Author: Yoshihiro Togashi
Publisher: VIZ Media LLC
ISBN: 9781421510736
Category : Comics & Graphic Novels
Languages : en
Pages : 212
Book Description
Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. In an unexpected turn of events, Gon, Killua, and their sometime enemy Hisoka pull off a stunning victory in a heated game of deadly dodge ball, working together to defeat Razor and his 14 Devils. Meanwhile, a group of rival Hunters zap out for a meeting with the billionaire benefactor who has hired numerous hunters, including Gon, to solve the Greed Island game. There they make a shocking discovery that may very well make all of their struggles meaningless!
Black Cat, Vol. 17
Author: Kentaro Yabuki
Publisher: VIZ Media LLC
ISBN: 9781421516080
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
Crossing paths with bounty hunter Train is seriously bad luck for criminals! Train Heartnet, also known as "Black Cat," was an infamous assassin for a secret organization called Chronos...until he abandoned that cold-blooded existence to live on his own terms as an easygoing bounty hunter. But is Train's past as far behind him as he thinks? The final stage of the battle begins! Now that Train and the Sweepers have reached Creed’s hideout, there is no turning back. But for Train, it’s not about avenging Saya’s death anymore. He is risking his life to capture Creed as a member of the Sweeper Alliance.
Publisher: VIZ Media LLC
ISBN: 9781421516080
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
Crossing paths with bounty hunter Train is seriously bad luck for criminals! Train Heartnet, also known as "Black Cat," was an infamous assassin for a secret organization called Chronos...until he abandoned that cold-blooded existence to live on his own terms as an easygoing bounty hunter. But is Train's past as far behind him as he thinks? The final stage of the battle begins! Now that Train and the Sweepers have reached Creed’s hideout, there is no turning back. But for Train, it’s not about avenging Saya’s death anymore. He is risking his life to capture Creed as a member of the Sweeper Alliance.
Shaman King, Vol. 17
Author: Hiroyuki Takei
Publisher: VIZ Media LLC
ISBN: 9781421516592
Category : Comics & Graphic Novels
Languages : en
Pages : 204
Book Description
• A 32-volume series—over 22 million graphic novels sold in Japan! • 330k units of Shaman King manga have sold through in the U.S. to date. • Available on home video from 4Kids Entertainment • Trading card games, toys, and video game support • Was serialized in SHONEN JUMP magazine • Released every two months Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize… Hao possesses so much mana that it virtually guarantees his victory in the Shaman Fight. So how in the world can Yoh and his friends beat him?! Mikihisa offers to teach Ren the Ultra-Senji Ryakketsu, but is Ren too stubborn to accept his help? If Hao's power doesn't destroy our heroes, perhaps pride will…
Publisher: VIZ Media LLC
ISBN: 9781421516592
Category : Comics & Graphic Novels
Languages : en
Pages : 204
Book Description
• A 32-volume series—over 22 million graphic novels sold in Japan! • 330k units of Shaman King manga have sold through in the U.S. to date. • Available on home video from 4Kids Entertainment • Trading card games, toys, and video game support • Was serialized in SHONEN JUMP magazine • Released every two months Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize… Hao possesses so much mana that it virtually guarantees his victory in the Shaman Fight. So how in the world can Yoh and his friends beat him?! Mikihisa offers to teach Ren the Ultra-Senji Ryakketsu, but is Ren too stubborn to accept his help? If Hao's power doesn't destroy our heroes, perhaps pride will…
Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1113
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Crossing Cultural Boundaries in East Asia and Beyond
Author: Reiko Maekawa
Publisher: BRILL
ISBN: 9004435506
Category : Business & Economics
Languages : en
Pages : 222
Book Description
The studies in this volume reveal the personal complexities and ambiguities of crossing borders and boundaries, with a focus on modern East Asia. The authors transcend geography-bound border and migration studies by moving beyond the barriers of national borders.
Publisher: BRILL
ISBN: 9004435506
Category : Business & Economics
Languages : en
Pages : 222
Book Description
The studies in this volume reveal the personal complexities and ambiguities of crossing borders and boundaries, with a focus on modern East Asia. The authors transcend geography-bound border and migration studies by moving beyond the barriers of national borders.