GAME: Between the Suits Vol. 1

GAME: Between the Suits Vol. 1 PDF Author: Mai Nishikata
Publisher: Seven Seas Entertainment
ISBN: 1685797938
Category : Comics & Graphic Novels
Languages : en
Pages : 196

Book Description
At twenty-seven, Sayo is married to her career--she's the kind of woman who will even answer work calls while having sex! When her firm hires charming playboy Ryoichi, Sayo tries to resist his advances, but not for long. Soon they're plunging into a purely physical relationship, agreeing that they'll only play this love game until they find true romance. Sayo will let Ryoichi into her bed, but will she let him into her heart...?

GAME: Between the Suits Vol. 1

GAME: Between the Suits Vol. 1 PDF Author: Mai Nishikata
Publisher: National Geographic Books
ISBN: 1685793290
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
An ambitious ice queen is married to her work--her flirtatious new coworker is convinced he can melt her. Let the sizzling game of push and pull begin! At twenty-seven, Sayo is married to her career–she's the kind of woman who will even answer work calls while having sex! When her firm hires charming playboy Ryoichi, Sayo tries to resist his advances, but not for long. Soon they're plunging into a purely physical relationship, agreeing that they'll only play this love game until they find true romance. Sayo will let Ryoichi into her bed, but will she let him into her heart...?

Ladies on Top Vol. 1

Ladies on Top Vol. 1 PDF Author: NEJIGANAMETA
Publisher: Seven Seas Entertainment
ISBN: 1685798314
Category : Comics & Graphic Novels
Languages : en
Pages : 204

Book Description
Mizuki looks like an ordinary office lady--cute, quiet, and looking for Mr. Right--but while she yearns for love, traditional romances where men take the lead just leave her cold. Then, at the age of 24, Mizuki discovers Shinomiya, a seemingly perfect co-worker who likes aggressive women, and she experiences a fiery awakening. Together, Mizuki and Shinomiya learn that reversing traditional gender roles can be both liberating and exciting!

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Knowledge...

Knowledge... PDF Author: Edwin Sharpe Grew
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 352

Book Description

Knowledge

Knowledge PDF Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 528

Book Description

A Game of Thrones

A Game of Thrones PDF Author: George R. R. Martin
Publisher: Bantam
ISBN: 0553897845
Category : Fiction
Languages : en
Pages : 835

Book Description
NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.

The Art of Quantitative Finance Vol.1

The Art of Quantitative Finance Vol.1 PDF Author: Gerhard Larcher
Publisher: Springer Nature
ISBN: 3031238737
Category : Business & Economics
Languages : en
Pages : 532

Book Description
This textbook offers an easily understandable introduction to the fundamental concepts of financial mathematics and financial engineering. The author presents and discusses the basic concepts of financial engineering and illustrates how to trade and to analyze financial products with numerous examples. Special attention is given to the valuation of basic financial derivatives. In the final section of the book, the author introduces the Wiener Stock Price Model and the basic principles of Black-Scholes theory. The book’s aim is to introduce readers to the basic techniques of modern financial mathematics in a way that is intuitive and easy to follow, and to provide financial mathematicians with insights into practical requirements when applying financial mathematical techniques in the real world.

The Grasshopper

The Grasshopper PDF Author: Bernard Suits
Publisher: Broadview Press
ISBN: 1460401905
Category : Philosophy
Languages : en
Pages : 190

Book Description
In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
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