Author: Tom Mitchell
Publisher:
ISBN: 9781910488478
Category :
Languages : en
Pages : 204
Book Description
Interactive Play for Children with Autism
Author: Diana Seach
Publisher: Routledge
ISBN: 1134260369
Category : Education
Languages : en
Pages : 242
Book Description
This is a comprehensive guide to establishing shared play experiences that assist in the development of communication, social understanding and cognition. Easily accessible, and packed full of practical resources, the book defines the importance of play both developmentally and psychologically as having a major influence on the enrichment of meaningful interactions and children’s learning. Diana Seach expertly discusses how play enables children with Autism to: represent their knowledge of the world and their relationships with others spontaneously explore ways of thinking about themselves and the objects they encounter develop communication and companionship discover motivating ways to learn extend their imagination and creative potential. Those who live and work with children who have Autism and Asperger Syndrome will find Interactive Play for Children with Autism an invaluable tool when implementing strategies to develop interactive play in educational establishments, care settings and the family home.
Publisher: Routledge
ISBN: 1134260369
Category : Education
Languages : en
Pages : 242
Book Description
This is a comprehensive guide to establishing shared play experiences that assist in the development of communication, social understanding and cognition. Easily accessible, and packed full of practical resources, the book defines the importance of play both developmentally and psychologically as having a major influence on the enrichment of meaningful interactions and children’s learning. Diana Seach expertly discusses how play enables children with Autism to: represent their knowledge of the world and their relationships with others spontaneously explore ways of thinking about themselves and the objects they encounter develop communication and companionship discover motivating ways to learn extend their imagination and creative potential. Those who live and work with children who have Autism and Asperger Syndrome will find Interactive Play for Children with Autism an invaluable tool when implementing strategies to develop interactive play in educational establishments, care settings and the family home.
The Art of Play
Author: Gary Izzo
Publisher: Heinemann Drama
ISBN:
Category : Education
Languages : en
Pages : 280
Book Description
The Art of Play fills the "how-to" void with a warm, insightful, and often amusing collection of examples, anecdotes, and annotated exercises designed to cover all aspects of interactive theatre, from concept through design and production.
Publisher: Heinemann Drama
ISBN:
Category : Education
Languages : en
Pages : 280
Book Description
The Art of Play fills the "how-to" void with a warm, insightful, and often amusing collection of examples, anecdotes, and annotated exercises designed to cover all aspects of interactive theatre, from concept through design and production.
Chess for Kids
Author: Jennifer Kemmeter
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762479382
Category : Games & Activities
Languages : en
Pages : 176
Book Description
This engaging workbook introduces kids to the wonderful world of chess--from an explanation of every piece on the board to the fundamentals of the game and strategies to capture pieces and win--all told through fun visuals, mock games, and exciting exercises. Chess for Kids includes: A comprehensive introduction to the king, queen, knights, bishops, rooks, and pawns and how each piece moves, attacks, and defends. Detailed explanations of the basic rules of chess, tactics, strategies, mating patterns, and piece strategies. Write-in, workbook activities to help kids 'learn by doing,' unlike other chess books which are text heavy and not interactive. The best offensive and defensive strategies including how to find weak spots in your opponent's defense and how to close games when most of the board's pieces are gone. Learn the pieces, study the strategies, and checkmate all your opponents in this complete guide to mastering the game of chess!
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762479382
Category : Games & Activities
Languages : en
Pages : 176
Book Description
This engaging workbook introduces kids to the wonderful world of chess--from an explanation of every piece on the board to the fundamentals of the game and strategies to capture pieces and win--all told through fun visuals, mock games, and exciting exercises. Chess for Kids includes: A comprehensive introduction to the king, queen, knights, bishops, rooks, and pawns and how each piece moves, attacks, and defends. Detailed explanations of the basic rules of chess, tactics, strategies, mating patterns, and piece strategies. Write-in, workbook activities to help kids 'learn by doing,' unlike other chess books which are text heavy and not interactive. The best offensive and defensive strategies including how to find weak spots in your opponent's defense and how to close games when most of the board's pieces are gone. Learn the pieces, study the strategies, and checkmate all your opponents in this complete guide to mastering the game of chess!
