Author: Jeff Bercovici
Publisher: HarperCollins
ISBN: 0544935322
Category : Sports & Recreation
Languages : en
Pages : 315
Book Description
A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of “peak age.” Season after season, today’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.
Why We Play
Author: Roberte Hamayon
Publisher: Hau
ISBN: 9780986132568
Category : Electronic books
Languages : en
Pages : 343
Book Description
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Publisher: Hau
ISBN: 9780986132568
Category : Electronic books
Languages : en
Pages : 343
Book Description
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
The Irish Play on the New York Stage, 1874-1966
Author: John P. Harrington
Publisher: University Press of Kentucky
ISBN: 0813149576
Category : History
Languages : en
Pages : 209
Book Description
Over the years American—especially New York—audiences have evolved a consistent set of expectations for the "Irish play." Traditionally the term implied a specific subject matter, invariably rural and Catholic, and embodied a reductive notion of Irish drama and society. This view continues to influence the types of Irish drama produced in the United States today. By examining seven different opening nights in New York theaters over the course of the last century, John Harrington considers the reception of Irish drama on the American stage and explores the complex interplay between drama and audience expectations. All of these productions provoked some form of public disagreement when they were first staged in New York, ranging from the confrontation between Shaw and the Society for the Suppression of Vice to the intellectual outcry provoked by billing Waiting for Godot as "the laugh sensation of two continents." The inaugural volume in the series Irish Literature, History, and Culture, The Irish Play on the New York Stage explores the New York premieres of The Shaughraun (1874), Mrs. Warren's Profession (1905), The Playboy of the Western World (1911), Exiles (1925), Within the Gates (1934), Waiting for Godot (1956), and Philadelphia, Here I Come! (1966).
Publisher: University Press of Kentucky
ISBN: 0813149576
Category : History
Languages : en
Pages : 209
Book Description
Over the years American—especially New York—audiences have evolved a consistent set of expectations for the "Irish play." Traditionally the term implied a specific subject matter, invariably rural and Catholic, and embodied a reductive notion of Irish drama and society. This view continues to influence the types of Irish drama produced in the United States today. By examining seven different opening nights in New York theaters over the course of the last century, John Harrington considers the reception of Irish drama on the American stage and explores the complex interplay between drama and audience expectations. All of these productions provoked some form of public disagreement when they were first staged in New York, ranging from the confrontation between Shaw and the Society for the Suppression of Vice to the intellectual outcry provoked by billing Waiting for Godot as "the laugh sensation of two continents." The inaugural volume in the series Irish Literature, History, and Culture, The Irish Play on the New York Stage explores the New York premieres of The Shaughraun (1874), Mrs. Warren's Profession (1905), The Playboy of the Western World (1911), Exiles (1925), Within the Gates (1934), Waiting for Godot (1956), and Philadelphia, Here I Come! (1966).
At Play in the Garden of Stitch
Author: Paula Kovarik
Publisher:
ISBN: 9780578920047
Category :
Languages : en
Pages :
Book Description
At Play in the Garden of Stitch provides ways to think about how thread and fabric can bring depth to composition, texture to emotions and line to ideas. Kovarik has won numerous awards for her densely machine-stitched art in which the quilting line is used to draw intricate patterns and pictures. Simple exercises encourage the reader to approach each day with a curious mind willing to make a mess of expectations, embrace the wonky by letting the thread lead, and think in thread while making careful observations of the world. Heavily illustrated with examples and finished art the book provides quilters and artists with new ways to approach this medium.
Publisher:
ISBN: 9780578920047
Category :
Languages : en
Pages :
Book Description
At Play in the Garden of Stitch provides ways to think about how thread and fabric can bring depth to composition, texture to emotions and line to ideas. Kovarik has won numerous awards for her densely machine-stitched art in which the quilting line is used to draw intricate patterns and pictures. Simple exercises encourage the reader to approach each day with a curious mind willing to make a mess of expectations, embrace the wonky by letting the thread lead, and think in thread while making careful observations of the world. Heavily illustrated with examples and finished art the book provides quilters and artists with new ways to approach this medium.
A Play of Bodies
Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262345447
Category : Games & Activities
Languages : en
Pages : 249
Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.
Publisher: MIT Press
ISBN: 0262345447
Category : Games & Activities
Languages : en
Pages : 249
Book Description
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.
The Book of Will
Author: Lauren Gunderson
Publisher: Dramatists Play Service, Inc.
ISBN: 0822237725
Category : Drama
Languages : en
Pages : 95
Book Description
Without William Shakespeare, we wouldn’t have literary masterpieces like Romeo and Juliet. But without Henry Condell and John Heminges, we would have lost half of Shakespeare’s plays forever! After the death of their friend and mentor, the two actors are determined to compile the First Folio and preserve the words that shaped their lives. They’ll just have to borrow, beg, and band together to get it done. Amidst the noise and color of Elizabethan London, THE BOOK OF WILL finds an unforgettable true story of love, loss, and laughter, and sheds new light on a man you may think you know.
