Author: Jared Blando
Publisher: Penguin
ISBN: 1440354251
Category : Art
Languages : en
Pages : 130
Book Description
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Fantasy Map Making
Author: Jesper Schmidt
Publisher: Fantasy Publishing
ISBN:
Category : Reference
Languages : en
Pages : 172
Book Description
Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature? This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map. Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional. Step Three: An overview of what is to come. Step Four: Sketch your map and make sure to get size of the world just right. Step Five: Adding continents by understanding how tectonic plates work. Step Six: Terraforming your world. Step Seven: Incorporating islands and lakes. Step Eight: Making sure that rivers are realistic. Step Nine: Adding forests. Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa. Step Eleven: It’s then time for roads. Step Twelve: Optional fantasy elements. Step Thirteen: The final touches. Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.
Publisher: Fantasy Publishing
ISBN:
Category : Reference
Languages : en
Pages : 172
Book Description
Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature? This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map. Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional. Step Three: An overview of what is to come. Step Four: Sketch your map and make sure to get size of the world just right. Step Five: Adding continents by understanding how tectonic plates work. Step Six: Terraforming your world. Step Seven: Incorporating islands and lakes. Step Eight: Making sure that rivers are realistic. Step Nine: Adding forests. Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa. Step Eleven: It’s then time for roads. Step Twelve: Optional fantasy elements. Step Thirteen: The final touches. Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.
How to Draw Fantasy Art and RPG Maps
Author: Jared Blando
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Podkin One-Ear
Author: Kieran Larwood
Publisher: HarperCollins
ISBN: 1328828913
Category : Juvenile Fiction
Languages : en
Pages : 257
Book Description
Middle-earth for middle graders! This young reader fantasy series proves you don't have to be brave or powerful to do great things. In a classic fantasy world of anthropomorphic rabbits, three young siblings are on the run from the villainous Gorm tribe who have killed and enslaved their clan. Podkin, once destined to be clan leader, has always been spoiled, but now he must act bravely as he, his older sister, and baby brother flee for their lives. Facing pursuit and treachery, the three collect allies in their search for refuge, until at last they are ready to fight back against the Gorm and attempt to rid the land of an evil scourge. For young fans of Redwall, Warriors, and other classic animal fantasy favorites.
Publisher: HarperCollins
ISBN: 1328828913
Category : Juvenile Fiction
Languages : en
Pages : 257
Book Description
Middle-earth for middle graders! This young reader fantasy series proves you don't have to be brave or powerful to do great things. In a classic fantasy world of anthropomorphic rabbits, three young siblings are on the run from the villainous Gorm tribe who have killed and enslaved their clan. Podkin, once destined to be clan leader, has always been spoiled, but now he must act bravely as he, his older sister, and baby brother flee for their lives. Facing pursuit and treachery, the three collect allies in their search for refuge, until at last they are ready to fight back against the Gorm and attempt to rid the land of an evil scourge. For young fans of Redwall, Warriors, and other classic animal fantasy favorites.
The Writer's Map
Author: Huw Lewis-Jones
Publisher:
ISBN: 9780226596631
Category : Literary Criticism
Languages : en
Pages : 0
Book Description
"The Writer's Map is an atlas of the journeys that our most creative storytellers have made throughout their lives. This collection encompasses not only the maps that appear in their books but also the many maps that have inspired them, the sketches that they used while writing, and others that simply sparked their curiosity. " -- Publisher's description
Publisher:
ISBN: 9780226596631
Category : Literary Criticism
Languages : en
Pages : 0
Book Description
"The Writer's Map is an atlas of the journeys that our most creative storytellers have made throughout their lives. This collection encompasses not only the maps that appear in their books but also the many maps that have inspired them, the sketches that they used while writing, and others that simply sparked their curiosity. " -- Publisher's description
Fantasy Maps
Author: Lambertus Daniel Oosthuizen
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Packed with maps of worlds, regions, towns and cities, this book contains over over 120 pages of maps, templates and space to write your stories and adventures. Maps are provided in varied detail, you can use the maps as they are or you can add as much detail to them to suit your stories and your adventures. Template maps and graphing paper is included so you can even draw your own maps, adding color and enriching the detail as you see fit. It is the perfect compaion for Role Playing Games set in Fantasy and Dark Fantasy worlds or if you just want to set your imagination free!
