Author: Géza Ottlik
Publisher: Weidenfeld & Nicolson
ISBN: 9780304368075
Category : Games
Languages : en
Pages : 285
Book Description
This is one of the great bridge classics. When it was originally published it was given an instant tumultuous reception throughout the world. Geza Ottlik had a remarkable talent for discovering and analysing strange and fascinating aspects of card play in bridge. This brilliant book is the result of his collaboration with Hugh Kelsey whose skill at high-level analysis of bridge problems was equalled only by his ability as a writer able to express complex ideas in simple prose. ADVENTURES IN CARD PLAY is regarded universally as one of the all-time great classics of bridge.
Master Class
Author: Fred Gitelman
Publisher: Master Point Press
ISBN: 9781897106013
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Imagine sitting beside a world-class bridge player and being able to listen to his thoughts as each hand develops... you can help but improve your own game! Every hand in this fascinating book comes from actual play; many of them are taken from the author's own experience in world-level competition. Fred Gitelman believes that there is something to be learned from every bridge hand, whether you are a novice or an expert, and he proves it here. Just as fascinating as the bridge, however, are Fred's observations on his partners and opponents, who range from world champions to famous amateurs like Bill Gates and Warren Buffett. Fred Gitelman (Las Vegas) has a trophy case full of world championship medals, many of them earned playing for his native Canada. He is known throughout the world as a leading designer and producer of bridge software, while his web site, Bridge Base Online, is the most popular bridge-playing site on the Net.
Publisher: Master Point Press
ISBN: 9781897106013
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Imagine sitting beside a world-class bridge player and being able to listen to his thoughts as each hand develops... you can help but improve your own game! Every hand in this fascinating book comes from actual play; many of them are taken from the author's own experience in world-level competition. Fred Gitelman believes that there is something to be learned from every bridge hand, whether you are a novice or an expert, and he proves it here. Just as fascinating as the bridge, however, are Fred's observations on his partners and opponents, who range from world champions to famous amateurs like Bill Gates and Warren Buffett. Fred Gitelman (Las Vegas) has a trophy case full of world championship medals, many of them earned playing for his native Canada. He is known throughout the world as a leading designer and producer of bridge software, while his web site, Bridge Base Online, is the most popular bridge-playing site on the Net.
You've Got Heat
Author: Barfarkel
Publisher: Research Services Unltd
ISBN: 9780912177144
Category : Games
Languages : en
Pages : 233
Book Description
This book is a true story about how a typical average losing Joe (named Barfarkel) learned how to become a winning advantage blackjack player. Starting with a $2,000 playing bankroll, he describes his playing adventures to Las Vegas over a 4 year period and how he was able to quintuple his bankroll while enjoying all the free comps the casinos gave him for playing.
Publisher: Research Services Unltd
ISBN: 9780912177144
Category : Games
Languages : en
Pages : 233
Book Description
This book is a true story about how a typical average losing Joe (named Barfarkel) learned how to become a winning advantage blackjack player. Starting with a $2,000 playing bankroll, he describes his playing adventures to Las Vegas over a 4 year period and how he was able to quintuple his bankroll while enjoying all the free comps the casinos gave him for playing.
Stable Adventures
Author: Mark Stout
Publisher: WestBow Press
ISBN: 1512730092
Category : Education
Languages : en
Pages : 58
Book Description
Stable ADVENTures is a book of childrens devotionals for the Christmas season. The book is part of a hands-on twenty-five day search-and-find adventure that also includes a stable play tent and a matching card game. The Stable ADVENTures book can be used as a stand-alone twenty-five day advent activity. This offer includes book only. Stable play tent and matching card game are sold separately or, along with this book, may be purchased as a complete set.
Publisher: WestBow Press
ISBN: 1512730092
Category : Education
Languages : en
Pages : 58
Book Description
Stable ADVENTures is a book of childrens devotionals for the Christmas season. The book is part of a hands-on twenty-five day search-and-find adventure that also includes a stable play tent and a matching card game. The Stable ADVENTures book can be used as a stand-alone twenty-five day advent activity. This offer includes book only. Stable play tent and matching card game are sold separately or, along with this book, may be purchased as a complete set.
