Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 0240814711
Category : Art
Languages : en
Pages : 290
Book Description
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
3D Art Essentials
Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 113613221X
Category : Computers
Languages : en
Pages : 290
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Publisher: Taylor & Francis
ISBN: 113613221X
Category : Computers
Languages : en
Pages : 290
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
3D Animation Essentials
Author: Andy Beane
Publisher: John Wiley & Sons
ISBN: 1118239059
Category : Computers
Languages : en
Pages : 357
Book Description
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Publisher: John Wiley & Sons
ISBN: 1118239059
Category : Computers
Languages : en
Pages : 357
Book Description
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
The 3D Art Book
Author: Tristan Eaton
Publisher: Prestel Publishing
ISBN: 9783791345499
Category : Art, Modern
Languages : en
Pages : 0
Book Description
This text presents a carefully curated selection of over 100 works by established and up-and-coming contemporary artists, expertly rendered as 3D images that can be viewed with red and blue glasses. Many of the pieces were created specifically for this project.
Publisher: Prestel Publishing
ISBN: 9783791345499
Category : Art, Modern
Languages : en
Pages : 0
Book Description
This text presents a carefully curated selection of over 100 works by established and up-and-coming contemporary artists, expertly rendered as 3D images that can be viewed with red and blue glasses. Many of the pieces were created specifically for this project.
Essential Skills for 3D Modeling, Rendering, and Animation
Author: Nicholas Bernhardt Zeman
Publisher: CRC Press
ISBN: 1482224143
Category : Computers
Languages : en
Pages : 264
Book Description
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines
Publisher: CRC Press
ISBN: 1482224143
Category : Computers
Languages : en
Pages : 264
Book Description
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines
Are the Arts Essential?
Author: Alberta Arthurs
Publisher: NYU Press
ISBN: 1479812625
Category : ART
Languages : en
Pages : 342
Book Description
"Twenty-seven contributors--artists, cultural professionals, scholars, a journalist, grantmakers--were asked this question: 'Are the arts essential?' In response, they offer deep and challenging answers applying the lenses of the arts, and those of the sciences, the humanities, public policy, and philanthropy. Playing so many parts, situated in so many places, these writers illustrate the ubiquity of the arts and culture in the United States. They draw from the performing arts and the visual arts, from poetry and literature, and from culture in our everyday lived experiences. The arts, they remind readers, are everywhere, and--in one way and another--touch everyone"--
Publisher: NYU Press
ISBN: 1479812625
Category : ART
Languages : en
Pages : 342
Book Description
"Twenty-seven contributors--artists, cultural professionals, scholars, a journalist, grantmakers--were asked this question: 'Are the arts essential?' In response, they offer deep and challenging answers applying the lenses of the arts, and those of the sciences, the humanities, public policy, and philanthropy. Playing so many parts, situated in so many places, these writers illustrate the ubiquity of the arts and culture in the United States. They draw from the performing arts and the visual arts, from poetry and literature, and from culture in our everyday lived experiences. The arts, they remind readers, are everywhere, and--in one way and another--touch everyone"--
The Artful Parent
Author: Jean Van't Hul
Publisher: Shambhala Publications
ISBN: 1611807204
Category : Family & Relationships
Languages : en
Pages : 297
Book Description
Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family
Publisher: Shambhala Publications
ISBN: 1611807204
Category : Family & Relationships
Languages : en
Pages : 297
Book Description
Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family
The Art of 3D Drawing
Author: Stefan Pabst
Publisher: Walter Foster Publishing
ISBN: 1633223450
Category : Art
Languages : en
Pages : 131
Book Description
Transform simple pencil sketches into jaw-dropping, photorealistic masterpieces with The Art of 3D Drawing. World-famous 3D artist Stefan Pabst shows you how to take your drawing and painting skills to the next level with techniques for creating lifelike three-dimensional art. Begin with an overview of tools and materials, color theory and color mixing, and drawing and painting techniques. Then follow along with 12 stunning, step-by-step demonstrations that teach fundamental principles of 3D art, such as perspective, shading, rendering textures, and building dimension. Also find tips on adding color with oil paints to add even greater dimension and realism to your artwork and complete your three-dimensional masterpieces. An inspiration gallery at the back offers even more ideas for creating 3D art. Whatever your skill level, you will learn something new as you draw and paint a range of subjects in realistic detail. The projects are: A cube that appears to pop up from the paper A floating sphere A hole that seems to dip below the surface of the paper A group of LEGO® blocks An airplane “flying” over the paper Planet Earth A glass of water A ladybug that looks like it might crawl off the page A shiny classic car The Mayan ruin of Chichen Itza The Leaning Tower of Pisa A child “jumping” off the page With The Art of 3D Drawing, friends and family won’t believe their eyes as they admire your amazing photorealistic artwork.
Publisher: Walter Foster Publishing
ISBN: 1633223450
Category : Art
Languages : en
Pages : 131
Book Description
Transform simple pencil sketches into jaw-dropping, photorealistic masterpieces with The Art of 3D Drawing. World-famous 3D artist Stefan Pabst shows you how to take your drawing and painting skills to the next level with techniques for creating lifelike three-dimensional art. Begin with an overview of tools and materials, color theory and color mixing, and drawing and painting techniques. Then follow along with 12 stunning, step-by-step demonstrations that teach fundamental principles of 3D art, such as perspective, shading, rendering textures, and building dimension. Also find tips on adding color with oil paints to add even greater dimension and realism to your artwork and complete your three-dimensional masterpieces. An inspiration gallery at the back offers even more ideas for creating 3D art. Whatever your skill level, you will learn something new as you draw and paint a range of subjects in realistic detail. The projects are: A cube that appears to pop up from the paper A floating sphere A hole that seems to dip below the surface of the paper A group of LEGO® blocks An airplane “flying” over the paper Planet Earth A glass of water A ladybug that looks like it might crawl off the page A shiny classic car The Mayan ruin of Chichen Itza The Leaning Tower of Pisa A child “jumping” off the page With The Art of 3D Drawing, friends and family won’t believe their eyes as they admire your amazing photorealistic artwork.
Drawing from the Model
Author: Frank Melendez
Publisher: John Wiley & Sons
ISBN: 1119115620
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
Publisher: John Wiley & Sons
ISBN: 1119115620
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.