Author: Rebekah Loper
Publisher:
ISBN: 9780692850558
Category :
Languages : en
Pages : 252
Book Description
Worldbuilding is the ultimate act of creation for speculative fiction writers, but how exactly do you worldbuild? You ask 'what if' and use each answer as a springboard to more questions and answers about your fictional world. In The A-Zs of Worldbuilding, that 'what if' process is broken down into 26 themed chapters, covering topics ranging from architecture to zoology. Each chapter includes a corresponding set of guided exercises to help you find the 'what if' questions relevant to your story's world. Fair warning, though: worldbuilding is addictive. Once you get started, you might never put your pen down again.
Kobold Guide to Worldbuilding
Author: Wolfgang Baur
Publisher:
ISBN: 9781936781119
Category : Fantasy games
Languages : en
Pages : 124
Book Description
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org
Publisher:
ISBN: 9781936781119
Category : Fantasy games
Languages : en
Pages : 124
Book Description
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org
Crisanta Knight: The Severance Game
Author: Geanna Culbertson
Publisher: BQB Publishing
ISBN: 1939371589
Category : Young Adult Fiction
Languages : en
Pages : 474
Book Description
I'm the girl who wants to be strong in a world where everyone thinks I'm weak. A lot of questions ran through my head as I desperately clung to the roof of a magic train crossing over a gaping canyon. Like: How did I get here? What could I have done to avoid this fate? And, did I remember to shave my underarms before coming on this quest? But even after taking on a witch in a gingerbread house, bloodthirsty actors, and a whole mess of magic hunters and other fairytale shenanigans, the biggest, most pressing question pulsing through my brain as my fingers started to slip and my enemy bore down on me was this: Could I really trust the person whose life I’d ruined to keep me from falling? With antagonists closing in, inner demons threatening to consume me, and vivid nightmares chewing up my soul every time I shut my eyes, I was running out of options. I knew the moment to decide whether or not I could truly trust any of my friends was fast approaching. But my head and heart were stuck. For just like the precarious position I now found myself in, the pain of holding onto the path I’d chosen thus far was outmatched only by the worry I had over (gulp) letting it go... Readers love Crisanta Knight! “I love this story; it brings out the inner princess in me. The main character reminds me of Merida from Brave due to her personality (I also have my fingers crossed that at some point she makes a guest appearance.” – One More Chapter Blog “The worldbuilding continues to be amazing.” – Pages Full of Stars “If you like reading books full of action, magic and a strong heroine, this is the one for you.” – Crazy Cat Books "Trust, self-discovery and friendship were definitely the defining factors of this novel, with a great emphasis on trust.” – The Unicorn Reader, YouTube The Crisanta Knight series Book 1 - Protagonist Bound; Book 2 - The Severance Game; Book 3 - Inherent Fate; Book 4 - The Liar, The Witch, & The Wormhole; Book 5 (to be released in April of 2019) - To Death & Back.
Publisher: BQB Publishing
ISBN: 1939371589
Category : Young Adult Fiction
Languages : en
Pages : 474
Book Description
I'm the girl who wants to be strong in a world where everyone thinks I'm weak. A lot of questions ran through my head as I desperately clung to the roof of a magic train crossing over a gaping canyon. Like: How did I get here? What could I have done to avoid this fate? And, did I remember to shave my underarms before coming on this quest? But even after taking on a witch in a gingerbread house, bloodthirsty actors, and a whole mess of magic hunters and other fairytale shenanigans, the biggest, most pressing question pulsing through my brain as my fingers started to slip and my enemy bore down on me was this: Could I really trust the person whose life I’d ruined to keep me from falling? With antagonists closing in, inner demons threatening to consume me, and vivid nightmares chewing up my soul every time I shut my eyes, I was running out of options. I knew the moment to decide whether or not I could truly trust any of my friends was fast approaching. But my head and heart were stuck. For just like the precarious position I now found myself in, the pain of holding onto the path I’d chosen thus far was outmatched only by the worry I had over (gulp) letting it go... Readers love Crisanta Knight! “I love this story; it brings out the inner princess in me. The main character reminds me of Merida from Brave due to her personality (I also have my fingers crossed that at some point she makes a guest appearance.” – One More Chapter Blog “The worldbuilding continues to be amazing.” – Pages Full of Stars “If you like reading books full of action, magic and a strong heroine, this is the one for you.” – Crazy Cat Books "Trust, self-discovery and friendship were definitely the defining factors of this novel, with a great emphasis on trust.” – The Unicorn Reader, YouTube The Crisanta Knight series Book 1 - Protagonist Bound; Book 2 - The Severance Game; Book 3 - Inherent Fate; Book 4 - The Liar, The Witch, & The Wormhole; Book 5 (to be released in April of 2019) - To Death & Back.