How to Play Card Games
Author: Jon Nelsen
Publisher: Life Level Up
ISBN:
Category : Games & Activities
Languages : en
Pages : 325
Book Description
Are you searching for the perfect way to spice up family game nights? Looking for a fun and easy way to introduce kids to the joys of card games? "How to Play Card Games: A Beginners Card Game Rule Book of Over 100 Popular Playing Card Variations for Families, Kids, and Adults" is your ultimate guide to the world of card games. This book is an essential addition to any family's game collection, offering a treasure trove of card game rules that are perfect for players of all ages. Card Game Book Overview: - The Basics of Card Games - Card Games for Kids 8-12 - Matching Card Games for Sharp Minds - Family-Friendly Card Games - The Ultimate Card Games Rules Book - Advanced Strategies for Adult Players - Quick and Easy Card Games - The Classics: Rediscovering Traditional Games - Creative Variations: Mixing It Up The book not only introduces you to classic games but also unveils lesser-known gems. Whether you're a seasoned player or a beginner, this comprehensive guide has something for everyone. Key Highlights: - Beginner-Friendly: Tailored for beginners, this book ensures everyone can join in the fun. - Wide Range of Games: From traditional favorites to exciting new variations, explore over 100 card games. - Family Bonding: Find games that are perfect for family gatherings, ensuring laughter and fun for all ages. - Educational Value: Card games for kids enhance critical thinking and social skills. - Diverse Complexity: From simple to complex, there's a game for every mood and occasion. Why This Book Is a Must-Have: - Clear, Concise Rules: Each game is explained with easy-to-understand instructions. - Variety: Discover games suitable for different group sizes and ages. - Skill Development: Enhance strategic thinking and memory skills. - Portable Fun: Perfect for travels, camping trips, or cozy evenings at home. Don't miss out on the endless entertainment! This book is your passport to countless hours of joy and competitive spirit. Whether planning a family game night or looking to brush up on your card-playing skills, this book is your go-to resource. How to Play Card Games not only teaches you the rules but also the psychology behind winning strategies. It's more than just a rule book; it's a guide to becoming a savvy, strategic player. Act now! Dive into the fascinating world of card games and transform your game nights. Whether you're teaching your kids their first card game, hosting a game night with friends, or simply enjoying a quiet evening at home, this book is the perfect companion. With its wide range of games, "How to Play Card Games: A Beginners Card Game Rule Book of Over 100 Popular Playing Card Variations for Families, Kids, and Adults" is an invaluable resource for anyone looking to broaden their card game repertoire. It's a book that grows with you, offering more complex and challenging games as you hone your skills. Don't wait to start making memories! Grab your copy today and master easy to learn card games for you and the whole family!
Publisher: Life Level Up
ISBN:
Category : Games & Activities
Languages : en
Pages : 325
Book Description
Are you searching for the perfect way to spice up family game nights? Looking for a fun and easy way to introduce kids to the joys of card games? "How to Play Card Games: A Beginners Card Game Rule Book of Over 100 Popular Playing Card Variations for Families, Kids, and Adults" is your ultimate guide to the world of card games. This book is an essential addition to any family's game collection, offering a treasure trove of card game rules that are perfect for players of all ages. Card Game Book Overview: - The Basics of Card Games - Card Games for Kids 8-12 - Matching Card Games for Sharp Minds - Family-Friendly Card Games - The Ultimate Card Games Rules Book - Advanced Strategies for Adult Players - Quick and Easy Card Games - The Classics: Rediscovering Traditional Games - Creative Variations: Mixing It Up The book not only introduces you to classic games but also unveils lesser-known gems. Whether you're a seasoned player or a beginner, this comprehensive guide has something for everyone. Key Highlights: - Beginner-Friendly: Tailored for beginners, this book ensures everyone can join in the fun. - Wide Range of Games: From traditional favorites to exciting new variations, explore over 100 card games. - Family Bonding: Find games that are perfect for family gatherings, ensuring laughter and fun for all ages. - Educational Value: Card games for kids enhance critical thinking and social skills. - Diverse Complexity: From simple to complex, there's a game for every mood and occasion. Why This Book Is a Must-Have: - Clear, Concise Rules: Each game is explained with easy-to-understand instructions. - Variety: Discover games suitable for different group sizes and ages. - Skill Development: Enhance strategic thinking and memory skills. - Portable Fun: Perfect for travels, camping trips, or cozy evenings at home. Don't miss out on the endless entertainment! This book is your passport to countless hours of joy and competitive spirit. Whether planning a family game night or looking to brush up on your card-playing skills, this book is your go-to resource. How to Play Card Games not only teaches you the rules but also the psychology behind winning strategies. It's more than just a rule book; it's a guide to becoming a savvy, strategic player. Act now! Dive into the fascinating world of card games and transform your game nights. Whether you're teaching your kids their first card game, hosting a game night with friends, or simply enjoying a quiet evening at home, this book is the perfect companion. With its wide range of games, "How to Play Card Games: A Beginners Card Game Rule Book of Over 100 Popular Playing Card Variations for Families, Kids, and Adults" is an invaluable resource for anyone looking to broaden their card game repertoire. It's a book that grows with you, offering more complex and challenging games as you hone your skills. Don't wait to start making memories! Grab your copy today and master easy to learn card games for you and the whole family!
