Crobots

Crobots PDF Author: Nelly Pailloux
Publisher: Andrews McMeel Publishing
ISBN: 1449418716
Category : Crafts & Hobbies
Languages : en
Pages : 151

Book Description
Amigurumi--Japanese for cute, little stuffed dolls. (See cute book cover if you're having trouble with the translation.) It's the latest and hottest craft craze among young and trendy crafters. Crobots features a 20-strong army of charming, cuddly amigurumi designs such as BigBot, BabyBot (don't let his age fool you), Geisha, DogBot, CatBot, and Thinker. The pattern for each design is simple enough for crochet novices, yet can be adapted to keep the experts interested and amused.

Crobots

Crobots PDF Author: Nelly Pailloux
Publisher:
ISBN: 9781741969634
Category : Amigurumi
Languages : en
Pages : 96

Book Description
A craze that began in Japan but has now definitely gone global, amigurumi – cute little stuffed dolls – are fun and fast to make and can be customised easily to give everyone a personal twist. The 20 original designs in this book are based around tiny mechanical creatures, crobots, each with his or her own qualitities and abilities: from Babybot, who is just growing into his silver suit; to Geisha, with her downcast gaze, blushing pink cheeks, and efficient demeanor; and Dogbot, the crobots' best friend, who sports a natty white face mask and a jauntily upright tail. With the attitude of creatures 10 times their size, these little dolls are only 3 or 4 inches high, and are finished with a host of details, from switches and dials to improbably long eyelashes. Easy enough to be made by a crochet novice, charming enough for you to want to complete the whole robotic menagerie, and curiously addictive both to make and to play with, crobots are bound to start plenty of crazes of their own.

Programming WebAssembly with Rust

Programming WebAssembly with Rust PDF Author: Kevin Hoffman
Publisher: Pragmatic Bookshelf
ISBN: 1680506854
Category : Computers
Languages : en
Pages : 293

Book Description
WebAssembly fulfills the long-awaited promise of web technologies: fast code, type-safe at compile time, execution in the browser, on embedded devices, or anywhere else. Rust delivers the power of C in a language that strictly enforces type safety. Combine both languages and you can write for the web like never before! Learn how to integrate with JavaScript, run code on platforms other than the browser, and take a step into IoT. Discover the easy way to build cross-platform applications without sacrificing power, and change the way you write code for the web. WebAssembly is more than just a revolutionary new technology. It's reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly's portable, high-performance modules with Rust's safety and power is a perfect development combination. Learn how WebAssembly's stack machine architecture works, install low-level wasm tools, and discover the dark art of writing raw wast code. Build on that foundation and learn how to compile WebAssembly modules from Rust by implementing the logic for a checkers game. Create wasm modules in Rust to interoperate with JavaScript in many compelling ways. Apply your new skills to the world of non-web hosts, and create everything from an app running on a Raspberry Pi that controls a lighting system, to a fully-functioning online multiplayer game engine where developers upload their own arena-bound WebAssembly combat modules. Get started with WebAssembly today, and change the way you think about the web. What You Need: You'll need a Linux, Mac, or Windows workstation with an Internet connection. You'll need an up-to-date web browser that supports WebAssembly. To work with the sample code, you can use your favorite text editor or IDE. The book will guide you through installing the Rust and WebAssembly tools needed for each chapter.

Beginning Programming All-in-One For Dummies

Beginning Programming All-in-One For Dummies PDF Author: Wallace Wang
Publisher: John Wiley & Sons
ISBN: 1119884403
Category : Computers
Languages : en
Pages : 807

Book Description
Let there be code! Beginning Programming All-in-One For Dummies offers one guide packed with 7 books to teach you programming across multiple languages. Coding can seem complex and convoluted, but Dummies makes it simple and easy to understand. You’ll learn all about the principles of programming, algorithms, data structures, debugging programs, unique applications of programming and more while learning about some of the most popular programming languages used today. Move confidently forward in your computer science coursework or straight into the workforce. You’ll come away with a rock-solid foundation in the programming basics, using data, coding for the web, and building killer apps. Learn the basics of coding, including writing and compiling code, using algorithms, and data structures Get comfortable with the syntax of several different programming languages Wrap your mind around interesting programming opportunities such as conducting biological experiments within a computer or programming a video game engine Develop cross-platform applications for desktop and mobile devices This essential guide takes the complexity and convolution out of programming for beginners and arms you with the knowledge you need to follow where the code takes you.

C++ and C Tools, Utilities, Libraries, and Resources

C++ and C Tools, Utilities, Libraries, and Resources PDF Author: David Spuler
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 436

Book Description
Programming tools distinguish accomplished programmers from amateurs. This book assembles in one place for the first time all the tools that a C++ programmer needs, with a CD-ROM toolbox organized into 16 sections, each containing tools such as compilers, debuggers, testing and printers.

