Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472843711
Category : Fiction
Languages : en
Pages : 97
Book Description
When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: “This station is under quarantine – do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
Stargrave
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472837517
Category : Fiction
Languages : en
Pages : 177
Book Description
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
Publisher: Bloomsbury Publishing
ISBN: 1472837517
Category : Fiction
Languages : en
Pages : 177
Book Description
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
Stargrave: Hope Eternal
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 147285215X
Category : Games & Activities
Languages : en
Pages : 97
Book Description
Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with 'supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered... Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy!
Publisher: Bloomsbury Publishing
ISBN: 147285215X
Category : Games & Activities
Languages : en
Pages : 97
Book Description
Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with 'supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered... Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy!
Stargrave: The Last Prospector
Author: Joseph A. McCullough
Publisher: Osprey Games
ISBN: 1472847725
Category : Fiction
Languages : en
Pages : 0
Book Description
The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy. The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords and despots. In all cases, the limited resources of air and organic material has made life difficult. In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's one, barely inhabitable planet, searching for a man who claims to have discovered a 'big score'. During their journey, they'll fight through numerous different environments -- including asteroid mines, zero gravity, and even hellish jungle. They'll also need to curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and the gun can the crews hope to reach the last prospector and gain a share of his claim...
Publisher: Osprey Games
ISBN: 1472847725
Category : Fiction
Languages : en
Pages : 0
Book Description
The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy. The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords and despots. In all cases, the limited resources of air and organic material has made life difficult. In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's one, barely inhabitable planet, searching for a man who claims to have discovered a 'big score'. During their journey, they'll fight through numerous different environments -- including asteroid mines, zero gravity, and even hellish jungle. They'll also need to curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and the gun can the crews hope to reach the last prospector and gain a share of his claim...
The Silver Bayonet
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472844866
Category : Games & Activities
Languages : en
Pages : 161
Book Description
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Publisher: Bloomsbury Publishing
ISBN: 1472844866
Category : Games & Activities
Languages : en
Pages : 161
Book Description
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Frostgrave: Ghost Archipelago: Tales of the Lost Isles
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472824695
Category : Fiction
Languages : en
Pages : 306
Book Description
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. This book of fiction collects all-new stories set in the Ghost Archipelago.
Publisher: Bloomsbury Publishing
ISBN: 1472824695
Category : Fiction
Languages : en
Pages : 306
Book Description
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. This book of fiction collects all-new stories set in the Ghost Archipelago.
Frostgrave: Thaw of the Lich Lord
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 147281410X
Category : Games & Activities
Languages : en
Pages : 66
Book Description
Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.
Publisher: Bloomsbury Publishing
ISBN: 147281410X
Category : Games & Activities
Languages : en
Pages : 66
Book Description
Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.
Dark Ages
Author: Dan Abnett
Publisher: Dark Horse Comics
ISBN: 1616556021
Category : Comics & Graphic Novels
Languages : en
Pages : 113
Book Description
New York Times best-selling novelist, graphic novelist, and all-around character, Dan Abnett (Horus Rising, Guardians of the Galaxy, The New Deadwardians) turns his skewed vision to the year 1333. The known world is locked in a holy war. As a godless mercenary company slogs across Europe in search of sustenance and coin, they encounter a demonic force born not of hell, but from beyond the stars! As evil comes forth from the skies above, the heathen warband seeks refuge and redemption in a fortified monastery. But inside lies a dark secret that could ensure their salvation--or seal their fate!
Publisher: Dark Horse Comics
ISBN: 1616556021
Category : Comics & Graphic Novels
Languages : en
Pages : 113
Book Description
New York Times best-selling novelist, graphic novelist, and all-around character, Dan Abnett (Horus Rising, Guardians of the Galaxy, The New Deadwardians) turns his skewed vision to the year 1333. The known world is locked in a holy war. As a godless mercenary company slogs across Europe in search of sustenance and coin, they encounter a demonic force born not of hell, but from beyond the stars! As evil comes forth from the skies above, the heathen warband seeks refuge and redemption in a fortified monastery. But inside lies a dark secret that could ensure their salvation--or seal their fate!
Wargaming Campaigns
Author: Henry Hyde
Publisher: Pen and Sword Military
ISBN: 1473855942
Category : Games & Activities
Languages : en
Pages : 530
Book Description
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Publisher: Pen and Sword Military
ISBN: 1473855942
Category : Games & Activities
Languages : en
Pages : 530
Book Description
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Deadpool Minibus (New Printing)
Author:
Publisher: Marvel
ISBN: 9781302901929
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Deadpool's wildest adventures are collected in one blood-soaked volume! What if Deadpool decided to kill everyone and everything that makes up the Marvel Universe? What if he followed that up by slaughtering the most famous fictional characters in classic literature? And what if he finally took aim at the ultimate target: himself? You'd have the fan-favorite "Deadpool Killogy," that's what! But when Deadpool battles Deadpool, will he win or perish? Yes! Then: Deadpool awakens from a food coma to find...the zombie apocalypse has occurred! Can the Merc with Mouth avoid becoming the Merc in their mouths?! And when Deadpool takes on Carnage, good-crazy battles bad-crazy, blood will flow--and Deadpool will literally go to pieces! COLLECTING: Deadpool Kills the Marvel Universe 1-4, Deadpool Illustrated 1-4, Deadpool Kills Deadpool 1-4, Night of the Living Deadpool 1-4, Deadpool vs. Carnage 1-4
Publisher: Marvel
ISBN: 9781302901929
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Deadpool's wildest adventures are collected in one blood-soaked volume! What if Deadpool decided to kill everyone and everything that makes up the Marvel Universe? What if he followed that up by slaughtering the most famous fictional characters in classic literature? And what if he finally took aim at the ultimate target: himself? You'd have the fan-favorite "Deadpool Killogy," that's what! But when Deadpool battles Deadpool, will he win or perish? Yes! Then: Deadpool awakens from a food coma to find...the zombie apocalypse has occurred! Can the Merc with Mouth avoid becoming the Merc in their mouths?! And when Deadpool takes on Carnage, good-crazy battles bad-crazy, blood will flow--and Deadpool will literally go to pieces! COLLECTING: Deadpool Kills the Marvel Universe 1-4, Deadpool Illustrated 1-4, Deadpool Kills Deadpool 1-4, Night of the Living Deadpool 1-4, Deadpool vs. Carnage 1-4