Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786428325
Category : Games & Activities
Languages : en
Pages : 315
Book Description
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
The Lords of the Realm
Author: John Helyar
Publisher: Ballantine Books
ISBN: 030780142X
Category : Sports & Recreation
Languages : en
Pages : 641
Book Description
"The ultimate chronicle of the games behind the game."—The New York Times Book Review Baseball has always inspired rhapsodic elegies on the glory of man and golden memories of wonderful times. But what you see on the field is only half the game. In this fascinating, colorful chronicle—based on hundreds of interviews and years of research and digging—John Helyar brings to vivid life the extraordinary people and dramatic events that shaped America's favorite pastime, from the dead-ball days at the turn of the century through the great strike of 1994. Witness zealous Judge Landis banish eight players, including Shoeless Joe Jackson, after the infamous "Black Sox" scandal; the flamboyant A's owner Charlie Finley wheel and deal his star players, Vida Blue and Rollie Fingers, like a deck of cards; the hysterical bidding war of coveted free agent Catfish Hunter; the chain-smoking romantic, A. Bartlett Giamatti, locking horns with Pete Rose during his gambling days of summer; and much more. Praise for The Lords of the Realm "A must-read for baseball fans . . . reads like a suspense novel."—Kirkus Reviews "Refreshingly hard-headed . . . the only book you'll need to read on the subject."—Newsday "Lots of stories . . . well told, amusing . . . edifying."—The Washington Post
Publisher: Ballantine Books
ISBN: 030780142X
Category : Sports & Recreation
Languages : en
Pages : 641
Book Description
"The ultimate chronicle of the games behind the game."—The New York Times Book Review Baseball has always inspired rhapsodic elegies on the glory of man and golden memories of wonderful times. But what you see on the field is only half the game. In this fascinating, colorful chronicle—based on hundreds of interviews and years of research and digging—John Helyar brings to vivid life the extraordinary people and dramatic events that shaped America's favorite pastime, from the dead-ball days at the turn of the century through the great strike of 1994. Witness zealous Judge Landis banish eight players, including Shoeless Joe Jackson, after the infamous "Black Sox" scandal; the flamboyant A's owner Charlie Finley wheel and deal his star players, Vida Blue and Rollie Fingers, like a deck of cards; the hysterical bidding war of coveted free agent Catfish Hunter; the chain-smoking romantic, A. Bartlett Giamatti, locking horns with Pete Rose during his gambling days of summer; and much more. Praise for The Lords of the Realm "A must-read for baseball fans . . . reads like a suspense novel."—Kirkus Reviews "Refreshingly hard-headed . . . the only book you'll need to read on the subject."—Newsday "Lots of stories . . . well told, amusing . . . edifying."—The Washington Post
Fantasy Freaks and Gaming Geeks
Author: Ethan Gilsdorf
Publisher: Rowman & Littlefield
ISBN: 0762766786
Category : Social Science
Languages : en
Pages : 335
Book Description
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Publisher: Rowman & Littlefield
ISBN: 0762766786
Category : Social Science
Languages : en
Pages : 335
Book Description
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Realm of Shadows
Author: Shannon Drake
Publisher: Zebra Books
ISBN: 9780821772270
Category : Fiction
Languages : en
Pages : 420
Book Description
A New York Times Bestseller In an ancient churchyard just outside Paris, archeologists uncover an ancient tomb -- certain they have stumbled onto the find of the century. But something goes very wrong as the tomb is opened. Something too frightening to imagine . . . and too terrible to utter. For American visitor Tara Mason, the romantic city of her dreams has suddenly turned sinister. For she has heard the blood-curdling screams in the churchyard -- and knows that she must run away -- from the powerful stranger chasing after her . . . and from a legendary, sensual predator who stalks the night. At the country estate where she has sought refuge, the shadowy man reappears. He calls himself a guardian, sworn to protect the innocent from an evil most never see. And Tara will have to trust him, because that evil has seen her . . . and won't stop until it claims her, body and soul.
Publisher: Zebra Books
ISBN: 9780821772270
Category : Fiction
Languages : en
Pages : 420
Book Description
A New York Times Bestseller In an ancient churchyard just outside Paris, archeologists uncover an ancient tomb -- certain they have stumbled onto the find of the century. But something goes very wrong as the tomb is opened. Something too frightening to imagine . . . and too terrible to utter. For American visitor Tara Mason, the romantic city of her dreams has suddenly turned sinister. For she has heard the blood-curdling screams in the churchyard -- and knows that she must run away -- from the powerful stranger chasing after her . . . and from a legendary, sensual predator who stalks the night. At the country estate where she has sought refuge, the shadowy man reappears. He calls himself a guardian, sworn to protect the innocent from an evil most never see. And Tara will have to trust him, because that evil has seen her . . . and won't stop until it claims her, body and soul.
