Author: Akira Himekawa
Publisher: VIZ Media LLC
ISBN: 1974744124
Category : Comics & Graphic Novels
Languages : en
Pages : 195
Book Description
Link has the passion needed to take on the fearsome challenges that lie ahead, but he needs to hone his skills to a finer edge. To do so, he becomes the student of the mysterious skeletal warrior, the wanderer across space and time. Meanwhile, Midna reaffirms her resolve to repair the Mirror of Shadow. Link and Midna’s quest is far from over, and their journey will take them to even more fantastic places and pit them against ever more terrible foes! -- VIZ Media
The Legend of Zelda: Legendary Edition, Vol. 1
Author: Akira Himekawa
Publisher: VIZ Media LLC
ISBN: 9781421589596
Category : Comics & Graphic Novels
Languages : en
Pages : 378
Book Description
A young boy named Link must defeat evil at every turn on his long, perilous quest to find the Triforce and deliver it to Princess Zelda! The Legend of Zelda: Legendary Edition contains two volumes of the beloved The Legend of Zelda manga series, presented in a deluxe format featuring new covers and color art pieces by Akira Himekawa. The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule. Young Link embarks on a perilous quest to find three spiritual stones that hold the key to the Triforce, the wielder of which will rule the world! Link's plan is to deliver the stones to the Princess of the mystical land of Hyrule, Zelda. But obstacles abound and his long journey has only just begun!
Publisher: VIZ Media LLC
ISBN: 9781421589596
Category : Comics & Graphic Novels
Languages : en
Pages : 378
Book Description
A young boy named Link must defeat evil at every turn on his long, perilous quest to find the Triforce and deliver it to Princess Zelda! The Legend of Zelda: Legendary Edition contains two volumes of the beloved The Legend of Zelda manga series, presented in a deluxe format featuring new covers and color art pieces by Akira Himekawa. The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule. Young Link embarks on a perilous quest to find three spiritual stones that hold the key to the Triforce, the wielder of which will rule the world! Link's plan is to deliver the stones to the Princess of the mystical land of Hyrule, Zelda. But obstacles abound and his long journey has only just begun!
The Legend of Zelda: Twilight Princess, Vol. 9
Author: Akira Himekawa
Publisher: VIZ Media LLC
ISBN: 1974744132
Category : Comics & Graphic Novels
Languages : en
Pages : 195
Book Description
Midna tells Link about the time before she came to the world of Light and how the evil wizard Zant turned her into her current form. Bitter and angry, Midna only used other people to get her revenge. Link needs Midna’s help now more than ever, and his forgiveness may give her the strength to continue the fight. Ahead of them, in the Twilight Realm itself, lie greater dangers than they have faced before, as well as Midna’s nemesis, the scheming sorcerer Zant. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974744132
Category : Comics & Graphic Novels
Languages : en
Pages : 195
Book Description
Midna tells Link about the time before she came to the world of Light and how the evil wizard Zant turned her into her current form. Bitter and angry, Midna only used other people to get her revenge. Link needs Midna’s help now more than ever, and his forgiveness may give her the strength to continue the fight. Ahead of them, in the Twilight Realm itself, lie greater dangers than they have faced before, as well as Midna’s nemesis, the scheming sorcerer Zant. -- VIZ Media
The Legend of Zelda: Twilight Princess, Vol. 10
Author: Akira Himekawa
Publisher: VIZ Media LLC
ISBN: 9781974734047
Category : Comics & Graphic Novels
Languages : en
Pages : 160
Book Description
Link must defeat evil at every turn in his perilous quest to help Princess Zelda! Once upon a time, wizards tried to conquer the Sacred Realm of Hyrule. The Spirits of Light sealed the wizards’ power within the Shadow Crystal and banished them to the Twilight Realm beyond the Mirror of Twilight. Now, an evil menace is trying to find Midna, Princess of the Twilight Realm, and the fragments of the Shadow Crystal to gain the power to rule over both the Twilight Realm and the World of Light. Sensing that total victory and the total destruction of Hyrule is within his grasp, Ganondorf unleashes his armies. Link, Midna, their friends, and many others they have met on their journey now fight side by side to save the land. Even some former enemies find themselves allied with Link as he presses on into the heart of Ganondorf’s stronghold. When Link confronts Ganondorf, defeating him will take every ounce of skill and courage he has…