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Packed with maps of worlds, regions, towns and cities, this book contains over over 120 pages of maps, templates and space to write your stories and adventures. Maps are provided in varied detail, you can use the maps as they are or you can add as much detail to them to suit your stories and your adventures. Template maps and graphing paper is included so you can even draw your own maps, adding color and enriching the detail as you see fit. It is the perfect compaion for Role Playing Games set in Fantasy and Dark Fantasy worlds or if you just want to set your imagination free!
Fantasy Map Creations: To the Art and Science of Cartography, the undervalued art
Author: Marilyn Velez
Publisher: Lulu.com
ISBN: 0359428606
Category : Art
Languages : en
Pages : 86
Book Description
Fantasy Map Creations is based on a visual representation of fictional/imaginary places created by the artist, with some of the places including monsters such as dragons, octopuses, and other sea creatures.
Publisher: Lulu.com
ISBN: 0359428606
Category : Art
Languages : en
Pages : 86
Book Description
Fantasy Map Creations is based on a visual representation of fictional/imaginary places created by the artist, with some of the places including monsters such as dragons, octopuses, and other sea creatures.
Mapping Middle-earth
Author: Anahit Behrooz
Publisher: Bloomsbury Publishing
ISBN: 1350290785
Category : Literary Criticism
Languages : en
Pages : 284
Book Description
In this cutting-edge study of Tolkien's most critically neglected maps, Anahit Behrooz examines how cartography has traditionally been bound up in facilitating power. Far more than just illustrations to aid understanding of the story, Tolkien's corpus of maps are crucial to understanding the broader narratives between humans and their political and environmental landscapes within his legendarium. Undertaking a diegetic literary analysis of the maps as examples of Middle-earth's own cultural output, Behrooz reveals a sub-created tradition of cartography that articulates specific power dynamics between mapmaker, map reader, and what is being mapped, as well as the human/nonhuman binary that represents human's control over the natural world. Mapping Middle-earth surveys how Tolkien frames cartography as an inherently political act that embodies a desire for control of that which it maps. In turn, it analyses harmful contemporary engagements with land that intersect with, but also move beyond, cartography such as environmental damage; human-induced geological change; and the natural and bodily costs of political violence and imperialism. Using historical, eco-critical, and postcolonial frameworks, and such theorists as Michel Foucault, Donna Haraway and Edward Said, this book explores Tolkien's employment of particular generic tropes including medievalism, fantasy, and the interplay between image and text to highlight, and at times correct, his contemporary socio-political epoch and its destructive relationship with the wider world.
Publisher: Bloomsbury Publishing
ISBN: 1350290785
Category : Literary Criticism
Languages : en
Pages : 284
Book Description
In this cutting-edge study of Tolkien's most critically neglected maps, Anahit Behrooz examines how cartography has traditionally been bound up in facilitating power. Far more than just illustrations to aid understanding of the story, Tolkien's corpus of maps are crucial to understanding the broader narratives between humans and their political and environmental landscapes within his legendarium. Undertaking a diegetic literary analysis of the maps as examples of Middle-earth's own cultural output, Behrooz reveals a sub-created tradition of cartography that articulates specific power dynamics between mapmaker, map reader, and what is being mapped, as well as the human/nonhuman binary that represents human's control over the natural world. Mapping Middle-earth surveys how Tolkien frames cartography as an inherently political act that embodies a desire for control of that which it maps. In turn, it analyses harmful contemporary engagements with land that intersect with, but also move beyond, cartography such as environmental damage; human-induced geological change; and the natural and bodily costs of political violence and imperialism. Using historical, eco-critical, and postcolonial frameworks, and such theorists as Michel Foucault, Donna Haraway and Edward Said, this book explores Tolkien's employment of particular generic tropes including medievalism, fantasy, and the interplay between image and text to highlight, and at times correct, his contemporary socio-political epoch and its destructive relationship with the wider world.