Sensible Software 1986-1999

Sensible Software 1986-1999 PDF Author: Gary Penn (Computer programmer)
Publisher:
ISBN: 9780957576803
Category : Computer games
Languages : en
Pages : 340

Book Description

Sensible Software 1986-1999

Sensible Software 1986-1999 PDF Author: Gary Penn (Computer programmer)
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 340

Book Description
"Produced together with Sensible Software founder Jon Hare, Sensible Software 1986-1999 is the ultimate retrospective of the British software house behind some of the most groundbreaking and fondly-remembered games ever produced, including Sensible Soccer, Cannon Fodder, Mega lo Mania and Wizball."--Publisher's website.

Fans and Videogames

Fans and Videogames PDF Author: Melanie Swalwell
Publisher: Taylor & Francis
ISBN: 1317191919
Category : Games & Activities
Languages : en
Pages : 253

Book Description
This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

The Bitmap Brothers

The Bitmap Brothers PDF Author: Duncan Harris
Publisher:
ISBN: 9780957576834
Category : Computer adventure games
Languages : en
Pages : 360

Book Description

Code

Code PDF Author: Charles Petzold
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563

Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

Handbook of Industry Studies and Economic Geography

Handbook of Industry Studies and Economic Geography PDF Author: Frank Giarratani
Publisher: Edward Elgar Publishing
ISBN: 1782549005
Category : Business & Economics
Languages : en
Pages : 513

Book Description
This unique Handbook examines the impacts on, and responses to, economic geography explicitly from the perspective of the behaviour, mechanics, systems and experiences of different firms in various types of industries. The industry studies approach all

Britsoft

Britsoft PDF Author: Anthony Caulfield
Publisher:
ISBN: 9780957576827
Category : Computer games
Languages : en
Pages : 424

Book Description

Peopleware

Peopleware PDF Author: Tom DeMarco
Publisher: Pearson Education
ISBN: 0321934113
Category : Business & Economics
Languages : en
Pages : 272

Book Description
Most software project problems are sociological, not technological. Peopleware is a book on managing software projects.

Ant Colony Optimization

Ant Colony Optimization PDF Author: Marco Dorigo
Publisher: MIT Press
ISBN: 9780262042192
Category : Computers
Languages : en
Pages : 324

Book Description
An overview of the rapidly growing field of ant colony optimization that describes theoretical findings, the major algorithms, and current applications. The complex social behaviors of ants have been much studied by science, and computer scientists are now finding that these behavior patterns can provide models for solving difficult combinatorial optimization problems. The attempt to develop algorithms inspired by one aspect of ant behavior, the ability to find what computer scientists would call shortest paths, has become the field of ant colony optimization (ACO), the most successful and widely recognized algorithmic technique based on ant behavior. This book presents an overview of this rapidly growing field, from its theoretical inception to practical applications, including descriptions of many available ACO algorithms and their uses. The book first describes the translation of observed ant behavior into working optimization algorithms. The ant colony metaheuristic is then introduced and viewed in the general context of combinatorial optimization. This is followed by a detailed description and guide to all major ACO algorithms and a report on current theoretical findings. The book surveys ACO applications now in use, including routing, assignment, scheduling, subset, machine learning, and bioinformatics problems. AntNet, an ACO algorithm designed for the network routing problem, is described in detail. The authors conclude by summarizing the progress in the field and outlining future research directions. Each chapter ends with bibliographic material, bullet points setting out important ideas covered in the chapter, and exercises. Ant Colony Optimization will be of interest to academic and industry researchers, graduate students, and practitioners who wish to learn how to implement ACO algorithms.

The Practice of Programming

The Practice of Programming PDF Author: Brian W. Kernighan
Publisher: Addison-Wesley Professional
ISBN: 0133133419
Category : Computers
Languages : en
Pages : 283

Book Description
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.
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