The GAME of LIFE for WOMEN {and HOW to PLAY IT!}

The GAME of LIFE for WOMEN {and HOW to PLAY IT!} PDF Author: Florence Scovel Shinn
Publisher: Devorss Publications
ISBN: 9780875167824
Category : Social Science
Languages : en
Pages : 0

Book Description
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.

The Game of Life (and How to Play It) by Florence Scovel Shinn

The Game of Life (and How to Play It) by Florence Scovel Shinn PDF Author: Richard Lode
Publisher: Createspace Independent Publishing Platform
ISBN: 9781544260334
Category :
Languages : en
Pages : 132

Book Description
Most people consider life a battle, but it is not a battle, it is a game. It is a game, however, which cannot be played successfully without the knowledge of spiritual law, and the Old and the New Testaments give the rules of the game with wonderful clearness. Jesus the Christ taught that it was a great game of Giving and Receiving. If we give hate, we will receive hate; if we give love, we will receive love; if we give criticism, we will receive criticism; if we lie we will be lied to; if we cheat we will be cheated. We are taught also, that the imaging faculty plays a leading part in the game of life. Keep thy heart (or imagination) with all diligence, for out of it are the issues of life." (Prov. 4:23.)

The Game of Life and How to Play It

The Game of Life and How to Play It PDF Author: Florence Scovel Shinn
Publisher: National Geographic Books
ISBN: 1585427454
Category : Body, Mind & Spirit
Languages : en
Pages : 0

Book Description
A self-help classic since 1925, The Game of Life and How to Play It uses real-life stories and practical wisdom to guide readers to prosperity through a positive attitude. The Game of Life and How to Play It is now reset and grouped together with three other short books by Florence Scovel Shinn for an all-in-one, definitive volume. Affordably priced, beautifully packaged, and all-inclusive, this is the Shinn collection that readers will treasure.

Life Is A Game, Play It!

Life Is A Game, Play It! PDF Author: Joy Thomas
Publisher: Sri Sathya Sai Sadhana Trust, Publications Division
ISBN: 9350691841
Category : Religion
Languages : en
Pages : 360

Book Description
"The world is teaching man innumerable lessons all the time. Each one should try to discover for himself the secret of his life and the Universal Consciousness that is inherent in him. The first requisite for each one is to make himself his own guru," said Bhagawan in a discourse at Sri Sathya Sai University (then, Sri Sathya Sai Institute of Higher Learning) on July 3rd, 1986. This book is the story of the efforts made by the author in obedience to that instruction and of some of the ways she has been assisted in her inner search by Baba's simple, but very effective teaching methods. This book does not attempt to tell anyone else how to live his life. It does not include any experiences, except those of which the author has first-hand knowledge. No attempt is made to describe or explain Sathya Sai Baba, but the author illustrates by incidents in her personal story what knowing Him has meant to her. This book is the first volume in the quartet, the other volumes being, "Life Is A Challenge, Meet It!", "Life Is A Dream, Realize It!", "Life is Love, Enjoy It!".

The Complete Works

The Complete Works PDF Author: Florence Scovel Shinn
Publisher: e-artnow
ISBN:
Category : Self-Help
Languages : en
Pages : 249

Book Description
Musaicum Books presents to you a meticulously edited Florence Scovel Shinn collection. This ebook has been designed and formatted to the highest digital standards and adjusted for readability on all devices. Content: The Game of Life and How to Play It Your Word is Your Wand The Secret Door to Success The Power of the Spoken Word

Your Word is Your Wand

Your Word is Your Wand PDF Author: Florence Scovel Shinn
Publisher: BEYOND BOOKS HUB
ISBN:
Category :
Languages : en
Pages : 3

Book Description
Your Word is Your Wand by Florence Scovel Shinn is a classic work that delves into the transformative power of words and affirmations. Originally published in the early 20th century, this book explores the idea that the words we speak and think have a profound impact on our experiences and outcomes in life.

The Game of Life Workbook

The Game of Life Workbook PDF Author: Kate Large
Publisher: DeVorss & Company
ISBN: 0875168892
Category : Body, Mind & Spirit
Languages : en
Pages : 227

Book Description
Your Prosperity Manual In her classic book, THE GAME OF LIFE AND HOW TO PLAY IT, Florence Scovel Shinn established herself as the leading prosperity writer of her time whose down-to-earth, practical, and helpful suggestions appealed to millions of readers and seekers from all walks of life. Although her original work was composed in a different era, her lessons, stories, and insight continue to engage readers despite the dated language and examples. At the core of her teachings is a timeless message for those who yearn to connect on a deeper level with these soul stirring concepts. Never before has there been a step-by-step map to the prosperous life that s just waiting to be discovered. Shinn s beloved writings have now been updated with contemporary references that empower the human spirit and allow everyone to easily relate to the essence of her genuine words and thoughts. This NEW interactive workbook includes the original text from THE GAME OF LIFE PLUS: WORKBOOK SESSIONS that explain the terms and define the concepts as they relate to the world of today. "INSIDE ASSIGNMENTS" with exercises. SQUARE OF LIFE charts to help you identify the motivating forces that steer your life. PERSONAL JOURNAL pages to record your thoughts and track your progress.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

The Path of Greatness

The Path of Greatness PDF Author: Florence Scovel Shinn
Publisher: St. Martin's Essentials
ISBN: 9781250784308
Category : Body, Mind & Spirit
Languages : en
Pages : 256

Book Description
The definitive collection of Florence Scovel Shinn's New Thought classics The Path of Greatness: The Game of Life and How to Play It and Other Essential Works is an inspiring collection of Florence Scovel Shinn’s work and thought. Shinn was a key contributor to the New Thought movement in America and one the most influential spiritual teachers of her time. In the decades since her death, her works have continued to remain popular, impacting new generations of readers. The Path of Greatness is composed of unedited, original editions of Shinn’s work and includes The Game of Life and How to Play It (1925), Your Word is Your Wand (1928), The Secret Door to Success (1940), and The Power of the Spoken Word (1945). The Path of Greatness is part of The Library of Spiritual Wisdom, a beautifully designed series of curated classics written by some of the greatest spiritual teachers of all time. With books covering topics ranging from prosperity and motivation to the occult and metaphysical thought, The Library of Spiritual Wisdom is the definitive collection of texts from some of the most revolutionary thought leaders of the last three centuries and belongs on the shelves of home libraries everywhere.

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
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