The Sand Sea
Author: Michael McClellan
Publisher: Story Grid Publishing LLC
ISBN: 1645010228
Category : Fiction
Languages : en
Pages : 1027
Book Description
"An astounding epic novel of J.R.R. Tolkien proportions!" — Steven Pressfield, Bestselling author of Gates of Fire and The War of Art Raiders of the Lost Ark playing A Game of Thrones The Sand Sea takes place on an alternative Earth roiled by war and conquest that mirrors our own Gilded Age. The treasure that ignites greed and folly in this parallel world is not petroleum, but beserite—a mineral of immeasurable value. Captivated by an ancient prophecy and the call of adventure, inexperienced nobleman and scholar Peter Harmon (think of a young Winston Churchill-like naif) joins an expedition to stake his nation’s claim to a global empire. Harmon’s destination is a vast and inhospitable desert halfway around the world, dominated by the iron-fisted Grand Vizer Jemojeen Jongdar. A tyrant on a mission to secure the ancient and supernatural Staff of the Ram, the Lion, and the Serpent, Jongdar knows the truth that others can only imagine: The one who controls the staff will possess the power to rule the world. Before he can seize his destiny, Jongdar must find and destroy the one person capable of thwarting his ambition, the rightful heir to the Sand Sea realm, an innocent woman named Selena Savanar. Can the brave and indomitable Selena accept her true destiny and rally her people in the eye of a gathering storm? To do so will require her to outwit the man who burned her father alive and left her an orphan and beggar a lifetime ago. Or will Peter Harmon and the cadre of opportunists he rides with conquer the divided empire? With the mythic structure of J.R.R. Tolkien’s The Lord of the Rings trilogy in a world as rich and real as George R.R. Martin’s Westeros, The Sand Sea is an immersive experience made to order for epic fantasy fans and anyone who enjoys grand-scale historical fiction.
Publisher: Story Grid Publishing LLC
ISBN: 1645010228
Category : Fiction
Languages : en
Pages : 1027
Book Description
"An astounding epic novel of J.R.R. Tolkien proportions!" — Steven Pressfield, Bestselling author of Gates of Fire and The War of Art Raiders of the Lost Ark playing A Game of Thrones The Sand Sea takes place on an alternative Earth roiled by war and conquest that mirrors our own Gilded Age. The treasure that ignites greed and folly in this parallel world is not petroleum, but beserite—a mineral of immeasurable value. Captivated by an ancient prophecy and the call of adventure, inexperienced nobleman and scholar Peter Harmon (think of a young Winston Churchill-like naif) joins an expedition to stake his nation’s claim to a global empire. Harmon’s destination is a vast and inhospitable desert halfway around the world, dominated by the iron-fisted Grand Vizer Jemojeen Jongdar. A tyrant on a mission to secure the ancient and supernatural Staff of the Ram, the Lion, and the Serpent, Jongdar knows the truth that others can only imagine: The one who controls the staff will possess the power to rule the world. Before he can seize his destiny, Jongdar must find and destroy the one person capable of thwarting his ambition, the rightful heir to the Sand Sea realm, an innocent woman named Selena Savanar. Can the brave and indomitable Selena accept her true destiny and rally her people in the eye of a gathering storm? To do so will require her to outwit the man who burned her father alive and left her an orphan and beggar a lifetime ago. Or will Peter Harmon and the cadre of opportunists he rides with conquer the divided empire? With the mythic structure of J.R.R. Tolkien’s The Lord of the Rings trilogy in a world as rich and real as George R.R. Martin’s Westeros, The Sand Sea is an immersive experience made to order for epic fantasy fans and anyone who enjoys grand-scale historical fiction.
Hungry
Author: H. A. Swain
Publisher: Feiwel & Friends
ISBN: 1250061849
Category : Young Adult Fiction
Languages : en
Pages : 384
Book Description
For fans of The Giver, a futuristic thriller with a diverse cast. In Thalia's world, there is no more food and no need for food, as everyone takes medication to ward off hunger. Her parents both work for the company that developed the drugs society consumes to quell any food cravings, and they live a life of privilege as a result. When Thalia meets a boy who is part of an underground movement to bring food back, she realizes that there is an entire world outside her own. She also starts to feel hunger, and so does the boy. Are the meds no longer working? Together, they set out to find the only thing that will quell their hunger: real food. It's a journey that will change everything Thalia thought she knew. But can a "privy" like her ever truly be part of a revolution?
Publisher: Feiwel & Friends
ISBN: 1250061849
Category : Young Adult Fiction
Languages : en
Pages : 384
Book Description
For fans of The Giver, a futuristic thriller with a diverse cast. In Thalia's world, there is no more food and no need for food, as everyone takes medication to ward off hunger. Her parents both work for the company that developed the drugs society consumes to quell any food cravings, and they live a life of privilege as a result. When Thalia meets a boy who is part of an underground movement to bring food back, she realizes that there is an entire world outside her own. She also starts to feel hunger, and so does the boy. Are the meds no longer working? Together, they set out to find the only thing that will quell their hunger: real food. It's a journey that will change everything Thalia thought she knew. But can a "privy" like her ever truly be part of a revolution?
