Author: Douglas Walker
Publisher: Simon and Schuster
ISBN: 0743272625
Category : Humor
Languages : en
Pages : 212
Book Description
Rock Paper Scissors (RPS), the ultimate decision-making tool, is played the world over. By the late twentieth century, however, the sport's illustrious governing body, the World Rock Paper Scissors Society, had fallen on hard times. It was then that brothers Douglas and Graham Walker boldly took up the challenge to restore the World RPS Society to its former glory, and now they bring you the ultimate strategy guide to this time-honored game. The Official Rock Paper Scissors Strategy Guide covers the whole RPS scene from the school yard to the pro level, including RPS culture around the world, the personality behind each throw, and secrets of the RPS masters. Learn how to intimidate your opponent and anticipate his next move. Get the answers to burning questions such as "Does Rock crush Scissors, or are Scissors dulled by Rock?" and "Who invented RPS?" Forget about flipping a coin or consulting your Magic 8 Ball -- Rock Paper Scissors is the only decision-making tool anyone needs.
The Rock Paper Scissors Handbook
Author: Wyatt Baldwin
Publisher:
ISBN: 9781521785416
Category :
Languages : en
Pages : 102
Book Description
The Official Rock Paper Scissors Handbook is the greatest thing since the invention of Rock Paper Scissors. This rock paper scissors book includes everything there is to know about rock paper scissors from the history, official rules, etiquette, strategies and psychology of the great hand game. Rock Paper Scissors is a fun game that anyone can play it is an easy game for kids, and is great for outdoor and indoor sports. Rock Paper Scissors is the greatest hand game in the world. It is the most commonly played and easiest to learn. It can be used to settle a debate or just for fun. There is no language needed and no set-up required. A game that some may think is similar to a coin flip, in this book you will learn it is far more than that, learn the legend of rock paper scissors. If you ever need free games for kids, free games for women or free games for men RPS is the perfect game for you. Here are 5 reasons why Rock Paper Scissors is an absolutely incredible game. It is a Great Hand Game, an Easy Game to learn, a Fun Game, a Free Game and a great Travel Game. Rock Paper Scissors is a fun game for men, a fun game for kids, a fun game for girls, and a fun games for adults... it's a fun game for everyone! If you need a hand game for kids or easy games for kids rock paper scissors is the best game for that. This book includes the very best information, enough that after reading you could become a professional rock paper scissors athlete in the World Rock Paper Scissors Association after reading.
Publisher:
ISBN: 9781521785416
Category :
Languages : en
Pages : 102
Book Description
The Official Rock Paper Scissors Handbook is the greatest thing since the invention of Rock Paper Scissors. This rock paper scissors book includes everything there is to know about rock paper scissors from the history, official rules, etiquette, strategies and psychology of the great hand game. Rock Paper Scissors is a fun game that anyone can play it is an easy game for kids, and is great for outdoor and indoor sports. Rock Paper Scissors is the greatest hand game in the world. It is the most commonly played and easiest to learn. It can be used to settle a debate or just for fun. There is no language needed and no set-up required. A game that some may think is similar to a coin flip, in this book you will learn it is far more than that, learn the legend of rock paper scissors. If you ever need free games for kids, free games for women or free games for men RPS is the perfect game for you. Here are 5 reasons why Rock Paper Scissors is an absolutely incredible game. It is a Great Hand Game, an Easy Game to learn, a Fun Game, a Free Game and a great Travel Game. Rock Paper Scissors is a fun game for men, a fun game for kids, a fun game for girls, and a fun games for adults... it's a fun game for everyone! If you need a hand game for kids or easy games for kids rock paper scissors is the best game for that. This book includes the very best information, enough that after reading you could become a professional rock paper scissors athlete in the World Rock Paper Scissors Association after reading.
Rock, Paper, Scissors
Author: Len Fisher
Publisher: Basic Books
ISBN: 0786726938
Category : Science
Languages : en
Pages : 280
Book Description
Praised by Entertainment Weekly as “the man who put the fizz into physics,” Dr. Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.
Publisher: Basic Books
ISBN: 0786726938
Category : Science
Languages : en
Pages : 280
Book Description
Praised by Entertainment Weekly as “the man who put the fizz into physics,” Dr. Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.