Publisher: Dramatists Play Service, Inc.
ISBN: 0822237725
Category : Drama
Languages : en
Pages : 95
Book Description
Without William Shakespeare, we wouldn’t have literary masterpieces like Romeo and Juliet. But without Henry Condell and John Heminges, we would have lost half of Shakespeare’s plays forever! After the death of their friend and mentor, the two actors are determined to compile the First Folio and preserve the words that shaped their lives. They’ll just have to borrow, beg, and band together to get it done. Amidst the noise and color of Elizabethan London, THE BOOK OF WILL finds an unforgettable true story of love, loss, and laughter, and sheds new light on a man you may think you know.
Ambient Play
Author: Larissa Hjorth
Publisher: MIT Press
ISBN: 026236042X
Category : Games & Activities
Languages : en
Pages : 200
Book Description
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
Publisher: MIT Press
ISBN: 026236042X
Category : Games & Activities
Languages : en
Pages : 200
Book Description
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
You Can't Play With Us!
Author: Rhys Clarkson
Publisher:
ISBN: 9781527292789
Category :
Languages : en
Pages : 36
Book Description
"Bam and Jam are big dogs with even bigger hearts. All they want in life is to make friends and be happy, but life isn't always easy... Join Bam and Jam on their adventures as they face the many daily struggles of being a little bit different." There are a great many activities and social settings or requirements that are inaccessible to some, either through their own fears or factors out of their control. Now though, we're living in a moment where kindness, empathy and inclusion are being talked about more than ever before; but it's important that these conversations lead to change. Even if that's just within our own home or school environments at first. While on the surface "The Adventures of Bam and Jam" may only appear to deliver a simple lesson, there's a message in each story that runs deeper and is widely transferrable to many aspects of our lives. I try to shed light on situations great and small that we will all be faced with - or have faced previously - as seen in "You Can't Play With Us!" Something as seemingly straightforward as making friends is often quite the opposite, emphasising the importance of understanding inclusion from an early age. Books can be an excellent tool for teaching and building a basic understanding of larger issues. However more than that, children - and parents - often find comfort within their pages. I hope these stories (most based on genuine experience) will serve as both entertaining and educational. Not just for children but dog owners too!
Publisher:
ISBN: 9781527292789
Category :
Languages : en
Pages : 36
Book Description
"Bam and Jam are big dogs with even bigger hearts. All they want in life is to make friends and be happy, but life isn't always easy... Join Bam and Jam on their adventures as they face the many daily struggles of being a little bit different." There are a great many activities and social settings or requirements that are inaccessible to some, either through their own fears or factors out of their control. Now though, we're living in a moment where kindness, empathy and inclusion are being talked about more than ever before; but it's important that these conversations lead to change. Even if that's just within our own home or school environments at first. While on the surface "The Adventures of Bam and Jam" may only appear to deliver a simple lesson, there's a message in each story that runs deeper and is widely transferrable to many aspects of our lives. I try to shed light on situations great and small that we will all be faced with - or have faced previously - as seen in "You Can't Play With Us!" Something as seemingly straightforward as making friends is often quite the opposite, emphasising the importance of understanding inclusion from an early age. Books can be an excellent tool for teaching and building a basic understanding of larger issues. However more than that, children - and parents - often find comfort within their pages. I hope these stories (most based on genuine experience) will serve as both entertaining and educational. Not just for children but dog owners too!
I'd Like to Play Alone, Please
Author: Tom Segura
Publisher: Hachette UK
ISBN: 1538704625
Category : Biography & Autobiography
Languages : en
Pages : 205
Book Description
A #2 NEW YORK TIMES BESTSELLER From a massively successful stand-up comedian and co-host of chart-topping podcasts “2 Bears 1 Cave” and “Your Mom’s House,” hilarious real-life stories of parenting, celebrity encounters, youthful mistakes, misanthropy, and so much more. Tom Segura is known for his twisted takes and irreverent comedic voice. But after a few years of crazy tours and churning out podcasts weekly, all while parenting two young children, he desperately needs a second to himself. It’s not that he hates his friends and family — he’s not a monster — he’s just beat, which is why his son’s (ruthless) first full sentence, “I’d like to play alone, please,” has since become his mantra. In this collection of stories, Tom combines his signature curmudgeonly humor with a revealing look at some of the ridiculous situations that shaped him and the ludicrous characters who always seem to seek him out. The stories feature hilarious anecdotes about Tom's time on the road, including some surreal encounters with celebrities at airports; his unfiltered South American family; the trials and tribulations of parenting young children with bizarrely morbid interests; and, perhaps most memorably, experiences with his dad who, like any good Baby Boomer father, loves to talk about his bowel movements and share graphic Vietnam stories at inappropriate moments. All of this is enough to make anyone want some peace and quiet. I’D LIKE TO PLAY ALONE, PLEASE will have readers laughing out loud and nodding in agreement with Segura's message: in a world where everyone is increasingly insane, sometimes you just need to be alone.
