doctor of Philosophy thesis was in this field and his Master of Philosophy thesis, ‘The Singing Word’, was an experiential development of children’s creative writing. He is a lifelong genealogist. This book, assuredly, has new material for families, educators and children. It leads from their research of the family’s yesterdays to depictions of the family’s contemporary setting. It then leads children and adults into factual and creative portrayals of their present lives which will be handed on to future generations as informative elements of past and present family history.
Publisher: Pen and Sword Family History
ISBN: 1399013890
Category : Reference
Languages : en
Pages : 228
Book Description
This book is innovative. A plethora of genealogy books primarily assume that family history research is by adults, for adults, marking family history as an ‘adults only’ sphere of life. This book establishes a new dimension in family history research. It is written in the belief that engaging in family history is a venture for all of the present-day family, regardless of age and, sometimes, because of age. To assist those of all ages who venture into this wider domain of family history the book is laden with practical examples. The author has an outstanding educational background with marked national success at all levels, from sole-teacher of a rural school to professorship achievements. At each level he has been noted nationally. His qualifications reflect this lasting commitment to education with imagination and an abiding belief in the potential of families and their children. He is an acknowledged international expert in teams and team leadership. The subject of his Doctor of Philosophy thesis was in this field and his Master of Philosophy thesis, ‘The Singing Word’, was an experiential development of children’s creative writing. He is a lifelong genealogist. This book, assuredly, has new material for families, educators and children. It leads from their research of the family’s yesterdays to depictions of the family’s contemporary setting. It then leads children and adults into factual and creative portrayals of their present lives which will be handed on to future generations as informative elements of past and present family history.
The Semiotics of Toys and Games
Author: Theo van Leeuwen
Publisher: Bloomsbury Publishing
ISBN: 1350324914
Category : Language Arts & Disciplines
Languages : en
Pages : 369
Book Description
Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.
Publisher: Bloomsbury Publishing
ISBN: 1350324914
Category : Language Arts & Disciplines
Languages : en
Pages : 369
Book Description
Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.
Timeless Toys
Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
HowExpert Guide to Toy Collecting
Author: HowExpert
Publisher: HowExpert
ISBN: 1648917348
Category : Antiques & Collectibles
Languages : en
Pages : 156
Book Description
If you want to discover how to find, buy, collect, and sell collectible toys, then check out HowExpert Guide to Toy Collecting. Toys are the one item that connects us all. They bring us back to our childhood and reconnect us to a simpler time in life. Toys carry some of our favorite memories. Some collectors choose toys that they dreamed of having but never did – until now. Today is the day to reach out and grab that special toy and build a collection all around it! You will find just what you need to do all that in HowExpert Guide to Toy Collecting. One of the essential aspects of collecting toys is to know their history. This book is chock full of historical dates and facts that all collectors should know, including information on identifying toys and their manufacturer. In addition, there are resources and tips on how to find collectible toys (both old and new) along with the safest ways to clean, display, and take care of these toys. Learn where to meet fellow collectors and the best ways to sell and trade collectible toys, all through the pages of this guide. Check out HowExpert Guide to Toy Collecting now! About the Expert Charlotte Hopkins is a freelance writer from Pittsburgh, Pennsylvania. She is an author of nine books, including her children’s books, featuring Pixie Trist and Bo, and her “365 Days” series. She was also published three times in the Chicken Soup for the Soul series, the Shadows & Light Anthology, and Authors for Haiti. She has released a line of journals and logbooks under “Kannyn Books.” She is also a collector of several items. Her first collection was keychains, and she collects penguins, wooden boxes, miniatures (including miniature books), journals, and pens. She just started collecting Magic 8 Balls and Pen Cups. She has a fondness for writing, photography, astrology, history, museums, and everything purple! HowExpert publishes quick ‘how to’ guides on all topics from A to Z by everyday experts.
