Author: Naoki Urasawa
Publisher: VIZ Media LLC
ISBN: 9781421599724
Category : Comics & Graphic Novels
Languages : en
Pages : 408
Book Description
A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. The war is over. The Friend is dead. Finally free from the threat of extinction, peace has come to the people of Tokyo once again. But the mystery surrounding the Friend still remains. Nobody knows who the Friend was or where they came from, and the only clue is hidden deep in the Kenji’s memories. The time has come to open Pandora’s box and see what lies inside.
Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
New Perspectives on Dystopian Fiction in Literature and Other Media
Author: Saija Isomaa
Publisher: Cambridge Scholars Publishing
ISBN: 152755872X
Category : Literary Criticism
Languages : en
Pages : 284
Book Description
This collection of essays examines various forms of dystopian fiction in literature, television, and digital games. It frames the timely trend of dystopian fiction as a thematic field that accommodates several genres from societal dystopia to apocalyptic narratives and climate fiction, many of them examining the hazards of science and technology to human societies and the ecosystem. These are genres of the Anthropocene par excellence, capturing the dilemmas of the human condition in the current, increasingly precarious epoch. The essays offer new interpretations of classical and contemporary works, including the canonised prose of Orwell, Atwood and Cormac McCarthy, modern pop culture classics like Battlestar Galactica, Fallout and Hunger Games, and the work of Johanna Sinisalo, a pioneer of Finnish speculative fiction. From Thomas Pynchon to Watership Down, the volume’s multifaceted approach offers fresh perspectives to those already familiar with existing research, but it is no less accessible for newcomers to the ever-expanding field of dystopian studies.
Publisher: Cambridge Scholars Publishing
ISBN: 152755872X
Category : Literary Criticism
Languages : en
Pages : 284
Book Description
This collection of essays examines various forms of dystopian fiction in literature, television, and digital games. It frames the timely trend of dystopian fiction as a thematic field that accommodates several genres from societal dystopia to apocalyptic narratives and climate fiction, many of them examining the hazards of science and technology to human societies and the ecosystem. These are genres of the Anthropocene par excellence, capturing the dilemmas of the human condition in the current, increasingly precarious epoch. The essays offer new interpretations of classical and contemporary works, including the canonised prose of Orwell, Atwood and Cormac McCarthy, modern pop culture classics like Battlestar Galactica, Fallout and Hunger Games, and the work of Johanna Sinisalo, a pioneer of Finnish speculative fiction. From Thomas Pynchon to Watership Down, the volume’s multifaceted approach offers fresh perspectives to those already familiar with existing research, but it is no less accessible for newcomers to the ever-expanding field of dystopian studies.
20th Century Boys: The Perfect Edition, Vol. 11
Author: Naoki Urasawa
Publisher: VIZ Media LLC
ISBN: 9781421599717
Category : Comics & Graphic Novels
Languages : en
Pages : 464
Book Description
A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren’t for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. There once was a kid who imagined the end of the world. It was all a child's game—but not anymore! The Friend is carrying out his plan to exterminate humanity—just as predicted. And the man who survived Bloody New Year's Eve is on his way back to Tokyo. The boys are coming back together one by one as they race toward the final battle.
Publisher: VIZ Media LLC
ISBN: 9781421599717
Category : Comics & Graphic Novels
Languages : en
Pages : 464
Book Description
A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren’t for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. There once was a kid who imagined the end of the world. It was all a child's game—but not anymore! The Friend is carrying out his plan to exterminate humanity—just as predicted. And the man who survived Bloody New Year's Eve is on his way back to Tokyo. The boys are coming back together one by one as they race toward the final battle.
Graphic Subjects
Author: Michael A. Chaney
Publisher: Univ of Wisconsin Press
ISBN: 0299251039
Category : Comics & Graphic Novels
Languages : en
Pages : 354
Book Description
Some of the most noteworthy graphic novels and comic books of recent years have been entirely autobiographical. In Graphic Subjects, Michael A. Chaney brings together a lively mix of scholars to examine the use of autobiography within graphic novels, including such critically acclaimed examples as Art Spiegelman’s Maus, David Beauchard’s Epileptic, Marjane Satrapi’s Persepolis, Alan Moore’s Watchmen, and Gene Yang’s American Born Chinese. These essays, accompanied by visual examples, illuminate the new horizons that illustrated autobiographical narrative creates. The volume insightfully highlights the ways that graphic novelists and literary cartoonists have incorporated history, experience, and life stories into their work. The result is a challenging and innovative collection that reveals the combined power of autobiography and the graphic novel.