Publisher: Hachette UK
ISBN: 1538704625
Category : Biography & Autobiography
Languages : en
Pages : 205
Book Description
A #2 NEW YORK TIMES BESTSELLER From a massively successful stand-up comedian and co-host of chart-topping podcasts “2 Bears 1 Cave” and “Your Mom’s House,” hilarious real-life stories of parenting, celebrity encounters, youthful mistakes, misanthropy, and so much more. Tom Segura is known for his twisted takes and irreverent comedic voice. But after a few years of crazy tours and churning out podcasts weekly, all while parenting two young children, he desperately needs a second to himself. It’s not that he hates his friends and family — he’s not a monster — he’s just beat, which is why his son’s (ruthless) first full sentence, “I’d like to play alone, please,” has since become his mantra. In this collection of stories, Tom combines his signature curmudgeonly humor with a revealing look at some of the ridiculous situations that shaped him and the ludicrous characters who always seem to seek him out. The stories feature hilarious anecdotes about Tom's time on the road, including some surreal encounters with celebrities at airports; his unfiltered South American family; the trials and tribulations of parenting young children with bizarrely morbid interests; and, perhaps most memorably, experiences with his dad who, like any good Baby Boomer father, loves to talk about his bowel movements and share graphic Vietnam stories at inappropriate moments. All of this is enough to make anyone want some peace and quiet. I’D LIKE TO PLAY ALONE, PLEASE will have readers laughing out loud and nodding in agreement with Segura's message: in a world where everyone is increasingly insane, sometimes you just need to be alone.
Play by Play:
Author: Verne Lundquist
Publisher: HarperCollins
ISBN: 0062684469
Category : Humor
Languages : en
Pages : 376
Book Description
The SEC. The Masters. The Olympics. March Madness. The Dallas Cowboys. Yes sir, Uncle Verne has seen it all. Over the last fifty years, few voices have epitomized the sound of sports television quite like that of Verne Lundquist’s. A fixture on air since the 1960s—first broadcasting University of Texas baseball and Dallas Cowboys football games on radio before eventually joining the legendary CBS Sports team—Verne has covered just about every sport there is, and in the process he’s made some of the most enduring calls in the history of golf, football, figure skating—and everything in between. In Play by Play, Verne goes inside those calls and his remarkable career, telling the behind-the-scenes story of how he ended up with the best seats in the house, giving voice to history time and time again. From Christian Laettner’s buzzer-beater in the 1992 NCAA tournament, to the saga of Nancy Kerrigan and Tonya Harding at the 1994 Olympics, to the shocking finish of the Iron Bowl in 2013, to Jack Nicklaus’s and Tiger Woods’s unforgettable victories at the Masters, Verne’s five decades as a sportscaster routinely put him in the midst of greatness. With his trademark humility and his goal to make the athlete the legend, instead of the call itself, Verne details his view of the plays that have captured our collective imagination for two generations, featuring an incredible cast of characters that includes names like Terry Bradshaw, Pat Summerall, John Madden, Scott Hamilton, and Tom Landry. What emerges is an invigorating portrait of the games that matter most, in life and on the field. A moving recollection of the moments that make sports worth watching, Play by Play reminds us all that sports are about more than games played—they’re about the history that we share together and the voices that we remember long after the final whistle has blown.
Publisher: HarperCollins
ISBN: 0062684469
Category : Humor
Languages : en
Pages : 376
Book Description
The SEC. The Masters. The Olympics. March Madness. The Dallas Cowboys. Yes sir, Uncle Verne has seen it all. Over the last fifty years, few voices have epitomized the sound of sports television quite like that of Verne Lundquist’s. A fixture on air since the 1960s—first broadcasting University of Texas baseball and Dallas Cowboys football games on radio before eventually joining the legendary CBS Sports team—Verne has covered just about every sport there is, and in the process he’s made some of the most enduring calls in the history of golf, football, figure skating—and everything in between. In Play by Play, Verne goes inside those calls and his remarkable career, telling the behind-the-scenes story of how he ended up with the best seats in the house, giving voice to history time and time again. From Christian Laettner’s buzzer-beater in the 1992 NCAA tournament, to the saga of Nancy Kerrigan and Tonya Harding at the 1994 Olympics, to the shocking finish of the Iron Bowl in 2013, to Jack Nicklaus’s and Tiger Woods’s unforgettable victories at the Masters, Verne’s five decades as a sportscaster routinely put him in the midst of greatness. With his trademark humility and his goal to make the athlete the legend, instead of the call itself, Verne details his view of the plays that have captured our collective imagination for two generations, featuring an incredible cast of characters that includes names like Terry Bradshaw, Pat Summerall, John Madden, Scott Hamilton, and Tom Landry. What emerges is an invigorating portrait of the games that matter most, in life and on the field. A moving recollection of the moments that make sports worth watching, Play by Play reminds us all that sports are about more than games played—they’re about the history that we share together and the voices that we remember long after the final whistle has blown.