Sound Play

Sound Play PDF Author: William Cheng
Publisher: Oxford University Press
ISBN: 0199970009
Category : Music
Languages : en
Pages : 261

Book Description
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico

Sound Play

Sound Play PDF Author: William Cheng
Publisher: Oxford University Press, USA
ISBN: 0199969973
Category : Art
Languages : en
Pages : 261

Book Description
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there - in the safe, sound spaces of games - can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

Creative Sound Play for Young Learners

Creative Sound Play for Young Learners PDF Author: Hayes Greenfield
Publisher: CRC Press
ISBN: 104002498X
Category : Education
Languages : en
Pages : 138

Book Description
This fun and engaging guide invites you to use sound-making as a collaborative, play-based practice in your early childhood classroom—first to transform tricky transition times and ultimately to support your children’s executive functioning development and social-emotional learning. The book offers techniques and ideas for every teacher to reach every child in their classroom including verbal, nonverbal, and special needs children. Easy to integrate into all standard early years curricula, it focuses on three basic elements of sound: pitch, volume, and duration. The book features an "overview of the school year" calendar and an implementation guide, in addition to a variety of suggested sound-making activities that start out simply and, through the course of the book, expand to engage children’s creativity in more dynamic ways. Creative Sound Play for Young Learners is key reading for any preschool teacher, leader, or parent.

Playing with Sound

Playing with Sound PDF Author: Karen Collins
Publisher: MIT Press
ISBN: 0262312301
Category : Games & Activities
Languages : en
Pages : 199

Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Allusive Soundplay in the Hebrew Bible

Allusive Soundplay in the Hebrew Bible PDF Author: Jonathan G. Kline
Publisher: SBL Press
ISBN: 0884141705
Category : Religion
Languages : en
Pages : 171

Book Description
The first study to focus exclusively on the use in the Hebrew Bible of soundplay to allude to and interpret earlier literary traditions This book focuses on the way the biblical writers used allusive soundplay to construct theological discourse, that is, in service of their efforts to describe the nature of God and God's relationship to humanity. By showing that a variety of biblical books contain examples of allusive soundplay employed for this purpose, Kline demonstrates that this literary device played an important role in the growth of the biblical text as a whole and in the development of ancient Israelite and early Jewish theological traditions. Features: Demonstrates that allusive soundplay was a productive compositional technique in ancient Israel Identifies examples of innerbiblical allusion that have not been identified before A robust methodology for identifying soundplay in innerbiblical allusions

Julianne Hough

Julianne Hough PDF Author: Arnim Franke
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1433943271
Category : Juvenile Nonfiction
Languages : en
Pages : 34

Book Description
Julianne Hough first became famous on the hit TV show Dancing with the Stars. An award-winning dancer, she won the competition twice. Despite her great success in the world of dance, Julianne’s dream was to become a country music singer. This book tells the story of how this young star pursued her dream right to the top of the music charts.

Teach Me to Talk

Teach Me to Talk PDF Author:
Publisher:
ISBN: 9780988600720
Category : Education
Languages : en
Pages :

Book Description

Chuggington Little Music Note Sound

Chuggington Little Music Note Sound PDF Author: Publications International Ltd. Staff
Publisher:
ISBN: 9781450811415
Category :
Languages : en
Pages : 0

Book Description
Engaging sound storybook encourages participation by the littlest readers! This 8-button sound book features favorite characters in stories with fun sounds, foiled covers, and 3 AG-13 button cell batteries which are included.

Red Hat Enterprise Linux 4 For Dummies

Red Hat Enterprise Linux 4 For Dummies PDF Author: Terry Collings
Publisher: John Wiley & Sons
ISBN: 076459625X
Category : Computers
Languages : en
Pages : 411

Book Description
Provides just what administrators need to configure, manage, maintain, and upgrade a Red Hat Enterprise Linux (RHEL) system Red Hat is the most popular Linux distribution, with 70 percent of the U.S. market; RHEL subscriptions climbed to 87,000 during the quarter ending February 2004-up 85 percent Covers all four RHEL versions-Desktop, Workstation, Enterprise Server, and Application Server Delivers the lowdown on the X Window System, printer configuration, Samba, Internet server set up, administration of users and groups, backups and file restoration, and security
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