Out of Salem
Author: Hal Schrieve
Publisher: Seven Stories Press
ISBN: 1609809025
Category : Young Adult Fiction
Languages : en
Pages : 359
Book Description
Longlisted for the 2019 National Book Award for Young People's Literature A Publishers Weekly Best Young Adult Book of 2019 The best Teen Zombie Werewolf Witchy Faerie fantasy murder mystery you've ever read—by debut author, Hal Schrieve. Genderqueer fourteen-year-old Z Chilworth has to adjust quickly to their new status as a zombie after waking from death from a car crash that killed their parents and sisters. Always a talented witch, Z now can barely perform magic and is rapidly decaying. Faced with rejection from their remaining family members and old friends, Z moves in with their mother's friend, Mrs. Dunnigan, and befriends Aysel, a loud would-be-goth classmate who is, like Z, a loner. As Z struggles to find a way to repair the broken magical seal holding their body together, Aysel fears that her classmates will discover her status as an unregistered werewolf. When a local psychiatrist is murdered by what seems to be werewolves, the town of Salem, Oregon, becomes even more hostile to "monsters," and Z and Aysel are driven together in an attempt to survive a place where most people wish that neither of them existed. Rarely has a first-time author created characters of such immediacy and power as Z, Aysel, Tommy (suspected fey) and Elaine (also a werewolf), or a world that parallels our own so clearly and disturbingly.
Publisher: Seven Stories Press
ISBN: 1609809025
Category : Young Adult Fiction
Languages : en
Pages : 359
Book Description
Longlisted for the 2019 National Book Award for Young People's Literature A Publishers Weekly Best Young Adult Book of 2019 The best Teen Zombie Werewolf Witchy Faerie fantasy murder mystery you've ever read—by debut author, Hal Schrieve. Genderqueer fourteen-year-old Z Chilworth has to adjust quickly to their new status as a zombie after waking from death from a car crash that killed their parents and sisters. Always a talented witch, Z now can barely perform magic and is rapidly decaying. Faced with rejection from their remaining family members and old friends, Z moves in with their mother's friend, Mrs. Dunnigan, and befriends Aysel, a loud would-be-goth classmate who is, like Z, a loner. As Z struggles to find a way to repair the broken magical seal holding their body together, Aysel fears that her classmates will discover her status as an unregistered werewolf. When a local psychiatrist is murdered by what seems to be werewolves, the town of Salem, Oregon, becomes even more hostile to "monsters," and Z and Aysel are driven together in an attempt to survive a place where most people wish that neither of them existed. Rarely has a first-time author created characters of such immediacy and power as Z, Aysel, Tommy (suspected fey) and Elaine (also a werewolf), or a world that parallels our own so clearly and disturbingly.
Imaginary Worlds
Author: Lin Carter
Publisher:
ISBN: 9781479477685
Category : Literary Criticism
Languages : en
Pages : 0
Book Description
Imaginary Worlds by Lin Carter is a nonfiction book that explores the history and development of fantasy literature. Published in 1973, it discusses the evolution of the genre, from the early myths and legends that inspired it to the works of modern fantasy authors. Carter delves into the imaginative worlds created by authors like J.R.R. Tolkien, H.P. Lovecraft, Lord Dunsany, and many others, analyzing their techniques and approaches to world-building.Carter, who was an editor for the Ballantine Adult Fantasy series at the time of its publication, had a deep knowledge of the genre, and Imaginary Worlds reflects his love and expertise in fantasy literature. It's often considered a significant work for understanding the roots and mechanics of world-building in fantasy.
Publisher:
ISBN: 9781479477685
Category : Literary Criticism
Languages : en
Pages : 0
Book Description
Imaginary Worlds by Lin Carter is a nonfiction book that explores the history and development of fantasy literature. Published in 1973, it discusses the evolution of the genre, from the early myths and legends that inspired it to the works of modern fantasy authors. Carter delves into the imaginative worlds created by authors like J.R.R. Tolkien, H.P. Lovecraft, Lord Dunsany, and many others, analyzing their techniques and approaches to world-building.Carter, who was an editor for the Ballantine Adult Fantasy series at the time of its publication, had a deep knowledge of the genre, and Imaginary Worlds reflects his love and expertise in fantasy literature. It's often considered a significant work for understanding the roots and mechanics of world-building in fantasy.
The Wildsea: RPG
Author: Felix Isaacs
Publisher:
ISBN: 9781736877586
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
Publisher:
ISBN: 9781736877586
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.