Author: Rob Whitehead
Publisher: Routledge
ISBN: 1315403129
Category : Architecture
Languages : en
Pages : 844
Book Description
*Winner of the 2021 TAA Textbook Excellence Award* Honorable Mention of the 2021 BTES Book Award Structures by Design: Thinking, Making, Breaking is a new type of structures textbook for architects who prefer to learn using the hands-on, creative problem-solving techniques typically found in a design studio. Instead of presenting structures as abstract concepts defined by formulas and diagrams, this book uses a project-based approach to demonstrate how a range of efficient, effective, and expressive architectural solutions can be generated, tested, and revised. Each section of the book is focused on a particular manner by which structural resistance is provided: Form (Arches and Cables), Sections (Beams, Slabs, and Columns), Vectors (Trusses and Space Frames), Surfaces (Shells and Plates), and Frames (Connections and High-Rises). The design exercises featured in each chapter use the Think, Make, Break method of reiterative design to develop and evaluate different structural options. A variety of structural design tools will be used, including the human body, physical models, historical precedents, static diagrams, traditional formulae, and advanced digital analysis. The book can be incorporated into various course curricula and studio exercises because of the flexibility of the format and range of expertise required for these explorations. More than 500 original illustrations and photos provide example solutions and inspiration for further design exploration.
The Design Thinking Playbook
Author: Michael Lewrick
Publisher: John Wiley & Sons
ISBN: 1119467500
Category : Design
Languages : en
Pages : 943
Book Description
A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.
Publisher: John Wiley & Sons
ISBN: 1119467500
Category : Design
Languages : en
Pages : 943
Book Description
A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.
Making Cities Smarter
Author: Martin Tomitsch
Publisher: Jovis Verlag
ISBN: 9783868594928
Category : Cities and towns
Languages : en
Pages : 0
Book Description
"This book provides a practical perspective on the rapidly growing field of smart cities from a user-experience perspective. More than half of the world's population is now living in cities and predictions suggest that this number will rise to two-thirds by 2050. This means that more people than ever before will share the same urban infrastructure, leading to a plethora of challenges. In order to prepare for this, governments around the world are heavily investing in smart city technologies. At the same time, thought leaders and scholars argue for a movement towards smart citizens and more participatory approaches to city making. In Making cities smarter, Martin Tomitsch focuses on an often-overlooked aspect within the smart city discourse-- the design of the interface between citizens and smart city systems."--Page 4 de la couverture.
Publisher: Jovis Verlag
ISBN: 9783868594928
Category : Cities and towns
Languages : en
Pages : 0
Book Description
"This book provides a practical perspective on the rapidly growing field of smart cities from a user-experience perspective. More than half of the world's population is now living in cities and predictions suggest that this number will rise to two-thirds by 2050. This means that more people than ever before will share the same urban infrastructure, leading to a plethora of challenges. In order to prepare for this, governments around the world are heavily investing in smart city technologies. At the same time, thought leaders and scholars argue for a movement towards smart citizens and more participatory approaches to city making. In Making cities smarter, Martin Tomitsch focuses on an often-overlooked aspect within the smart city discourse-- the design of the interface between citizens and smart city systems."--Page 4 de la couverture.
Graphic Design Play Book
Author: Sophie Cure
Publisher: Laurence King Publishing
ISBN: 9781786273963
Category : Design
Languages : en
Pages : 0
Book Description
'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina
Publisher: Laurence King Publishing
ISBN: 9781786273963
Category : Design
Languages : en
Pages : 0
Book Description
'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina
Solve Problems That Matter
Author: Pecotich
Publisher:
ISBN: 9780645226201
Category :
Languages : en
Pages : 356
Book Description
Solve Problems That Matters is the 90-day program helping you take a human-centred approach to design, build, and launch your social enterprise idea - and build momentum to solve problems that matter.
Publisher:
ISBN: 9780645226201
Category :
Languages : en
Pages : 356
Book Description
Solve Problems That Matters is the 90-day program helping you take a human-centred approach to design, build, and launch your social enterprise idea - and build momentum to solve problems that matter.
Design. Think. Make. Break. Repeat
Author: Martin Tomitsch
Publisher: Bis Publishers
ISBN: 9789063695859
Category : Design
Languages : en
Pages : 0
Book Description
Revised edition: 20 additional methods and a new chapter to introduce humanity-centered design. This handbook documents 80 methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools, and case studies that involve multiple disciplines and perspectives - from product and service design to interaction and user experience design. In this revised edition, the authors look beyond the human-centered design paradigm and include perspectives from humanity centered design. This extended focus introduces readers to design methods for considering the broader ecosystem in which products and services are used, including the use of natural resources, ethical concerns, and the long-term impact of design decisions. Design. Think. Make. Break. Repeat. Addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organization or community. With design thinking becoming an increasingly valued skillset for solving complex problems, there is a growing demand for design-based skills in the workplace. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.
