Parlour Games for Modern Families

Parlour Games for Modern Families PDF Author: Myfanwy Jones
Publisher: Scribe Publications
ISBN: 192175382X
Category : Games & Activities
Languages : en
Pages : 289

Book Description
WINNER OF THE 2010 AUSTRALIAN BOOK INDUSTRY AWARDS BOOK OF THE YEAR FOR OLDER CHILDREN (AGE RANGE 8 TO 14 YEARS) Parlour Games for Modern Families sets out to revive the tradition of indoor family games: push aside the consoles, turn off the telly, and bring some mental stimulation, silliness and laughter, joy and connection back into your living room. This book is bursting with games of logic and memory, wordplay, card games, role-play, and rough and tumble. Not a single game requires equipment that you won’t find in your average home: a pack of cards, a dictionary, an hourglass, dice, paper and pen. Games are organised thematically and referenced for age appropriateness. All are set out with clear rules and instructions. There are games that will challenge and stimulate you, and games that will have you in fits; games that can last all night, and games to fill that empty half-hour before tea; games for adults and older children, and games for your four-year-old’s birthday party. Parlour Games for Modern Families, a book for fun-lovers aged four to 104, winds back the clock to remind you of games you’d forgotten and then a whole lot more. Whether you dip into it as the urge takes you or read it from cover to cover, a very good time is guaranteed. PRAISE FOR MYFANWY JONES AND SPIRI TSINTZIRAS ‘In this day and age, it's hard to prise the kids away from their electronic equipment (TV, computers, game consoles and on the list goes), not to mention you, the parent from your chores. But this little corker of a book should help you out. Written by two mothers, it's packed full of fabulous games that families used to play years ago ... Gather up the clan into one room, choose a game (Farkle, Pontoon, Flip the Kipper or Picture Consequences, perhaps) and have a bit of genuine fun, and family time.’ The Herald Sun ‘Wink Murder, Memory, Charades, Twenty Questions - the authors of this book sat musing over all the forgotten parlour games they used to play as children and decided they wanted a book of games, so they wrote it. With a passionate introduction that calls for the reintroduction of parlour games into family life, the authors put forward a case for family members connecting with each other via old-fashioned unplugged fun.’ The Sunday Mail

Parlour Games for Modern Families

Parlour Games for Modern Families PDF Author: Myfanwy Jones
Publisher: Penguin UK
ISBN: 0141963026
Category : Games & Activities
Languages : en
Pages : 230

Book Description
'Remember when you played cards or knucklebones or noughts and crosses? Or what about charades, murder in the dark, I spy or hide and seek? Or made chatterboxes, those devices made from a square of paper that you flipped open between thumbs and forefingers with wishes and dreams under the flaps.This book has the lot. It may even ween you off the telly. Remember blind man's buff? What about conversations, in which players discuss a topic by starting each sentence with a consecutive letter of the alphabet? Great family fun ' Sun Herald Written by two young mums, Parlour Games for Modern Families sets out to revive the tradition of indoor family games.This book is bursting with games of logic and memory, wordplay, card games, role-play, and rough and tumble. No game requires any equipment beyond a pack of cards, a dictionary, dice, paper, and pen. Games are organised thematically and referenced for age-appropriateness. All are set out with clear rules and instructions. There are games that will challenge and stimulate you, and games that will have you in fits; games that can last all night, and games to fill that empty half-hour before tea; games for adults and older children, and games to keep all the kids at a four-year-old's birthday party happy. Every family and every home needs a copy.

Party Games

Party Games PDF Author: Mark Wahlgren Summers
Publisher: Univ of North Carolina Press
ISBN: 0807863750
Category : History
Languages : en
Pages : 372

Book Description
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.

A Playful Path

A Playful Path PDF Author: Bernard De Koven
Publisher: Lulu.com
ISBN: 1304351823
Category : Education
Languages : en
Pages : 305

Book Description
A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

Parlor Games

Parlor Games PDF Author: Maryka Biaggio
Publisher: Anchor
ISBN: 0307950891
Category : Fiction
Languages : en
Pages : 402

Book Description
A sparkling historical novel based on the remarkable true story of turn-of-the-century con artist May Dugas, once dubbed America's "Most Dangerous Woman.” It’s 1887, and eighteen-year-old May Dugas has ventured to Chicago in hopes of earning enough money to support her family. Yet when circumstances force her to take up residence at the city’s most infamous bordello, she chooses to use her feminine wiles to extract not only sidelong looks but also large sums of money from the men she encounters. Insinuating herself into high society, May lands a well-to-do fiancé—until, that is, a Pinkerton detective named Reed Doherty intervenes. Reed has made it his mission to bring May to justice, and he pursues her across the world, from Shanghai to London and back, until he makes one last daring attempt to corner her. But May still has a few tricks up her sleeve, tricks that just might prove she’s one tough woman to catch.

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Board Game Family

Board Game Family PDF Author: Ellie Dix
Publisher: Crown House Publishing Ltd
ISBN: 1785834452
Category : Family & Relationships
Languages : en
Pages : 158

Book Description
A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Tiny Games for Kids

Tiny Games for Kids PDF Author: Hide&Seek,
Publisher: Bloomsbury Publishing
ISBN: 1472815998
Category : Games & Activities
Languages : en
Pages : 50

Book Description
“Amusing, raucous and inventive” -The Guardian From award winning game designers Hide&Seek come tons of brand new games for real-world play. Tiny Games takes traditional parlour games and adds a touch of modern game design know-how to allow any number of players to have fun whatever they're doing. Games for baths, games for parties, and games for cheeky monkeys. Whether you're feeling creative or competitive, silly or energetic, we've got you covered. Specially designed for parents to play with young children, Tiny Games for Kids will let you find the perfect game for whatever situation you're in. Tiny Games for Kids is a companion piece to Tiny Games for Work, Tiny Games for Home and Tiny Games for Trips, with games specially designed to suit your circumstances. Combine all the Tiny Games books for a more playful existence.

Grown and Flown

Grown and Flown PDF Author: Lisa Heffernan
Publisher: Flatiron Books
ISBN: 1250188954
Category : Family & Relationships
Languages : en
Pages : 352

Book Description
PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.

Party Games

Party Games PDF Author: R. L. Stine
Publisher: St. Martin's Griffin
ISBN: 1466856513
Category : Young Adult Fiction
Languages : en
Pages : 286

Book Description
R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.
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