Publisher: VIZ Media LLC
ISBN: 9781974734047
Category : Comics & Graphic Novels
Languages : en
Pages : 160
Book Description
Link must defeat evil at every turn in his perilous quest to help Princess Zelda! Once upon a time, wizards tried to conquer the Sacred Realm of Hyrule. The Spirits of Light sealed the wizards’ power within the Shadow Crystal and banished them to the Twilight Realm beyond the Mirror of Twilight. Now, an evil menace is trying to find Midna, Princess of the Twilight Realm, and the fragments of the Shadow Crystal to gain the power to rule over both the Twilight Realm and the World of Light. Sensing that total victory and the total destruction of Hyrule is within his grasp, Ganondorf unleashes his armies. Link, Midna, their friends, and many others they have met on their journey now fight side by side to save the land. Even some former enemies find themselves allied with Link as he presses on into the heart of Ganondorf’s stronghold. When Link confronts Ganondorf, defeating him will take every ounce of skill and courage he has…
Hell’s Paradise: Jigokuraku, Vol. 8
Author: Yuji Kaku
Publisher: VIZ Media LLC
ISBN: 1974727548
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
The survivors stage a desperate raid on Horai, the center of Lord Tensen’s operations, even as the new landing party closes in. Battling these supernatural beings is a life-and-death proposition, requiring total focus and extreme skill. A moment’s distraction could be fatal. Will Gabimaru and Sagiri overcome the odds and survive this gauntlet? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974727548
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
The survivors stage a desperate raid on Horai, the center of Lord Tensen’s operations, even as the new landing party closes in. Battling these supernatural beings is a life-and-death proposition, requiring total focus and extreme skill. A moment’s distraction could be fatal. Will Gabimaru and Sagiri overcome the odds and survive this gauntlet? -- VIZ Media
The Best American Newspaper Narratives, Volume 8
Author: Gayle Reaves
Publisher: University of North Texas Press
ISBN: 157441836X
Category : Literary Collections
Languages : en
Pages : 369
Book Description
This anthology collects the ten winners of the 2020 Best American Newspaper Narrative Writing Contest at UNT’s Mayborn Literary Nonfiction Conference. First place winner: Christopher Goffard, “Detective Trapp” (Los Angeles Times) is about a complicated murder investigation and its human impact. Second place: Annie Gowen, “Left Behind: American Farm Families in Crisis during Trump's Trade War” (The Washington Post) tells about a despairing farmer’s suicide and aftermath. Third place: Jennifer Berry Hawes and Stephen Hobbs, “It’s Time for You to Die” (Post & Courier) presents a gut-wrenching drama of America’s deadliest episode of prison violence. Runners-up include Peter Jamison, “The Confession” (The Washington Post); Mark Johnson, “House Calls and Rarest of Diseases” (Milwaukee Journal Sentinel); Nestor Ramos, “At the Edge of a Warming World” (Boston Globe); Noelle Crombie, Kale Williams, and Beth Nakamura, “No Mercy” (The Oregonian); Tara Duggan and Jason Fagone, “The Fisherman’s Tale” (San Francisco Chronicle); Jenna Russell, “Brilliant, Faithful, Undaunted” (Boston Globe); and Charles Scudder, “Guardians: When Evil Came Through the Door” (Dallas Morning News).
Publisher: University of North Texas Press
ISBN: 157441836X
Category : Literary Collections
Languages : en
Pages : 369
Book Description
This anthology collects the ten winners of the 2020 Best American Newspaper Narrative Writing Contest at UNT’s Mayborn Literary Nonfiction Conference. First place winner: Christopher Goffard, “Detective Trapp” (Los Angeles Times) is about a complicated murder investigation and its human impact. Second place: Annie Gowen, “Left Behind: American Farm Families in Crisis during Trump's Trade War” (The Washington Post) tells about a despairing farmer’s suicide and aftermath. Third place: Jennifer Berry Hawes and Stephen Hobbs, “It’s Time for You to Die” (Post & Courier) presents a gut-wrenching drama of America’s deadliest episode of prison violence. Runners-up include Peter Jamison, “The Confession” (The Washington Post); Mark Johnson, “House Calls and Rarest of Diseases” (Milwaukee Journal Sentinel); Nestor Ramos, “At the Edge of a Warming World” (Boston Globe); Noelle Crombie, Kale Williams, and Beth Nakamura, “No Mercy” (The Oregonian); Tara Duggan and Jason Fagone, “The Fisherman’s Tale” (San Francisco Chronicle); Jenna Russell, “Brilliant, Faithful, Undaunted” (Boston Globe); and Charles Scudder, “Guardians: When Evil Came Through the Door” (Dallas Morning News).