Publisher: Bis Publishers
ISBN: 9789063695859
Category : Design
Languages : en
Pages : 0
Book Description
Revised edition: 20 additional methods and a new chapter to introduce humanity-centered design. This handbook documents 80 methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools, and case studies that involve multiple disciplines and perspectives - from product and service design to interaction and user experience design. In this revised edition, the authors look beyond the human-centered design paradigm and include perspectives from humanity centered design. This extended focus introduces readers to design methods for considering the broader ecosystem in which products and services are used, including the use of natural resources, ethical concerns, and the long-term impact of design decisions. Design. Think. Make. Break. Repeat. Addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organization or community. With design thinking becoming an increasingly valued skillset for solving complex problems, there is a growing demand for design-based skills in the workplace. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.
Design Thinking
Author: Teun den Dekker
Publisher: Routledge
ISBN: 1000358658
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This book is not just for reading. Design Thinking is something you need to actually do. Reading about design thinking will increase your knowledge, but by doing it, you will learn what design thinking can mean for you, in your studies and your work. In this book we encourage you to take action: design thinking by doing. Since the end of the last millennium, design thinking has received an increasing amount of attention from the business community, social organizations, universities and colleges.Organizations are confronted with complex problems and issues that are no longer self-containe, clear or easy to define. The creative solution strategy offered by design thinking appears to be increasingly needed to adequately respond to the questions, wishes and needs of customers and society as a whole. This book unravels the thinking and working process of design thinking and offers practical tools for getting started. The author approaches design thinking in four chapters, from different perspectives: as a way of thinking, a way of working, a project approach and a tool box.Design thinking is a way of thinking answers the questions: How do design thinkers approach problems and challenges? Which six fundamental attitudes do they use and what do you need to know in order to use them? Design thinking is a way of working answers questions such as: What phases and milestones does the design process distinguish? What is the difference between the more structured design process and the ‘messy’ cycle of design thinking? Because you learn design thinking by doing, you will practice this in Design thinking is a project approach.Finally, in the last chapter Design thinking is a tool box, the methods and tools that you use in a design project will be discussed. This international edition of Design Thinking is written for students and workers who want to apply design thinking to tackle challenges, problems or complex (social) issues in a different, practical way within their own professional practice.
Publisher: Routledge
ISBN: 1000358658
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This book is not just for reading. Design Thinking is something you need to actually do. Reading about design thinking will increase your knowledge, but by doing it, you will learn what design thinking can mean for you, in your studies and your work. In this book we encourage you to take action: design thinking by doing. Since the end of the last millennium, design thinking has received an increasing amount of attention from the business community, social organizations, universities and colleges.Organizations are confronted with complex problems and issues that are no longer self-containe, clear or easy to define. The creative solution strategy offered by design thinking appears to be increasingly needed to adequately respond to the questions, wishes and needs of customers and society as a whole. This book unravels the thinking and working process of design thinking and offers practical tools for getting started. The author approaches design thinking in four chapters, from different perspectives: as a way of thinking, a way of working, a project approach and a tool box.Design thinking is a way of thinking answers the questions: How do design thinkers approach problems and challenges? Which six fundamental attitudes do they use and what do you need to know in order to use them? Design thinking is a way of working answers questions such as: What phases and milestones does the design process distinguish? What is the difference between the more structured design process and the ‘messy’ cycle of design thinking? Because you learn design thinking by doing, you will practice this in Design thinking is a project approach.Finally, in the last chapter Design thinking is a tool box, the methods and tools that you use in a design project will be discussed. This international edition of Design Thinking is written for students and workers who want to apply design thinking to tackle challenges, problems or complex (social) issues in a different, practical way within their own professional practice.
Design Thinking Pedagogy
Author: Cara Wrigley
Publisher: Taylor & Francis
ISBN: 1000606635
Category : Education
Languages : en
Pages : 284
Book Description
The problems facing society today are complex, multifaceted, and require crossing multiple disciplinary boundaries. As such, these problems call for interdisciplinary collaboration, including new and different combinations of skills and knowledge. Currently, tertiary education providers are not well-positioned to develop these interdisciplinary capabilities at a rate commensurate with the speed of contemporary change. This book places design thinking as the catalyst to create change in the tertiary education sector and to build interdisciplinary skill sets that are required for the graduate of the future. By presenting a series of case studies and drawing on global experts in the field, this book investigates pedagogical approaches, disciplinary facilitation practice, curriculum integration, and a framework for understanding design thinking pedagogy within tertiary education. Focusing on how educational institutions can produce innovative graduates with the ability to traverse disciplinary constraints, this book will be essential reading for research students, academics, and industry practitioners.