RoboCup 2008: Robot Soccer World Cup XII

RoboCup 2008: Robot Soccer World Cup XII PDF Author: Luca Iocchi
Publisher: Springer
ISBN: 3642029213
Category : Technology & Engineering
Languages : en
Pages : 675

Book Description
The 12th annual RoboCup International Symposium was held during July 15–18, 2008 in conjunction with RoboCup 2008 Competitions and Demonstrations. The symposium represents the core meeting for the presentation and discussion of sci- tific contributions in diverse areas related to the main threads within RoboCupSoccer, RoboCupRescue, RoboCup@Home and RoboCupJunior. Its scope encompassed, but was not restricted to, research and education activities within the fields of artificial intelligence and robotics. A fundamental aspect of RoboCup is promoting science and technology among young students and researchers, in addition to providing a forum for discussion and excitement about Robotics with practitioners from all over the world. Since its first edition in 1997 in Nagoya, the RoboCup Competitions and Symposium have attracted an increasing number of researchers and students from all the world and today it is a major event in robotics worldwide. Due to its interdisciplinary nature and the exploration of various and intimate c- nections of theory and practice across a wide spectrum of different fields, the sym- sium offered an excellent opportunity to introduce new techniques to various scientific disciplines. The experimental, interactive and benchmark character of the RoboCup initiative created the opportunity to present, learn and evaluate novel ideas and - proaches with significant potential. If promising, they are then rapidly adopted and field-tested by a large (and still strongly growing) community.

Programming WebAssembly with Rust

Programming WebAssembly with Rust PDF Author: Kevin Hoffman
Publisher: Pragmatic Bookshelf
ISBN: 9781680506365
Category : Computers
Languages : en
Pages : 220

Book Description
WebAssembly fulfills the long-awaited promise of web technologies: fast code, type-safe at compile time, execution in the browser, on embedded devices, or anywhere else. Rust delivers the power of C in a language that strictly enforces type safety. Combine both languages and you can write for the web like never before! Learn how to integrate with JavaScript, run code on platforms other than the browser, and take a step into IoT. Discover the easy way to build cross-platform applications without sacrificing power, and change the way you write code for the web. WebAssembly is more than just a revolutionary new technology. It's reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly's portable, high-performance modules with Rust's safety and power is a perfect development combination. Learn how WebAssembly's stack machine architecture works, install low-level wasm tools, and discover the dark art of writing raw wast code. Build on that foundation and learn how to compile WebAssembly modules from Rust by implementing the logic for a checkers game. Create wasm modules in Rust to interoperate with JavaScript in many compelling ways. Apply your new skills to the world of non-web hosts, and create everything from an app running on a Raspberry Pi that controls a lighting system, to a fully-functioning online multiplayer game engine where developers upload their own arena-bound WebAssembly combat modules. Get started with WebAssembly today, and change the way you think about the web. What You Need: You'll need a Linux, Mac, or Windows workstation with an Internet connection. You'll need an up-to-date web browser that supports WebAssembly. To work with the sample code, you can use your favorite text editor or IDE. The book will guide you through installing the Rust and WebAssembly tools needed for each chapter.

Intelligent Systems'2014

Intelligent Systems'2014 PDF Author: D. Filev
Publisher: Springer
ISBN: 3319113100
Category : Technology & Engineering
Languages : en
Pages : 893

Book Description
This two volume set of books constitutes the proceedings of the 2014 7th IEEE International Conference Intelligent Systems (IS), or IEEE IS’2014 for short, held on September 24‐26, 2014 in Warsaw, Poland. Moreover, it contains some selected papers from the collocated IWIFSGN'2014-Thirteenth International Workshop on Intuitionistic Fuzzy Sets and Generalized Nets.The conference was organized by the Systems Research Institute, Polish Academy of Sciences, Department IV of Engineering Sciences, Polish Academy of Sciences, and Industrial Institute of Automation and Measurements - PIAP.The papers included in the two proceedings volumes have been subject to a thorough review process by three highly qualified peer reviewers.Comments and suggestions from them have considerable helped improve the quality of the papers but also the division of the volumes into parts, and assignment of the papers to the best suited parts.

Current Trends in AI Planning

Current Trends in AI Planning PDF Author: Christer Bäckström
Publisher: IOS Press
ISBN: 9789051991536
Category : Computers
Languages : en
Pages : 328

Book Description
AI planning is a broad research topic, linked with such issues as robotics, control theory, operations research and learning. The purpose of EWSP '93 was twofold. Planning under certainty, or classical search-based planning is one direction in the submitted papers, with approaches ranging from the introduction of conditional actions to methods based on statistics and decision theory.

Shareware Heroes

Shareware Heroes PDF Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1800181108
Category : Computers
Languages : en
Pages : 362

Book Description
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
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