Publisher: HowExpert
ISBN: 1648917348
Category : Antiques & Collectibles
Languages : en
Pages : 156
Book Description
If you want to discover how to find, buy, collect, and sell collectible toys, then check out HowExpert Guide to Toy Collecting. Toys are the one item that connects us all. They bring us back to our childhood and reconnect us to a simpler time in life. Toys carry some of our favorite memories. Some collectors choose toys that they dreamed of having but never did – until now. Today is the day to reach out and grab that special toy and build a collection all around it! You will find just what you need to do all that in HowExpert Guide to Toy Collecting. One of the essential aspects of collecting toys is to know their history. This book is chock full of historical dates and facts that all collectors should know, including information on identifying toys and their manufacturer. In addition, there are resources and tips on how to find collectible toys (both old and new) along with the safest ways to clean, display, and take care of these toys. Learn where to meet fellow collectors and the best ways to sell and trade collectible toys, all through the pages of this guide. Check out HowExpert Guide to Toy Collecting now! About the Expert Charlotte Hopkins is a freelance writer from Pittsburgh, Pennsylvania. She is an author of nine books, including her children’s books, featuring Pixie Trist and Bo, and her “365 Days” series. She was also published three times in the Chicken Soup for the Soul series, the Shadows & Light Anthology, and Authors for Haiti. She has released a line of journals and logbooks under “Kannyn Books.” She is also a collector of several items. Her first collection was keychains, and she collects penguins, wooden boxes, miniatures (including miniature books), journals, and pens. She just started collecting Magic 8 Balls and Pen Cups. She has a fondness for writing, photography, astrology, history, museums, and everything purple! HowExpert publishes quick ‘how to’ guides on all topics from A to Z by everyday experts.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Encyclopedia of Play in Today's Society
Author: Rodney P. Carlisle
Publisher: SAGE
ISBN: 1412966701
Category : Crafts & Hobbies
Languages : en
Pages : 1033
Book Description
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Publisher: SAGE
ISBN: 1412966701
Category : Crafts & Hobbies
Languages : en
Pages : 1033
Book Description
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Toy Stories
Author: Gabriele Galimberti
Publisher: Abrams
ISBN: 1613129823
Category : Photography
Languages : en
Pages : 232
Book Description
For over a year, the photographer and journalist Gabriele Galimberti visited more than 50 countries and created colorful images of boys and girls in their homes and neighborhoods with their most prized possessions: their toys. From Texas to India, Malawi to China, Iceland, Morocco, and Fiji, Galimberti recorded the spontaneous and natural joy that unites kids despite their diverse backgrounds. Whether the child owns a veritable fleet of miniature cars or a single stuffed monkey, the pride that Galimberti captures is moving, funny, and thought provoking.
Publisher: Abrams
ISBN: 1613129823
Category : Photography
Languages : en
Pages : 232
Book Description
For over a year, the photographer and journalist Gabriele Galimberti visited more than 50 countries and created colorful images of boys and girls in their homes and neighborhoods with their most prized possessions: their toys. From Texas to India, Malawi to China, Iceland, Morocco, and Fiji, Galimberti recorded the spontaneous and natural joy that unites kids despite their diverse backgrounds. Whether the child owns a veritable fleet of miniature cars or a single stuffed monkey, the pride that Galimberti captures is moving, funny, and thought provoking.
A History of the World in 100 Objects
Author: Neil MacGregor
Publisher: Penguin UK
ISBN: 0141966831
Category : History
Languages : en
Pages : 564
Book Description
This book takes a dramatically original approach to the history of humanity, using objects which previous civilisations have left behind them, often accidentally, as prisms through which we can explore past worlds and the lives of the men and women who lived in them. The book's range is enormous. It begins with one of the earliest surviving objects made by human hands, a chopping tool from the Olduvai gorge in Africa, and ends with an object from the 21st century which represents the world we live in today. Neil MacGregor's aim is not simply to describe these remarkable things, but to show us their significance - how a stone pillar tells us about a great Indian emperor preaching tolerance to his people, how Spanish pieces of eight tell us about the beginning of a global currency or how an early Victorian tea-set tells us about the impact of empire. Each chapter immerses the reader in a past civilisation accompanied by an exceptionally well-informed guide. Seen through this lens, history is a kaleidoscope - shifting, interconnected, constantly surprising, and shaping our world today in ways that most of us have never imagined. An intellectual and visual feast, it is one of the most engrossing and unusual history books published in years.
Publisher: Penguin UK
ISBN: 0141966831
Category : History
Languages : en
Pages : 564
Book Description
This book takes a dramatically original approach to the history of humanity, using objects which previous civilisations have left behind them, often accidentally, as prisms through which we can explore past worlds and the lives of the men and women who lived in them. The book's range is enormous. It begins with one of the earliest surviving objects made by human hands, a chopping tool from the Olduvai gorge in Africa, and ends with an object from the 21st century which represents the world we live in today. Neil MacGregor's aim is not simply to describe these remarkable things, but to show us their significance - how a stone pillar tells us about a great Indian emperor preaching tolerance to his people, how Spanish pieces of eight tell us about the beginning of a global currency or how an early Victorian tea-set tells us about the impact of empire. Each chapter immerses the reader in a past civilisation accompanied by an exceptionally well-informed guide. Seen through this lens, history is a kaleidoscope - shifting, interconnected, constantly surprising, and shaping our world today in ways that most of us have never imagined. An intellectual and visual feast, it is one of the most engrossing and unusual history books published in years.