Publisher: Taylor & Francis
ISBN: 1000606635
Category : Education
Languages : en
Pages : 284
Book Description
The problems facing society today are complex, multifaceted, and require crossing multiple disciplinary boundaries. As such, these problems call for interdisciplinary collaboration, including new and different combinations of skills and knowledge. Currently, tertiary education providers are not well-positioned to develop these interdisciplinary capabilities at a rate commensurate with the speed of contemporary change. This book places design thinking as the catalyst to create change in the tertiary education sector and to build interdisciplinary skill sets that are required for the graduate of the future. By presenting a series of case studies and drawing on global experts in the field, this book investigates pedagogical approaches, disciplinary facilitation practice, curriculum integration, and a framework for understanding design thinking pedagogy within tertiary education. Focusing on how educational institutions can produce innovative graduates with the ability to traverse disciplinary constraints, this book will be essential reading for research students, academics, and industry practitioners.
Design. Think. Make. Break. Repeat.
Author: Martin Tomitsch
Publisher: BIS Publishers
ISBN: 9789063694791
Category : Business & Economics
Languages : en
Pages : 160
Book Description
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design. Design. Think. Make. Break. Repeat. addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation. With design thinking becoming an increasingly valued skillset across a wide range of industries, there is an increasing demand for design-based skills in the workplace. More and more organisations are looking at design to improve their businesses and the services and products they offer. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts. Design. Think. Make. Break. Repeat. is designed as a learning resource to scaffold the reader's understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates, tools and case studies. It is a must-have for everyone interested in adopting design thinking.
Publisher: BIS Publishers
ISBN: 9789063694791
Category : Business & Economics
Languages : en
Pages : 160
Book Description
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design. Design. Think. Make. Break. Repeat. addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation. With design thinking becoming an increasingly valued skillset across a wide range of industries, there is an increasing demand for design-based skills in the workplace. More and more organisations are looking at design to improve their businesses and the services and products they offer. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts. Design. Think. Make. Break. Repeat. is designed as a learning resource to scaffold the reader's understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates, tools and case studies. It is a must-have for everyone interested in adopting design thinking.
Shaping Smart for Better Cities
Author: Alessandro Aurigi
Publisher: Academic Press
ISBN: 0128187441
Category : Social Science
Languages : en
Pages : 436
Book Description
Shaping Smart for Better Cities powerfully demonstrates the range of theoretical and practical challenges, opportunities and success factors involved in successfully deploying digital technologies in cities, focusing on the importance of recognizing local context and multi-layered urban relationships in designing successful urban interventions. The first section, 'Rethinking Smart (in) Places' interrogates the smart city from a theoretical vantage point. The second part, 'Shaping Smart Places' examines various case studies critically. Hence the volume offers an intellectual resource that expands on the current literature, but also provides a pedagogical resource to universities as well as a reflective opportunity for practitioners. The cases allow for an examination of the practical implications of smart interventions in space, whilst the theoretical reflections enable expansion of the literature. Students are encouraged to learn from case studies and apply that learning in design. Academics will gain from the learning embedded in the documentation of the case studies in different geographic contexts, while practitioners can apply their learning to the conceptualisation of new forms of technology use. - Demonstrates how to adapt smart urban interventions for hyper-local context in geographic parameters, spatial relationships, and socio-political characteristics - Provides a problem-solving approach based on specific smart place examples, applicable to real-life urban management - Offers insights from numerous case studies of smart cities interventions in real civic spaces
Publisher: Academic Press
ISBN: 0128187441
Category : Social Science
Languages : en
Pages : 436
Book Description
Shaping Smart for Better Cities powerfully demonstrates the range of theoretical and practical challenges, opportunities and success factors involved in successfully deploying digital technologies in cities, focusing on the importance of recognizing local context and multi-layered urban relationships in designing successful urban interventions. The first section, 'Rethinking Smart (in) Places' interrogates the smart city from a theoretical vantage point. The second part, 'Shaping Smart Places' examines various case studies critically. Hence the volume offers an intellectual resource that expands on the current literature, but also provides a pedagogical resource to universities as well as a reflective opportunity for practitioners. The cases allow for an examination of the practical implications of smart interventions in space, whilst the theoretical reflections enable expansion of the literature. Students are encouraged to learn from case studies and apply that learning in design. Academics will gain from the learning embedded in the documentation of the case studies in different geographic contexts, while practitioners can apply their learning to the conceptualisation of new forms of technology use. - Demonstrates how to adapt smart urban interventions for hyper-local context in geographic parameters, spatial relationships, and socio-political characteristics - Provides a problem-solving approach based on specific smart place examples, applicable to real-life urban management - Offers insights from numerous case studies of smart cities interventions in real civic spaces