Pop Culture Now!

Pop Culture Now! PDF Author:
Publisher: Cernunnos
ISBN: 9782374950112
Category : Art
Languages : en
Pages : 0

Book Description
Where art meets pop culture! More than 400 pages containing the work of over one hundred international artists, inspired by videogames, comic books, toys, movies, and ‘80’s cartoons. Every year, this Geek Art anthology compiles the best of the geek art scene into just over 400 pages. Following on the huge success of the first Geek-Art book, simultaneously published by Chronicle Books in the United States and Huginn & Muninn in France in 2015, we are pleased to present the second volume. With a combined print run of over 50,000 copies for the first edition, these books will continue to be a source of inspiration and joy for fans and graphic designers worldwide.

Geek-Art: An Anthology

Geek-Art: An Anthology PDF Author: Thomas Olivri
Publisher: Chronicle Books
ISBN: 9781452140483
Category : Art
Languages : en
Pages : 0

Book Description
Every age has its artistic inspiration. Medieval artists exalted spiritual subjects. Modernists shifted their attention to humanity and the senses. For a generation of artists and fans today, our heroic subjects are Mario, Pikachu, Spider-Man, Darth Vader, Frodo, and a legion of other iconic figures from the "geek" culture realms of movies, cartoons, video games, and comics. For the first time, Geek-Art collects the work of nearly 100 international illustrators, graphic designers, photographers, and artists whose inspired interpretations of these beloved characters celebrate them with creative brilliance and a true fan's passion. Featuring more than 750 images, this lavish illustrated anthology showcases the inspired energy that drives pop culture and makes geeky fans of us all.

Total Geek-Art

Total Geek-Art PDF Author: Thomas Olivri
Publisher: Abrams
ISBN: 9781419747779
Category : Art
Languages : en
Pages : 416

Book Description
Geek art is the new pop art Characters from comics, movies, TV shows, and video games are a part of the collective imagination forever, so it's only natural that artists would begin integrating them into their work, giving birth to a new artistic movement: GEEK-ART. In Total Geek Art, the work of 80 painters, illustrators, and sculptors is collected to offer an international panorama of the geek-art genre of artistic expression. It presents profiles of geek-art's greatest founders as well as insights on the latest trends, such as the return of enamel pins, the development of toy photography, and the recognition of video game art. Featuring stunning artwork and exclusive interviews and essays, this deluxe collection is a must-have for every pop culture enthusiast.

Sci-Fi Art Now

Sci-Fi Art Now PDF Author: John Freeman
Publisher: Harper Collins
ISBN: 006200557X
Category : Art
Languages : en
Pages : 196

Book Description
A richly illustrated collection of the newest and most exciting talent in sci-fi art and illustration. SCI-FI ART NOW brings together for the first time the finest, freshest, and most exciting talents in the world of sci-fi illustration. Artists from around the world-from China and Singapore to the United States and Europe-are represented in this volume, which focuses on the latest and most imaginative work being produced today. This book brings to light the most groundbreaking and talked about sci-fi art, ranging in media from comic books, movies, and TV programs to art, posters, toys, literature, collectibles, board games and video games. SCI-FI ART NOW is a comprehensive compilation that reveals fascinating background information, anecdotes, ideas, and inspirations relied on by the crÈme de la crÈme of contemporary science fiction painters, illustrators, and creators (whether established professionals such as Brett Norton, Liam Sharp, Paul McCaffrey, Klaus Hutter, and John Picacio, or brave new talents forging into the future). By analyzing how technique, tools, materials and media are applied to popular sub-genres such Sirens of Sci-Fi, Spacecraft and Astronauts, Aliens and Alien Worlds, Radical Robots, Incredible Cities, Future War, and Steampunk, each chapter illustrates the astounding artistry and diverse imagination behind this perennially popular genre. Crammed full of exquisite art from around the world and fascinating insights from the artists and creators, SCI-FI ART NOW is perfect for the many fans of science fiction.

The Secret Loves of Geek Girls: Expanded Edition

The Secret Loves of Geek Girls: Expanded Edition PDF Author: Margaret Atwood
Publisher: Dark Horse Comics
ISBN: 1506700993
Category : Comics & Graphic Novels
Languages : en
Pages : 282

Book Description
The Secret Loves of Geek Girls is a non-fiction anthology mixing prose, comics, and illustrated stories on the lives and loves of an amazing cast of female creators. Featuring work by Margaret Atwood (The Heart Goes Last), Mariko Tamaki (This One Summer), Trina Robbins (Wonder Woman), Marguerite Bennett (Marvel's A-Force), Noelle Stevenson (Nimona), Marjorie Liu (Monstress), Carla Speed McNeil (Finder), and over fifty more creators. It's a compilation of tales told from both sides of the tables: from the fans who love video games, comics, and sci-fi to those that work behind the scenes: creators and industry insiders.

