NieR:Automata: Short Story Long

NieR:Automata: Short Story Long PDF Author: Jun Eishima,Yoko Taro
Publisher: VIZ Media LLC
ISBN: 197471070X
Category : Fiction
Languages : en
Pages : 172

Book Description
From Pod 153, to fans of NieR Automata [ref &NieR: Automata: a Short Story Long] Question: What is a novel? Affirmative: It is hypothesized that this book is “interesting.” Hypothesis: “Interest” is an internal incentive that allows humans to practice tolerance. Recommendation: To purchase both existing novel forms. From Pod 153 to 042: Affirmative. We have also concluded executing additional advertisement duties. -- VIZ Media

NieR: Automata World Guide Volume 1

NieR: Automata World Guide Volume 1 PDF Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 150671031X
Category : Art
Languages : en
Pages : 196

Book Description
Step into the boots of a YoRHa combat android and discover the world of NieR: Automata from a firsthand perspective! 192 pages of art, lore, and exploration collected into a fantastic full-color hardcover volume in English for the very first time! Whether locked in open combat, zipping through the air on a flying mech, or bonding with nature through the indigenous fauna, NeiR: Automata captivated players through a genre-bending blend of action and adventure. Now, journey through this unique and ruined world, discovering its each and every intricacy with the NieR: Automata World Guide! Dark Horse Books and Square Enix present a faithful localization of the original Japanese volume of the same name, offered in English for the first time! Explore the world of NieR: Automata through maps, character biographies, short stories, concept art, commentary, and more!

NieR: Automata World Guide Volume 2

NieR: Automata World Guide Volume 2 PDF Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506715753
Category : Games & Activities
Languages : en
Pages : 308

Book Description
Over 300 full-color pages collected into a hardcover volume that explores the secrets and strategies of Square Enix's NieR:Automata! Revisit the characters, combat, and environment that enchanted players with stunning action and profound adventure from video game director Yoko Taro. Discover the intricacies of Submergence City, learn more about the characters and enemies with the Data Library, and master the Androids' arsenal! Also featuring concept art and commentary, this second volume of the NieR:Automata World Guide is a must have item for fans of the game! Dark Horse Books and Square Enix come together again to present this adaptation of the original Japanese volume, officially offered in English for the first time!

The Strange Works of Taro Yoko

The Strange Works of Taro Yoko PDF Author: Nicolas Turcev
Publisher: Third Editions
ISBN: 2377842364
Category : Games & Activities
Languages : en
Pages : 213

Book Description
Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games. Taro Yoko's strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work. Check out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. With a preface by Taro Yoko himself ! EXTRACT Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Since then, he has worn it every time he is in the presence of photo and video cameras. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. Far from comparing himself to the likes of Banksy (a famous street artist and statement maker, who prefers to remain anonymous), Yoko just prefers to let his games speak for themselves. In fact, ask him, and he will answer with no difficulty that he grew up in Nagoya, in the Japanese prefecture of Aichi. Restaurant managers (izakayas, ramens, tempuras, etc.), his parents flitted from one restaurant opening to the next and entrusted their son’s education to his grandmother. WHAT CRITICS THINK "Overall, I enjoyed my time with The Strange Works of Taro Yoko, especially as a fan of the man’s works [...] It’s a great companion piece for long-time fans, and if you’re looking for more unofficial content to read about for the Drakenier universe, you can’t go too wrong." - RPG Site ABOUT THE AUTHOR Nicolas Turcev - Journalist specialized in pop culture, he has contributed to the following magazines: Chronic’Art, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the Level Up collection at Third Éditions.

NieR:Automata - YoRHa Boys

NieR:Automata - YoRHa Boys PDF Author: Jun Eishima
Publisher: National Geographic Books
ISBN: 1646090756
Category : Fiction
Languages : en
Pages : 0

Book Description
An original novel set in the universe of the award-winning, international hit video game NieR:Automata. Based on the stage drama "Project YoRHa," YoRHA Boys recounts events that occurred before the beginning of the post-apocalyptic action role-playing game NieR:Automata. Written by bestselling novelist Jun Eishima, supervised by NieR:Automata Director Yoko Taro, and featuring artwork by acclaimed Final Fantasy illustrator Toshiyuki Itahana, this is the previously untold tale of the formation of YoRHa Experimental M Squadron--the beginning of both "curse" and "punishment," of androids dreaming of the glory of mankind.

The World Without Us

The World Without Us PDF Author: Alan Weisman
Publisher: Macmillan
ISBN: 9780312427900
Category : Nature
Languages : en
Pages : 436

Book Description
A penetrating take on how our planet would respond without the relentless pressure of the human presence

Final Fantasy XV Official Works

Final Fantasy XV Official Works PDF Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506735134
Category : Games & Activities
Languages : en
Pages : 212

Book Description
A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in this richly detailed hardcover! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish.

The Dig

The Dig PDF Author: Alan Dean Foster
Publisher: Aspect
ISBN: 9780446603799
Category : Fiction
Languages : en
Pages : 324

Book Description
When an asteroid out of nowhere threatens to hit Earth, a space shuttle is sent to nudge it into a safe orbit. Venturing to the surface, three crew members become trapped as the asteroid suddenly leaves orbit, transporting them to a strange planet light years away. To find their way home, the intrepid explorers must embark on a dangerous archaeological adventure in this tale of galactic intrigue and suspense.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
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