Thinking Games to Play with Your Child

Thinking Games to Play with Your Child PDF Author: Cheryl Gerson Tuttle
Publisher: McGraw-Hill Companies
ISBN:
Category : Family & Relationships
Languages : en
Pages : 184

Book Description
Easy ways todevelop creative and critical thinking skills.

Game Thinking

Game Thinking PDF Author: Amy Jo Kim
Publisher: Gamethinking.IO
ISBN: 9780999788547
Category : Games
Languages : en
Pages : 214

Book Description
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Games for Thinking

Games for Thinking PDF Author: Robert Fisher
Publisher:
ISBN: 9781898255130
Category : Creative activities and seat work
Languages : en
Pages : 165

Book Description

Pooh's Thinking Games

Pooh's Thinking Games PDF Author: Publications International
Publisher: Publications International
ISBN: 9780785363989
Category : Juvenile Nonfiction
Languages : en
Pages : 20

Book Description
These talking activity books are loaded with fun, educational exercises to learn letters, numbers and shapes. Kids can use this wipe-off book again and again!

101 Quick Thinking Games and Riddles

101 Quick Thinking Games and Riddles PDF Author: Allison Bartl
Publisher: SmartFun Books
ISBN: 9780897934985
Category : Juvenile Nonfiction
Languages : en
Pages : 130

Book Description
Provides games and riddles aimed at improving critical thinking, creativity, math skills, logic, verbal skills, and memory.

Uncertainty in Games

Uncertainty in Games PDF Author: Greg Costikyan
Publisher: MIT Press
ISBN: 0262018969
Category : Computers
Languages : en
Pages : 150

Book Description
How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.

Thinking about Video Games

Thinking about Video Games PDF Author: David S. Heineman
Publisher: Indiana University Press
ISBN: 0253017181
Category : Games & Activities
Languages : en
Pages : 269

Book Description
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

Brain Teasers

Brain Teasers PDF Author: Ian Livingstone
Publisher: Simon and Schuster
ISBN: 1626367167
Category : Games & Activities
Languages : en
Pages : 504

Book Description
A great way to have fun and build brain power, Brain Teasers offers a variety of games to delight and challenge even the most advanced puzzler. Brain Teasers shows off some outrageously fun new mindbenders, like anasearches (a combination of an anagram, a crossword, and a word search), numberlockers (think of a crossword puzzle with numbers instead of words), and alphabetics (a miniature crossword puzzle that uses each letter of the alphabet exactly once). Perfect for anyone who sits down with the New York Times crossword puzzle every morning or works through Sudoku puzzles on the way home, this book is guaranteed to excite your mind and jump-start your brain.

Critical Thinking Activities for Kids

Critical Thinking Activities for Kids PDF Author: Taylor Lang
Publisher: Rockridge Press
ISBN: 9781648765346
Category : Juvenile Nonfiction
Languages : en
Pages : 104

Book Description
Help newly independent readers ages 6 to 9 think more critically Foster a lifelong love of thinking outside the box with activities that show just how fun critical thinking for kids can be. Whether it's using deduction to figure out what ride everyone would enjoy going on at an amusement park or solving math problems with balls instead of numbers, this book of critical thinking for kids is packed with puzzles to exercise their brains. Expand on what new readers are learning in school and give them the tools they need to build thinking skills early. These activities teach them to identify, analyze, reason, evaluate, solve problems, and make decisions. Boost critical thinking for kids with: Guided learning--Puzzles have clear directions and gradually grow in difficulty, helping kids complete challenges and build their abilities without getting frustrated. A variety of activities--Kids will stay engaged as they switch between matching puzzles, logic grids, fill-in-the-blanks, word scrambles, and more. Real-world examples--Keep critical thinking for kids relatable with exercises that are based on fun activities, like visiting the zoo or going to a party. Build critical thinking for kids with an activity book that helps new readers learn to solve problems independently.

Play at Work

Play at Work PDF Author: Adam L. Penenberg
Publisher: Penguin
ISBN: 1101623020
Category : Business & Economics
Languages : en
Pages : 259

Book Description
Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.
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