The Game Audio Strategy Guide

The Game Audio Strategy Guide PDF Author: Gina Zdanowicz
Publisher: Routledge
ISBN: 1351016415
Category : Technology & Engineering
Languages : en
Pages : 343

Book Description
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Audio for Games

Audio for Games PDF Author: Alexander Brandon
Publisher: New Riders Publishing
ISBN:
Category : Computers
Languages : en
Pages : 236

Book Description
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

The Game Music Handbook

The Game Music Handbook PDF Author: Noah Kellman
Publisher: Oxford University Press, USA
ISBN: 0190938684
Category : Computer game music
Languages : en
Pages : 297

Book Description
The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

Game Audio Development

Game Audio Development PDF Author: Aaron Marks
Publisher: Delmar Pub
ISBN: 9781428318069
Category : Computers
Languages : en
Pages : 306

Book Description
"Create game audio from the ground up with this comprehensive, multi-faceted resource designed to meet the needs of both beginners and industry professionals. Came Audio Development tackles the complex world of audio by addressing the three major game audio disciplines; music composition, sound effects creation, and dialogue recording. It begins by providing readers with a solid background and history of the discipline and then shows how to coordinate the associated equipment, techniques, and skills to produce effective audio that will enhance the game experience." --Book Jacket.

Power Stone

Power Stone PDF Author: Prima Temp Authors
Publisher: Prima Games
ISBN: 9780761525783
Category : Computer adventure games
Languages : en
Pages : 0

Book Description
Capcom's first Sega Dearmcast title is "Power Stone," a breathtaking fantasy fighter with mesmerizing graphics and non-stop action. "Power Stone" is the first fully interactive 3-D game where players interact with the environment. Eight mysterious new characters pit their skills against each other as they battle to collect power stones. These stones have the power to transform even the meekest character into a raging super being, capable of executing crushing 'power drive' and 'power fusion' moves. Players who are in search of a fighting game that is pure addictive enjoyment need wait no longer - "Power Stone" has arrived.

I Have No Mouth, and I Must Scream

I Have No Mouth, and I Must Scream PDF Author: Mel Odom
Publisher: Prima Games
ISBN: 9780761503590
Category : Fiction
Languages : en
Pages : 233

Book Description
Introducing the official strategy guide to the compelling game based on Harlan Ellison's famous short story. Players get to enter five stories, in which five damned souls are trapped in an insane computer. Only by delving into their darkest fears can gamers outwit the master computer. Perfect for every fan of the brilliant science fiction writer.

Conker's Bad Fur Day

Conker's Bad Fur Day PDF Author: David Hodgson
Publisher: Prima Games
ISBN: 9780761531319
Category : Video games
Languages : en
Pages : 0

Book Description
Attack Strategies, Advanced Moves, and Gameplay Tips Complete Details On Over 80 Critters Map Walkthrough of All Nine Chapters The Lowdown On All Context Sensitive Buttons Exclusive Naughtiness Meter and Pub Quiz Madcap Boss Tactics Covers Multiplayer Games, Maps, and Strategies Checklist of All Cash Locations

Game Audio Fundamentals

Game Audio Fundamentals PDF Author: Keith Zizza
Publisher: CRC Press
ISBN: 1000899373
Category : Art
Languages : en
Pages : 348

Book Description
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

The Essential Guide to Game Audio

The Essential Guide to Game Audio PDF Author: Steve Horowitz
Publisher: CRC Press
ISBN: 1134595379
Category : Computers
Languages : en
Pages : 254

Book Description
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Video Game Audio

Video Game Audio PDF Author: Christopher Hopkins
Publisher: McFarland
ISBN: 1476646058
Category : Games & Activities
Languages : en
Pages : 256

Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
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