Protector of the Realm
Author: Gun Brooke
Publisher: Bold Strokes Books Inc
ISBN: 1602823820
Category : Fiction
Languages : en
Pages : 411
Book Description
With the fate of entire civilizations at risk, the galactic battleground makes for unusual alliances and unexpected passions as two women from very different worlds join forces. When Commodore Rae Jacelon of the Gamma VI space station apprehends the alluring but decidedly dangerous Kellen O'Dal, it is the start of a breathtaking love story, as well as a dangerous rescue mission. A space adventure filled with suspense and a daring intergalactic romance. Book One: Supreme Constellations
Publisher: Bold Strokes Books Inc
ISBN: 1602823820
Category : Fiction
Languages : en
Pages : 411
Book Description
With the fate of entire civilizations at risk, the galactic battleground makes for unusual alliances and unexpected passions as two women from very different worlds join forces. When Commodore Rae Jacelon of the Gamma VI space station apprehends the alluring but decidedly dangerous Kellen O'Dal, it is the start of a breathtaking love story, as well as a dangerous rescue mission. A space adventure filled with suspense and a daring intergalactic romance. Book One: Supreme Constellations
The Realm Between
Author: Phoenix Grey
Publisher:
ISBN:
Category :
Languages : en
Pages : 370
Book Description
Killing monsters. Quaffing potions. Completing quests. And solving mysteries. Azure and the gang discover the Keeper's identity and begin their ultimate quest of collecting all the Stones of Blessing. There will be more than a few hiccups along the way, though, literal ones. A drinking quest has Azure and the gang testing their mettle against a bunch of ale swilling dwarves. Who has the highest alcohol tolerance? Find out in this exciting installment of the best-selling LitRPG series, The Realm Between.
Publisher:
ISBN:
Category :
Languages : en
Pages : 370
Book Description
Killing monsters. Quaffing potions. Completing quests. And solving mysteries. Azure and the gang discover the Keeper's identity and begin their ultimate quest of collecting all the Stones of Blessing. There will be more than a few hiccups along the way, though, literal ones. A drinking quest has Azure and the gang testing their mettle against a bunch of ale swilling dwarves. Who has the highest alcohol tolerance? Find out in this exciting installment of the best-selling LitRPG series, The Realm Between.
Forgotten Realms Player's Guide
Author: Rob Heinsoo
Publisher:
ISBN: 9780786949298
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
Publisher:
ISBN: 9780786949298
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
Expect Us
Author: Jessica L. Beyer
Publisher: Oxford University Press
ISBN: 0199330786
Category : Political Science
Languages : en
Pages : 225
Book Description
People use online social forums for all sorts of reasons, including political conversations, regardless of the site's main purpose. But what leads some of these people to take their online political activity into the offline world of activism? In Expect Us, Jessica L. Beyer looks at political consciousness and action in four communities, each born out of chaotic online social spaces that millions of individuals enter, spend time in, and exit moment by moment: Anonymous (4chan), IGN, World of Warcraft, and The Pirate Bay. None of these sites began as places for political organization per se, but visitors to each have used them as places for political engagement to one degree or another. Beyer explains the puzzling emergence of political engagement in these disparate social spaces and offers reasons for their varied capacity to generate political activism. Her comparative ethnography of these four online communities demonstrates that the technological organization of space itself has a strong role in determining the possibility of political mobilization. Overall, she shows that political mobilization rises when a site provides high levels of anonymity, low levels of formal regulation, and minimal access to small-group interaction. Furthermore, her findings reveal that young people are more politically involved than much of the civic engagement literature suggests. Expect Us offers surprising and compelling insights for anyone interested in understanding which factors and online environments lead to the greatest amount of impact offline.
Publisher: Oxford University Press
ISBN: 0199330786
Category : Political Science
Languages : en
Pages : 225
Book Description
People use online social forums for all sorts of reasons, including political conversations, regardless of the site's main purpose. But what leads some of these people to take their online political activity into the offline world of activism? In Expect Us, Jessica L. Beyer looks at political consciousness and action in four communities, each born out of chaotic online social spaces that millions of individuals enter, spend time in, and exit moment by moment: Anonymous (4chan), IGN, World of Warcraft, and The Pirate Bay. None of these sites began as places for political organization per se, but visitors to each have used them as places for political engagement to one degree or another. Beyer explains the puzzling emergence of political engagement in these disparate social spaces and offers reasons for their varied capacity to generate political activism. Her comparative ethnography of these four online communities demonstrates that the technological organization of space itself has a strong role in determining the possibility of political mobilization. Overall, she shows that political mobilization rises when a site provides high levels of anonymity, low levels of formal regulation, and minimal access to small-group interaction. Furthermore, her findings reveal that young people are more politically involved than much of the civic engagement literature suggests. Expect Us offers surprising and compelling insights for anyone interested in understanding which factors and online environments lead to the greatest amount of impact offline.
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Author: Valentine, Keri Duncan
Publisher: IGI Global
ISBN: 1522502629
Category : Computers
Languages : en
Pages : 491
Book Description
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
Publisher: IGI Global
ISBN: 1522502629
Category : Computers
Languages : en
Pages : 491
Book Description
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.