JavaScript Pocket Reference

JavaScript Pocket Reference PDF Author: David Flanagan
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552157
Category : Computers
Languages : en
Pages : 137

Book Description
JavaScript--the powerful, object-based scripting language that can be embedded directly into HTML pages--has earned its place in the web developer's toolkit, to the extent that it's now considered required knowledge for web developers. You can use JavaScript to create dynamic, interactive applications that run completely within a web browser. JavaScript is also the language of choice for developing Dynamic HTML content. Because its syntax is based on the popular programming languages C, C++, and Java, JavaScript is familiar and easy to learn for experienced programmers. At the same time, it's an interpreted scripting language, providing a flexible, forgiving programming environment for new programmers. The JavaScript Pocket Reference, 2nd Edition, provides a complete overview of the core JavaScript language and client-side scripting environment, as well as quick-reference material on core and client-side objects, methods, and properties. The new edition has been revised to cover JavaScript 1.5, and is particularly useful for developers working with the standards-compliant web browsers, such as Internet Explorer 6, Netscape 7, and Mozilla. Ideal as an introduction for beginners and a quick reference for advanced developers, this pocket-sized book is easy to take anywhere and serves as the perfect companion volume to the bestselling JavaScript: The Definitive Guide, 4th Edition. O'Reilly's Pocket References have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point and need to get to the answer quickly, the new JavaScript Pocket Reference is the book you'll want close at hand.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development PDF Author: Jeremy Gibson
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944

Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development PDF Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
ISBN: 0133439623
Category : Computers
Languages : en
Pages : 944

Book Description
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

PICmicro Microcontroller Pocket Reference

PICmicro Microcontroller Pocket Reference PDF Author: Michael Predko
Publisher: McGraw-Hill Educations TAB
ISBN: 9780071361750
Category : Computers
Languages : en
Pages : 722

Book Description
Designed to complement Programming & Customizing the PICMICRO, this book contains a minimum of verbiage and serves as an immediate device, code and circuit lookup for experienced PICMICRO applications designers.

Engineers Black Book

Engineers Black Book PDF Author:
Publisher:
ISBN: 9781921722349
Category : Engineering
Languages : en
Pages : 232

Book Description
"This easy-to-use pocket book contains a wealth of up-to-date, useful, practical and hard-to- find information. With 160 matt laminated, greaseproof pages you'll enjoy glare-free reading and durability. Includes: data sheets, formulae, reference tables and equivalent charts. New content in the 3rd edition includes; Reamer and Drill Bit Types, Taper Pins, T-slot sizing, Counterboring/Sinking, Extended Angles Conversions for Cutting Tapers, Keyways and Keyseats, Woodruff Keys, Retaining Rings, 0-Rings, Flange Sizing, Common Workshop Metals, Adhesives, GD&T, Graph and Design Paper included at the back of the book. Engineers Black Book contains a wealth of up-to-date, useful, information within over 160 matt laminated grease proof pages. It is ideal for engineers, trades people, apprentices, machine shops, tool rooms and technical colleges." -- publisher website.

Model Rules of Professional Conduct

Model Rules of Professional Conduct PDF Author: American Bar Association. House of Delegates
Publisher: American Bar Association
ISBN: 9781590318737
Category : Law
Languages : en
Pages : 216

Book Description
The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.

XML Pocket Reference

XML Pocket Reference PDF Author: Robert Eckstein
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596001339
Category : Computers
Languages : en
Pages : 116

Book Description
The XML Pocket Reference, 2nd Edition, is both a handy introduction to XML terminology and syntax, and a quick reference to XML instructions, attributes, entities, and datatypes. The new edition introduces information on XSLT (Extensible Stylesheet Language Transformations) and Xpath.

Pocket PC Reference

Pocket PC Reference PDF Author: Thomas J. Glover
Publisher: Sequoia Publishing
ISBN: 9781885071194
Category : Computers
Languages : en
Pages : 612

Book Description

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