Playing with Paper

Playing with Paper PDF Author: Helen Hiebert
Publisher:
ISBN: 1592538142
Category : Art
Languages : en
Pages : 146

Book Description
This inspiring guide covers everything about paper, with 20 fun-filled projects, extraordinary artist profiles, and more.

Paper, Pattern, Play

Paper, Pattern, Play PDF Author: Lotta Jansdotter
Publisher: Abrams
ISBN: 1683352173
Category : Crafts & Hobbies
Languages : en
Pages : 69

Book Description
Create stunning papercrafts like gift wrap, stationery, party decorations and more with this beautiful collection. A lifelong artist, Lotta Jansdotter has been creating patterns and motifs for fun since childhood and professionally since 1996. Her organic, playful, and timeless designs have appeared on everything from sewing and quilting fabrics to rugs, bedsheets, baby gear, dishes, and more. For Paper, Pattern, Play, Lotta happily focuses on the most basic and versatile of mediums: paper. Here she presents a colorful collection of both iconic favorites and brand-new creations. She also shares prompts and instructions for creating easy, fun, and whimsical projects, including party decorations and favors, games, gift tags, gift wrap, labels, stickers, stationery, and assorted, as Lotta likes to say, bits and bobs. The e-book edition features a link to download and print the collection’s patterns at home.

Paper Play

Paper Play PDF Author: Mala Kumar
Publisher: Pratham books
ISBN:
Category :
Languages : en
Pages :

Book Description
Manju finds a piece of paper. And in the hands of her friends, it becomes so much more than just a piece of paper. Illustrated using bits of paper, so that each page is a collage, imagination is at play in this little story.

Paper

Paper PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 508

Book Description

Our Paper

Our Paper PDF Author:
Publisher:
ISBN:
Category : Juvenile delinquency
Languages : en
Pages : 848

Book Description

Music in The Girl's Own Paper: An Annotated Catalogue, 1880-1910

Music in The Girl's Own Paper: An Annotated Catalogue, 1880-1910 PDF Author: Judith Barger
Publisher: Routledge
ISBN: 1315534916
Category : Music
Languages : en
Pages : 417

Book Description
Nineteenth-century British periodicals for girls and women offer a wealth of material to understand how girls and women fit into their social and cultural worlds, of which music making was an important part. The Girl's Own Paper, first published in 1880, stands out because of its rich musical content. Keeping practical usefulness as a research tool and as a guide to further reading in mind, Judith Barger has catalogued the musical content found in the weekly and later monthly issues during the magazine's first thirty years, in music scores, instalments of serialized fiction about musicians, music-related nonfiction, poetry with a musical title or theme, illustrations depicting music making and replies to musical correspondents. The book's introductory chapter reveals how content in The Girl's Own Paper changed over time to reflect a shift in women's music making from a female accomplishment to an increasingly professional role within the discipline, using 'the piano girl' as a case study. A comparison with musical content found in The Boy's Own Paper over the same time span offers additional insight into musical content chosen for the girls' magazine. A user's guide precedes the chronological annotated catalogue; the indexes that follow reveal the magazine's diversity of approach to the subject of music.

Players Making Decisions

Players Making Decisions PDF Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646

Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
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