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Writing Interactive Music for Video Games
Author: Michael Sweet
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Category : Computers
Languages : en
Pages : 513
Book Description
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Category : Computers
Languages : en
Pages : 513
Book Description
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Be You!
Author: Peter H. Reynolds
Publisher: Scholastic Inc.
ISBN: 1338608452
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
A New York Times Bestseller!Creative visionary of The Word Collector, Happy Dreamer, and The Dot, #1 New York Times bestseller Peter H. Reynolds creates a joyful celebration of individuality--and staying true to Y-O-U! Be curious...Be adventurous...Be brave...BE YOU! Discover a joyful reminder of the ways that every child is unique and special, from the beloved creator of The Dot, Happy Dreamer, and New York Times bestseller, The Word Collector. Here, Reynolds reminds readers to "be your own work of art." To be patient, persistent, and true. Because there is one, and only one, YOU. In the tradition of books like Oh, the Places You'll Go! and I Wish You More comes a wholly original, inspirational celebration of individuality as only Peter H. Reynolds can create!
Publisher: Scholastic Inc.
ISBN: 1338608452
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
A New York Times Bestseller!Creative visionary of The Word Collector, Happy Dreamer, and The Dot, #1 New York Times bestseller Peter H. Reynolds creates a joyful celebration of individuality--and staying true to Y-O-U! Be curious...Be adventurous...Be brave...BE YOU! Discover a joyful reminder of the ways that every child is unique and special, from the beloved creator of The Dot, Happy Dreamer, and New York Times bestseller, The Word Collector. Here, Reynolds reminds readers to "be your own work of art." To be patient, persistent, and true. Because there is one, and only one, YOU. In the tradition of books like Oh, the Places You'll Go! and I Wish You More comes a wholly original, inspirational celebration of individuality as only Peter H. Reynolds can create!
Easy Street: A Guide for Players in Improvised Interactive Environmental Performance, Walkaround Entertainment, and First-Person Historical Interpretation
Author: Ann-Elizabeth Shapera
Publisher: Lulu.com
ISBN: 110554351X
Category : Performing Arts
Languages : en
Pages : 218
Book Description
EASY STREET is a guide for players in improvised interactive environmental performance, walkaround entertainment, and first-person historical reenacting. It's also about much, much more than that, because the principles of effective Street play apply to any situation involving connections between people: sellers and customers, teachers and students, service providers and clients, programmers and end-users, co-workers, teammates, and fellow members of Leagues of Superheroes thrive wildly when these principles are in play. A-E Shapera has performed and taught at Shakespeare festivals, Renaissance Faires, fringe festivals and historical reenactments for over twenty years. Her walkaround character, Jane the Phoole, has performed by invitation at England's Muncaster Castle, home to the original "Tom Fool," and is the Official Municipal Jester of the City of Milwaukee. With a pithy blurb by bestselling author Christopher Moore!
Publisher: Lulu.com
ISBN: 110554351X
Category : Performing Arts
Languages : en
Pages : 218
Book Description
EASY STREET is a guide for players in improvised interactive environmental performance, walkaround entertainment, and first-person historical reenacting. It's also about much, much more than that, because the principles of effective Street play apply to any situation involving connections between people: sellers and customers, teachers and students, service providers and clients, programmers and end-users, co-workers, teammates, and fellow members of Leagues of Superheroes thrive wildly when these principles are in play. A-E Shapera has performed and taught at Shakespeare festivals, Renaissance Faires, fringe festivals and historical reenactments for over twenty years. Her walkaround character, Jane the Phoole, has performed by invitation at England's Muncaster Castle, home to the original "Tom Fool," and is the Official Municipal Jester of the City of Milwaukee. With a pithy blurb by bestselling author Christopher Moore!
Interactive Entertainment
Author: Brent Rabowsky
Publisher: gameindustrybook
ISBN: 0984298428
Category : Computers
Languages : en
Pages : 274
Book Description
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
Publisher: gameindustrybook
ISBN: 0984298428
Category : Computers
Languages : en
Pages : 274
Book Description
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.