Adventures in Team Building
Author: Bonnie J. Krueger
Publisher: Lorenz Educational Press
ISBN: 1429108452
Category : Education
Languages : en
Pages : 52
Book Description
Promote community in the classroom with this collection of simple class-participation games and exercises that combine student interaction with problem solving. A variety of core subjects are addressed within the challenges, making this resource a perfect fit in any teacher's lesson plans.
Publisher: Lorenz Educational Press
ISBN: 1429108452
Category : Education
Languages : en
Pages : 52
Book Description
Promote community in the classroom with this collection of simple class-participation games and exercises that combine student interaction with problem solving. A variety of core subjects are addressed within the challenges, making this resource a perfect fit in any teacher's lesson plans.
Practical Game Design
Author: Adam Kramarzewski
Publisher: Packt Publishing Ltd
ISBN: 1803233907
Category : Computers
Languages : en
Pages : 446
Book Description
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
Publisher: Packt Publishing Ltd
ISBN: 1803233907
Category : Computers
Languages : en
Pages : 446
Book Description
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
50 Westerns - The Best Adventures, Gunfight Duels, Battles, Rider Trails & Legendary Outlaws
Author: Karl May
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 10894
Book Description
Spanning the vast, rugged canvas of the American West, '50 Westerns - The Best Adventures, Gunfight Duels, Battles, Rider Trails & Legendary Outlaws' brings together an impressive anthology that captures the essence and spirit of the frontier. This collection showcases an eclectic mix of styles, from the raw and gripping narratives to poignant, reflective tales that delve deep into the human and natural landscapes of the West. The wealth of genres within the anthology speaks to the diversity and complexity of the Western experience, featuring everything from intense gunfights and dramatic battles to the quiet, introspective journey of the lone rider. Notable for including both celebrated classics and lesser-known gems, this anthology highlights the rich tapestry of stories that have defined and expanded the boundaries of Western literature. The backgrounds of the authors in this collection are as diverse and storied as the tales they tell. Ranging from pioneering spirits like Bret Harte and Owen Wister, who shaped the early literary form of the Western genre, to the adventurous souls like Jack London and Robert E. Howard, whose works delve into the human condition against the backdrop of the untamed frontier. These authors, among others in the collection, provide a multifaceted view of the American West, reflecting the eras significant social, cultural, and historical shifts. Their collective works not only pay homage to the rugged beauty and perilous adventures of the West but also contribute to the ongoing dialogue about human resilience, the clash of cultures, and the relentless push towards the unknown. '50 Westerns - The Best Adventures, Gunfight Duels, Battles, Rider Trails & Legendary Outlaws' offers readers an unparalleled journey through the heart and soul of Western literature. It is a must-read anthology for anyone looking to immerse themselves in the vast diversity of stories and perspectives that have shaped this enduring genre. Beyond entertainment, this collection serves as a comprehensive exploration of the Western spirit, offering valuable insights into the struggles, triumphs, and enduring myths of the American frontier. Whether you're a dedicated aficionado of Westerns or a curious newcomer, this anthology promises a rich and rewarding experience that celebrates the complexity and vibrancy of the Western narrative.
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 10894
Book Description
Spanning the vast, rugged canvas of the American West, '50 Westerns - The Best Adventures, Gunfight Duels, Battles, Rider Trails & Legendary Outlaws' brings together an impressive anthology that captures the essence and spirit of the frontier. This collection showcases an eclectic mix of styles, from the raw and gripping narratives to poignant, reflective tales that delve deep into the human and natural landscapes of the West. The wealth of genres within the anthology speaks to the diversity and complexity of the Western experience, featuring everything from intense gunfights and dramatic battles to the quiet, introspective journey of the lone rider. Notable for including both celebrated classics and lesser-known gems, this anthology highlights the rich tapestry of stories that have defined and expanded the boundaries of Western literature. The backgrounds of the authors in this collection are as diverse and storied as the tales they tell. Ranging from pioneering spirits like Bret Harte and Owen Wister, who shaped the early literary form of the Western genre, to the adventurous souls like Jack London and Robert E. Howard, whose works delve into the human condition against the backdrop of the untamed frontier. These authors, among others in the collection, provide a multifaceted view of the American West, reflecting the eras significant social, cultural, and historical shifts. Their collective works not only pay homage to the rugged beauty and perilous adventures of the West but also contribute to the ongoing dialogue about human resilience, the clash of cultures, and the relentless push towards the unknown. '50 Westerns - The Best Adventures, Gunfight Duels, Battles, Rider Trails & Legendary Outlaws' offers readers an unparalleled journey through the heart and soul of Western literature. It is a must-read anthology for anyone looking to immerse themselves in the vast diversity of stories and perspectives that have shaped this enduring genre. Beyond entertainment, this collection serves as a comprehensive exploration of the Western spirit, offering valuable insights into the struggles, triumphs, and enduring myths of the American frontier. Whether you're a dedicated aficionado of Westerns or a curious newcomer, this anthology promises a rich and rewarding experience that celebrates the complexity and vibrancy of the Western narrative.
