101 Games for Better Behaviour

101 Games for Better Behaviour PDF Author: Jenny Mosley
Publisher:
ISBN: 9781855034013
Category : Behavior modification
Languages : en
Pages : 144

Book Description
Contains games and activities that help children develop the skills needed for positive behaviour and effective learning. These games support the aims of the DfES' SEAL materials. This collection includes games that help children to explore the five areas highlighted in the SEAL resources. It is aimed at Key Stages 1 and 2, 5 to 11 year olds.

101 Games for Self-Esteem

101 Games for Self-Esteem PDF Author: Jenny Mosley
Publisher: Didax Educational Resources
ISBN: 9781855033511
Category : Educational games
Languages : en
Pages : 144

Book Description
This practical work provides a comprehensive collection of tried and tested old favourites together with modern innovative games designed to enhance and promote children's self-esteem, drawing on the authors' own in-depth knowledge of teaching group games.

Supporting Positive Behaviour in Early Childhood Settings and Primary Schools

Supporting Positive Behaviour in Early Childhood Settings and Primary Schools PDF Author: Leah O'Toole
Publisher: Routledge
ISBN: 1351581325
Category : Education
Languages : en
Pages : 250

Book Description
Sharing insights of various theoretical perspectives to help understand the complex root causes of children’s behaviour, Supporting Positive Behaviour in Early Childhood Settings and Primary Schools highlights key responses that can encourage positive mental health, resilience and behaviour. Drawing on a range of theoretical frameworks, this book: Translates theoretical insights into adaptable and practical responses Considers children's strengths and needs with regards to resilience and mental health Includes case studies, tasks and questions for reflection Identifies innovative practical strategies for supporting positive behaviour in educational settings Combining theoretical perspectives on supporting positive behaviour, Supporting Positive Behaviour in Early Childhood Settings and Primary Schools is user-friendly and conceptually unified. It gives early childhood and primary students and teachers a clear understanding of what to do to facilitate positive behaviour and why to do it, encouraging true professionalism in education, and ensuring children learn and develop to their highest potential.

101 Playground Games

101 Playground Games PDF Author: Thérèse Hoyle
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 141

Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.

101 Activities to Help Children Get on Together

101 Activities to Help Children Get on Together PDF Author: Jenny Mosley
Publisher:
ISBN: 9781855034709
Category : Interpersonal conflict in children
Languages : en
Pages : 144

Book Description
This extensive collection of activities will enable children to explore how to work together effectively through ideas for paired tasks, problem solving, games, outdoor activities, music, and many more. At the same time as engaging in exciting and well-planned activities, children will acquire those skills necessary to work with and relate well to others.

Playground Games

Playground Games PDF Author: Jenny Mosley
Publisher: Positive
ISBN: 9780954541163
Category : Education, Elementary
Languages : en
Pages : 28

Book Description

Behaviour for Learning in the Primary School

Behaviour for Learning in the Primary School PDF Author: Kate Adams
Publisher: Learning Matters
ISBN: 1844458199
Category : Education
Languages : en
Pages : 112

Book Description
Children′s behaviour is a key concern for trainees and teachers. This book explores the concept of behaviour for learning which is very much driven by the Every Child Matters agenda. It examines the roles of relationships and children′s social knowledge in depth. In particular, it explores relationship with self, relationship with others and relationships with the curriculum. It also considers the importance of self-reflection and other additional factors affecting behaviour for learning such as children′s learning difficulties. It highlights the complexities and wider social factors involved in attaining positive behaviour, in a way which recognises the whole child.

101 Games for Social Skills

101 Games for Social Skills PDF Author: Jenny Mosley
Publisher: Didax Educational Resources
ISBN: 9781855033702
Category : Educational games
Languages : en
Pages : 144

Book Description
This invaluable book for parents and teachers is packed with creative and dynamic games that will help children to develop positive relationships. Part 1: Games that teach looking, listening, speaking, thinking and concentration skills. Part 2: Consolidating the 5 skills area and opportunities for children to apply them in different social contexts. * Collection of inventive games that will enable you to have a positive influence on a child's complex social journey through life. * All activities have been tried, tested and thoroughly enjoyed!

Behavior Trees in Robotics and AI

Behavior Trees in Robotics and AI PDF Author: Michele Colledanchise
Publisher: CRC Press
ISBN: 0429950896
Category : Computers
Languages : en
Pages : 289

Book Description
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs. This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice. Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion. This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.
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