Fresh Romance

Fresh Romance PDF Author: Kate Leth
Publisher: Oni Press
ISBN: 9781620103463
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
The critically-acclaimed anthology FRESH ROMANCE is finally available in print! Have you been wondering what the fuss is all about? FRESH ROMANCE is an exciting collection of romance comics from some of comics’ most talented creators, including Kate Leth, Arielle Jovellanos, Sarah Vaughn, Sarah Winifred Searle, Sarah Kuhn, Marguerite Bennett, and Trungles. From unhappy historical marriages to covert teenage romances, there’s something for everyone in FRESH ROMANCE.

Mental Illness in Popular Culture

Mental Illness in Popular Culture PDF Author: Sharon Packer MD
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Psychology
Languages : en
Pages : 450

Book Description
"Being crazy" is generally a negative characterization today, yet many celebrated artists, leaders, and successful individuals have achieved greatness despite suffering from mental illness. This book explores the many different representations of mental illness that exist—and sometimes persist—in both traditional and new media across eras. Mental health professionals and advocates typically point a finger at pop culture for sensationalizing and stigmatizing mental illness, perpetuating stereotypes, and capitalizing on the increased anxiety that invariably follows mass shootings at schools, military bases, or workplaces; on public transportation; or at large public gatherings. While drugs or street gangs were once most often blamed for public violence, the upswing of psychotic perpetrators casts a harsher light on mental illness and commands media's attention. What aspects of popular culture could play a role in mental health across the nation? How accurate and influential are the various media representations of mental illness? Or are there unsung positive portrayals of mental illness? This standout work on the intersections of pop culture and mental illness brings informed perspectives and necessary context to the myriad topics within these important, timely, and controversial issues. Divided into five sections, the book covers movies; television; popular literature, encompassing novels, poetry, and memoirs; the visual arts, such as fine art, video games, comics, and graphic novels; and popular music, addressing lyrics and musicians' lives. Some of the essays reference multiple media, such as a filmic adaptation of a memoir or a video game adaptation of a story or characters that were originally in comics. With roughly 20 percent of U.S. citizens taking psychotropic prescriptions or carrying a psychiatric diagnosis, this timely topic is relevant to far more individuals than many people would admit.

Geek Elders Speak: In Our Own Voices

Geek Elders Speak: In Our Own Voices PDF Author: Maggie Nowakowska
Publisher: Forest Path Books
ISBN: 1951293193
Category : Social Science
Languages : en
Pages : 290

Book Description
An anthology of essays and interviews exploring the undeniable history of women creators in Science Fiction/Fantasy & Media fandom during the latter half of the 20th century. These women were writers. Artists. Costumers. Editors. Gamers. Scientists. Housewives. Despite the odds, they claimed their own voices and creative power, through the years and in their own terms. Each woman’s experience is personal and evocative, told in their own voices and each with their own story.

Masters of Doom

Masters of Doom PDF Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394

Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Geek Love

Geek Love PDF Author: Katherine Dunn
Publisher: Vintage
ISBN: 0307794482
Category : Fiction
Languages : en
Pages : 366

Book Description
National Book Award Finalist • Here is the unforgettable story of the Binewskis, a circus-geek family whose matriarch and patriarch have bred their own exhibit of human oddities—with the help of amphetamines, arsenic, and radioisotopes. One of The Atlantic’s Great American Novels of the Past 100 Years Their offspring include Arturo the Aquaboy, who has flippers for limbs and a megalomaniac ambition worthy of Genghis Khan . . . Iphy and Elly, the lissome Siamese twins . . . albino hunchback Oly, and the outwardly normal Chick, whose mysterious gifts make him the family’s most precious—and dangerous—asset. As the Binewskis take their act across the backwaters of the U.S., inspiring fanatical devotion and murderous revulsion; as its members conduct their own Machiavellian version of sibling rivalry, Geek Love throws its sulfurous light on our notions of the freakish and the normal, the beautiful and the ugly, the holy and the obscene. Family values will never be the same.
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