The Legend of Rock Paper Scissors
Author: Drew Daywalt
Publisher: HarperCollins
ISBN: 0063026856
Category : Juvenile Fiction
Languages : en
Pages : 52
Book Description
New York Times Bestseller! 5 Starred Reviews! "Will have listeners in stitches." —Kirkus Reviews (starred review) "Purely absurd, sidesplitting humor." —Booklist (starred review) "Demands bombastic, full-volume performances." —Publishers Weekly (starred review) "Perfect for a guffawing share with younger sibs or buddy read." —BCCB (starred review) "The sort of story that makes children love to read." —School Library Journal (starred review) From acclaimed, bestselling creators Drew Daywalt, author of The Day the Crayons Quit and The Day the Crayons Came Home, and Adam Rex, author-illustrator of Frankenstein Makes a Sandwich, comes a laugh-out-loud hilarious picture book about the epic tale of the classic game Rock, Paper, Scissors. "I couldn’t stop laughing while reading this aloud to a group of kids," commented the founder of Bookopolis.com, Kari Ness Riedel.
Publisher: HarperCollins
ISBN: 0063026856
Category : Juvenile Fiction
Languages : en
Pages : 52
Book Description
New York Times Bestseller! 5 Starred Reviews! "Will have listeners in stitches." —Kirkus Reviews (starred review) "Purely absurd, sidesplitting humor." —Booklist (starred review) "Demands bombastic, full-volume performances." —Publishers Weekly (starred review) "Perfect for a guffawing share with younger sibs or buddy read." —BCCB (starred review) "The sort of story that makes children love to read." —School Library Journal (starred review) From acclaimed, bestselling creators Drew Daywalt, author of The Day the Crayons Quit and The Day the Crayons Came Home, and Adam Rex, author-illustrator of Frankenstein Makes a Sandwich, comes a laugh-out-loud hilarious picture book about the epic tale of the classic game Rock, Paper, Scissors. "I couldn’t stop laughing while reading this aloud to a group of kids," commented the founder of Bookopolis.com, Kari Ness Riedel.
Rock Paper Scissors
Author: Alice Feeney
Publisher: Flatiron Books
ISBN: 1250266114
Category : Fiction
Languages : en
Pages : 309
Book Description
INSTANT NEW YORK TIMES BESTSELLER “Feeney lives up to her reputation as the “queen of the twist”...This page-turner will keep you guessing.” —Real Simple Think you know the person you married? Think again... Things have been wrong with Mr and Mrs Wright for a long time. When Adam and Amelia win a weekend away to Scotland, it might be just what their marriage needs. Self-confessed workaholic and screenwriter Adam Wright has lived with face blindness his whole life. He can’t recognize friends or family, or even his own wife. Every anniversary the couple exchange traditional gifts--paper, cotton, pottery, tin--and each year Adam’s wife writes him a letter that she never lets him read. Until now. They both know this weekend will make or break their marriage, but they didn’t randomly win this trip. One of them is lying, and someone doesn’t want them to live happily ever after. Ten years of marriage. Ten years of secrets. And an anniversary they will never forget. Rock Paper Scissors is the latest exciting domestic thriller from the queen of the killer twist, New York Times bestselling author Alice Feeney.
Publisher: Flatiron Books
ISBN: 1250266114
Category : Fiction
Languages : en
Pages : 309
Book Description
INSTANT NEW YORK TIMES BESTSELLER “Feeney lives up to her reputation as the “queen of the twist”...This page-turner will keep you guessing.” —Real Simple Think you know the person you married? Think again... Things have been wrong with Mr and Mrs Wright for a long time. When Adam and Amelia win a weekend away to Scotland, it might be just what their marriage needs. Self-confessed workaholic and screenwriter Adam Wright has lived with face blindness his whole life. He can’t recognize friends or family, or even his own wife. Every anniversary the couple exchange traditional gifts--paper, cotton, pottery, tin--and each year Adam’s wife writes him a letter that she never lets him read. Until now. They both know this weekend will make or break their marriage, but they didn’t randomly win this trip. One of them is lying, and someone doesn’t want them to live happily ever after. Ten years of marriage. Ten years of secrets. And an anniversary they will never forget. Rock Paper Scissors is the latest exciting domestic thriller from the queen of the killer twist, New York Times bestselling author Alice Feeney.
GameTek
Author: Geoffrey Engelstein
Publisher: HarperCollins
ISBN: 1460711122
Category : Games & Activities
Languages : en
Pages : 175
Book Description
What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic
Publisher: HarperCollins
ISBN: 1460711122
Category : Games & Activities
Languages : en
Pages : 175
Book Description
What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic
Designing Games
Author: Tynan Sylvester
Publisher: "O'Reilly Media, Inc."
ISBN: 144933802X
Category : Computers
Languages : en
Pages : 416
Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Publisher: "O'Reilly Media, Inc."
ISBN: 144933802X
Category : Computers
Languages : en
Pages : 416
Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration
Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071743669
Category : Business & Economics
Languages : en
Pages : 240
Book Description
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Publisher: McGraw Hill Professional
ISBN: 0071743669
Category : Business & Economics
Languages : en
Pages : 240
Book Description
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.