Publisher: Univ of Wisconsin Press
ISBN: 0299251039
Category : Comics & Graphic Novels
Languages : en
Pages : 354
Book Description
Some of the most noteworthy graphic novels and comic books of recent years have been entirely autobiographical. In Graphic Subjects, Michael A. Chaney brings together a lively mix of scholars to examine the use of autobiography within graphic novels, including such critically acclaimed examples as Art Spiegelman’s Maus, David Beauchard’s Epileptic, Marjane Satrapi’s Persepolis, Alan Moore’s Watchmen, and Gene Yang’s American Born Chinese. These essays, accompanied by visual examples, illuminate the new horizons that illustrated autobiographical narrative creates. The volume insightfully highlights the ways that graphic novelists and literary cartoonists have incorporated history, experience, and life stories into their work. The result is a challenging and innovative collection that reveals the combined power of autobiography and the graphic novel.
Comics Studies
Author: Charles Hatfield
Publisher: Rutgers University Press
ISBN: 0813591414
Category : Art
Languages : en
Pages : 337
Book Description
A concise introduction to one of today's fastest-growing, most exciting fields, Comics Studies: A Guidebook outlines core research questions and introduces comics' history, form, genres, audiences, and industries. Authored by a diverse roster of leading scholars, this Guidebook offers a perfect entryway to the world of comics scholarship.
Publisher: Rutgers University Press
ISBN: 0813591414
Category : Art
Languages : en
Pages : 337
Book Description
A concise introduction to one of today's fastest-growing, most exciting fields, Comics Studies: A Guidebook outlines core research questions and introduces comics' history, form, genres, audiences, and industries. Authored by a diverse roster of leading scholars, this Guidebook offers a perfect entryway to the world of comics scholarship.
Naoki Urasawa's 20th Century Boys, Vol. 11
Author: Naoki Urasawa
Publisher: VIZ Media LLC
ISBN: 9781421523460
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. Is the Friend really Kanna's father?! Will she still be able to stand up and fight, despite this anguishing news? Meanwhile, Koizumi Kyoko and Sadakiyo have gotten away from the Dream Navigators by the skin of their teeth, but as Yoshitsune once warned, these people will chase you to the ends of the earth… With Kanna in shock over the truth of her paternity, will she have the strength to go and rescue Koizumi? Also, back in the summer of 2002, Mon-chan succeeded in tracking down Sadakiyo and got him to commit to paper the truth about the Friend's identity and his actions. But to prove his loyalty to his trusted Friend, Sadakiyo took measures to ensure that the "Mon-chan Memo" stayed hidden. What exactly was "the Lie of 1970" and how far will the Dream Navigators go to prevent it from being revealed?
Publisher: VIZ Media LLC
ISBN: 9781421523460
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. Is the Friend really Kanna's father?! Will she still be able to stand up and fight, despite this anguishing news? Meanwhile, Koizumi Kyoko and Sadakiyo have gotten away from the Dream Navigators by the skin of their teeth, but as Yoshitsune once warned, these people will chase you to the ends of the earth… With Kanna in shock over the truth of her paternity, will she have the strength to go and rescue Koizumi? Also, back in the summer of 2002, Mon-chan succeeded in tracking down Sadakiyo and got him to commit to paper the truth about the Friend's identity and his actions. But to prove his loyalty to his trusted Friend, Sadakiyo took measures to ensure that the "Mon-chan Memo" stayed hidden. What exactly was "the Lie of 1970" and how far will the Dream Navigators go to prevent it from being revealed?
Otaku Japan
Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 146292154X
Category : Travel
Languages : en
Pages : 149
Book Description
Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture--from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan--Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka--as well as lesser-known areas like Tohoku, Chugoku and Shikoku.
Publisher: Tuttle Publishing
ISBN: 146292154X
Category : Travel
Languages : en
Pages : 149
Book Description
Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture--from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan--Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka--as well as lesser-known areas like Tohoku, Chugoku and Shikoku.