The Legend of Zelda and Philosophy
Author: Luke Cuddy
Publisher: Open Court
ISBN: 0812696913
Category : Philosophy
Languages : en
Pages : 296
Book Description
With both young and adult gamers as loyal fans, The Legend of Zelda is one of the most beloved video game series ever created. The contributors to this volume consider the following questions and more: What is the nature of the gamer’s connection to Link? Does Link have a will, or do gamers project their wills onto him? How does the gamer experience the game? Do the rules of logic apply in the game world? How is space created and distributed in Hyrule (the fictional land in which the game takes place)? How does time function? Is Zelda art? Can Hyrule be seen as an ideal society? Can the game be enjoyable without winning? The Legend of Zelda and Philosophy not only appeals to Zelda fans and philosophers but also puts video games on the philosophical map as a serious area of study.
Publisher: Open Court
ISBN: 0812696913
Category : Philosophy
Languages : en
Pages : 296
Book Description
With both young and adult gamers as loyal fans, The Legend of Zelda is one of the most beloved video game series ever created. The contributors to this volume consider the following questions and more: What is the nature of the gamer’s connection to Link? Does Link have a will, or do gamers project their wills onto him? How does the gamer experience the game? Do the rules of logic apply in the game world? How is space created and distributed in Hyrule (the fictional land in which the game takes place)? How does time function? Is Zelda art? Can Hyrule be seen as an ideal society? Can the game be enjoyable without winning? The Legend of Zelda and Philosophy not only appeals to Zelda fans and philosophers but also puts video games on the philosophical map as a serious area of study.
Ready Reader One
Author: Megan Amber Condis
Publisher: LSU Press
ISBN: 0807182273
Category : Social Science
Languages : en
Pages : 359
Book Description
Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
Publisher: LSU Press
ISBN: 0807182273
Category : Social Science
Languages : en
Pages : 359
Book Description
Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
Hey! Listen!
Author: Andrew S. Latham
Publisher: McFarland
ISBN: 1476690294
Category : Games & Activities
Languages : en
Pages : 200
Book Description
How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.
Publisher: McFarland
ISBN: 1476690294
Category : Games & Activities
Languages : en
Pages : 200
Book Description
How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.
Design Recommendations for Intelligent Tutoring Systems: Volume 8 - Data Visualization
Author: Anne Sinatra
Publisher: U.S. Army Combat Capabilities Development Command – Soldier Center
ISBN: 0997725788
Category : Computers
Languages : en
Pages : 220
Book Description
This book on data visualization is the eighth in a planned series of books that examine key topics (e.g., learner modeling, instructional strategies, authoring, domain modeling, assessment, team tutoring, self-improving systems, data visualization, and competency based scenario design) in intelligent tutoring system (ITS) design. This book focuses on data visualization and how it is applied in ITSs. The chapters within this book specifically examine topics in relationship to the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare, Brawner, Goldberg & Holden, 2012; Sottilare, Brawner, Sinatra, & Johnston, 2017). GIFT is an open-source, domain-independent, modular, service-oriented architecture for ITSs. The design of GIFT allows for reusability, reduction in authoring time, and reducing the skill level needed to create an ITS. GIFT provides functionality to create ITSs, distribute ITSs to learners through the Cloud, conduct research to evaluate ITSs, and to examine instructional outcomes. Data visualization is an important topic for ITSs, as there are many different users of the systems (including learners, instructors, researchers, subject matter experts). The data that is collected by the ITS can be organized and displayed in a number of different ways. The current book includes a general discussion of how data visualizations can be applied in ITSs, as well as detailed specific examples of existing implementations, and technical details related to incorporating data visualization in ITSs. We believe this book can be used as a design tool for data visualization interfaces in ITSs.
Publisher: U.S. Army Combat Capabilities Development Command – Soldier Center
ISBN: 0997725788
Category : Computers
Languages : en
Pages : 220
Book Description
This book on data visualization is the eighth in a planned series of books that examine key topics (e.g., learner modeling, instructional strategies, authoring, domain modeling, assessment, team tutoring, self-improving systems, data visualization, and competency based scenario design) in intelligent tutoring system (ITS) design. This book focuses on data visualization and how it is applied in ITSs. The chapters within this book specifically examine topics in relationship to the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare, Brawner, Goldberg & Holden, 2012; Sottilare, Brawner, Sinatra, & Johnston, 2017). GIFT is an open-source, domain-independent, modular, service-oriented architecture for ITSs. The design of GIFT allows for reusability, reduction in authoring time, and reducing the skill level needed to create an ITS. GIFT provides functionality to create ITSs, distribute ITSs to learners through the Cloud, conduct research to evaluate ITSs, and to examine instructional outcomes. Data visualization is an important topic for ITSs, as there are many different users of the systems (including learners, instructors, researchers, subject matter experts). The data that is collected by the ITS can be organized and displayed in a number of different ways. The current book includes a general discussion of how data visualizations can be applied in ITSs, as well as detailed specific examples of existing implementations, and technical details related to incorporating data visualization in ITSs. We believe this book can be used as a design tool for data visualization interfaces in ITSs.