BURT L. STANDISH Premium Collection: 24 Adventure & Mystery Novels - Including The Merriwell Series, Lefty Locke Adventures & Owen Clancy Mysteries (Illustrated)
Author: Burt L. Standish
Publisher: e-artnow
ISBN: 8026864352
Category : Fiction
Languages : en
Pages : 5198
Book Description
This carefully crafted ebook: "BURT L. STANDISH Premium Collection: 24 Adventure & Mystery Novels - Including The Merriwell Series, Lefty Locke Adventures & Owen Clancy Mysteries (Illustrated)" is formatted for your eReader with a functional and detailed table of contents. William George "Gilbert" Patten (1866-1945) was a writer of adventure novels, better known by his pen name Burt L. Standish. Patten used many other pseudonyms and wrote westerns and science-fiction novels, but he is most famous for his sporting stories in the Merriwell series with brothers Frank and Dick Merriwell, who became icons of All-American sportsmanship. Apart from the Merriwell stories, Patten wrote 75 complete novels and an unknown number of stories. In total, some 500 million of his books were in print, making him one of the best-selling fiction authors of all time. Table of Contents: The Merriwell Series: Frank Merriwell's Limit (Calling a Halt) Frank Merriwell's Chums Frank Merriwell Down South Frank Merriwell's Bravery Frank Merriwell at Yale (Freshman Against Freshman) Frank Merriwell's Races Frank Merriwell's Alarm (Doing His Best) Frank Merriwell's Athletes (The Boys Who Won) Frank Merriwell's Champions (All in the Game) Frank Merriwell's Return to Yale Frank Merriwell's Cruise Frank Merriwell's New Comedian (The Rise of a Star) Frank Merriwell's Reward Frank Merriwell's Backers (The Pride of His Friends) Frank Merriwell's Triumph (The Disappearance of Felicia) Frank Merriwell's Pursuit (How to Win) Frank Merriwell's Son (A Chip off the Old Block) Frank Merriwell's Nobility (The Tragedy of the Ocean Tramp) Frank Merriwell, Junior's Golden Trail (The Fugitive Professor) Dick Merriwell's Trap (The Chap Who Bungled) Dick Merriwell Abroad (The Ban of the Terrible Ten) Dick Merriwell's Pranks (Lively Times in the Orient) Other Novels: Owen Clancy's Happy Trail (The Motor Wizard in California) Lefty Locke, Pitcher-Manager
Publisher: e-artnow
ISBN: 8026864352
Category : Fiction
Languages : en
Pages : 5198
Book Description
This carefully crafted ebook: "BURT L. STANDISH Premium Collection: 24 Adventure & Mystery Novels - Including The Merriwell Series, Lefty Locke Adventures & Owen Clancy Mysteries (Illustrated)" is formatted for your eReader with a functional and detailed table of contents. William George "Gilbert" Patten (1866-1945) was a writer of adventure novels, better known by his pen name Burt L. Standish. Patten used many other pseudonyms and wrote westerns and science-fiction novels, but he is most famous for his sporting stories in the Merriwell series with brothers Frank and Dick Merriwell, who became icons of All-American sportsmanship. Apart from the Merriwell stories, Patten wrote 75 complete novels and an unknown number of stories. In total, some 500 million of his books were in print, making him one of the best-selling fiction authors of all time. Table of Contents: The Merriwell Series: Frank Merriwell's Limit (Calling a Halt) Frank Merriwell's Chums Frank Merriwell Down South Frank Merriwell's Bravery Frank Merriwell at Yale (Freshman Against Freshman) Frank Merriwell's Races Frank Merriwell's Alarm (Doing His Best) Frank Merriwell's Athletes (The Boys Who Won) Frank Merriwell's Champions (All in the Game) Frank Merriwell's Return to Yale Frank Merriwell's Cruise Frank Merriwell's New Comedian (The Rise of a Star) Frank Merriwell's Reward Frank Merriwell's Backers (The Pride of His Friends) Frank Merriwell's Triumph (The Disappearance of Felicia) Frank Merriwell's Pursuit (How to Win) Frank Merriwell's Son (A Chip off the Old Block) Frank Merriwell's Nobility (The Tragedy of the Ocean Tramp) Frank Merriwell, Junior's Golden Trail (The Fugitive Professor) Dick Merriwell's Trap (The Chap Who Bungled) Dick Merriwell Abroad (The Ban of the Terrible Ten) Dick Merriwell's Pranks (Lively Times in the Orient) Other Novels: Owen Clancy's Happy Trail (The Motor Wizard in California) Lefty Locke, Pitcher-Manager