Author: Madeleine Roux
Publisher: HarperCollins
ISBN: 0063039133
Category : Juvenile Fiction
Languages : en
Pages : 207
Book Description
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.
Of Dice and Men
Author: David M. Ewalt
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Dungeons & Dragons: A Goblin Problem
Author: Diane Walker
Publisher: HarperCollins
ISBN: 0063039192
Category : Juvenile Fiction
Languages : en
Pages : 96
Book Description
A 96-page, full-color early chapter book, based on the iconic board game Dungeons & Dragons and featuring characters from the hit middle grade series Dungeon Academy! Being a human at the prestigious Dungeon Academy is strictly forbidden. That’s why Zelli Stormclash must keep her identity a secret! Disguised as a minotaur, Zelli does her work, tries her best to blend in with her monstrous surroundings all the while keeping to herself. Unless it involves bullies. Zelli hates bullies and has no problem putting a stop to their antics. When a smaller student is teased by a gang of goblin bullies, Zelli steps in to save the day. But will the “Bully Crusher” take on more than she can handle?
Publisher: HarperCollins
ISBN: 0063039192
Category : Juvenile Fiction
Languages : en
Pages : 96
Book Description
A 96-page, full-color early chapter book, based on the iconic board game Dungeons & Dragons and featuring characters from the hit middle grade series Dungeon Academy! Being a human at the prestigious Dungeon Academy is strictly forbidden. That’s why Zelli Stormclash must keep her identity a secret! Disguised as a minotaur, Zelli does her work, tries her best to blend in with her monstrous surroundings all the while keeping to herself. Unless it involves bullies. Zelli hates bullies and has no problem putting a stop to their antics. When a smaller student is teased by a gang of goblin bullies, Zelli steps in to save the day. But will the “Bully Crusher” take on more than she can handle?
Dungeon Critters
Author: Natalie Riess
Publisher: First Second
ISBN: 1250808189
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Natalie Riess and Sara Goetter's Dungeon Critters is a middle-grade graphic novel about a gang of adorable animal friends on a D&D style dungeon crawl. Quests! Plots! Evil Plants! Magic and mayhem! Join the Dungeon Critters—a tight-knit squad of animal companions—on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls—they also come closer together as friends. Motivated by rivalries, ideals, and a lust for adventure, these critters navigate not only perils and dangers of the natural world, but also perils and dangers...of the heart!
Publisher: First Second
ISBN: 1250808189
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Natalie Riess and Sara Goetter's Dungeon Critters is a middle-grade graphic novel about a gang of adorable animal friends on a D&D style dungeon crawl. Quests! Plots! Evil Plants! Magic and mayhem! Join the Dungeon Critters—a tight-knit squad of animal companions—on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls—they also come closer together as friends. Motivated by rivalries, ideals, and a lust for adventure, these critters navigate not only perils and dangers of the natural world, but also perils and dangers...of the heart!
Rise of the Dungeon Master
Author: David Kushner
Publisher: Bold Type Books
ISBN: 1568585608
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Publisher: Bold Type Books
ISBN: 1568585608
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Warriors & Weapons (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 198485643X
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
Publisher: Ten Speed Press
ISBN: 198485643X
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
Beasts & Behemoths (Dungeons & Dragons)
Author: Jim Zub
Publisher: National Geographic Books
ISBN: 1984858785
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
Publisher: National Geographic Books
ISBN: 1984858785
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965592
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Publisher: National Geographic Books
ISBN: 0786965592
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
D&d Dungeon Academy No Humans Allowed
Author: Madeleine Roux
Publisher:
ISBN: 9780008530792
Category :
Languages : en
Pages : 192
Book Description
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. But Zellidora 'Zelli' Stormclash wasn't a monster or a creature. She was something far worse. Zelli was a human. Disguised as a minotaur, Zelli keeps to herself and does her work. While in class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli be - a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won't be alone. A vegan Owlbear, a cowardly Kobold and a shapeshifting Mimic who only transforms into nice things will join Zelli on her quest for the truth. And who knows, perhaps these monstrous misfits may discover truths of their own ...
Publisher:
ISBN: 9780008530792
Category :
Languages : en
Pages : 192
Book Description
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. But Zellidora 'Zelli' Stormclash wasn't a monster or a creature. She was something far worse. Zelli was a human. Disguised as a minotaur, Zelli keeps to herself and does her work. While in class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli be - a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won't be alone. A vegan Owlbear, a cowardly Kobold and a shapeshifting Mimic who only transforms into nice things will join Zelli on her quest for the truth. And who knows, perhaps these monstrous misfits may discover truths of their own ...