Sustainable Play

Sustainable Play PDF Author: Sydney Piercey
Publisher: Greenfinch
ISBN: 1529416655
Category : Games & Activities
Languages : en
Pages : 340

Book Description
'I adore Sydney's approach to play... good for our planet, and good for our souls too.' - Daisy Upton, author of Five Minute Mum 'For some serious playtime inspiration follow Sydney Piercey. She does it with zero fuss or show off. She is just brilliant'. - Clover Stroud Parenting blogger and mother-of-three, Sydney Piercey, gained traction online with her environmentally friendly DIY toys made entirely out of cardboard. Filled with 60+ creative, accessible and plastic-free projects and play ideas, Sustainable Play is packed with crafts and games to enjoy with your children on slow, rainy or drawbridge days at home. Sydney provides you with budget-friendly, easy-to-follow ideas to play and create in this handbook, inspired by her family's love of the simple things. From step-by-step projects to create magical toys from your leftover cereal boxes to joy-filled games using everyday objects from around your home, Sustainable Play will equip you with the inspiration you need to entertain your children in a creative, stimulating and sustainable way - being kind to the planet in the process.

Introduction to Play

Introduction to Play PDF Author: Jane Waters-Davies
Publisher: SAGE
ISBN: 1529786541
Category : Education
Languages : en
Pages : 276

Book Description
The go-to textbook for everything you need to know about play! Covering ages 0-8, this book explores what play is, why it matters and where and how play happens. Taking you from start to finish on your course, it helps you: Think critically about play and play provision Understand what good practice looks like See how theory translates into real-world settings Explore the issues, debates, and challenges within play and early learning

The Adventure Gap

The Adventure Gap PDF Author: James Edward Mills
Publisher: Mountaineers Books
ISBN: 1680516817
Category : Sports & Recreation
Languages : en
Pages : 239

Book Description
Features a new “where are they now” section, updating readers on lives of expedition’s original climbers Fully updated and detailed resources based on the "Anti-Racism in the Outdoors" (ARITO) guide Readers’ Guide explores additional context and questions for further consideration Outdoor journalist James Edward Mills’s book, The Adventure Gap, is a groundbreaking volume that is equal parts adventure story, history, and inspiration as it chronicles the first American all-Black summit attempt on Denali in 2013. Mills uses this momentous expedition as a jumping-off point to explore diversity in the outdoors, from Mathew Henson who stood at the North Pole in 1909 to contemporary adventurers such as polar explorer Barbara Hillary and rock climber Kai Lightner. This tenth anniversary edition once again shares the compelling events that unfolded during Expedition Denali’s summit bid. But it also provides fresh context: A new thought-provoking afterword by Mills examines what has evolved in and around the outdoor community since that effort. He highlights progress and inspiring stories, such as Full Circle Everest, an expedition led by Phillip Henderson that put an all-Black team on top of the world’s highest peak. And he points to places where we can and should all strive for higher achievement. The Adventure Gap has become an essential text in outdoor education and inspiration--a story of our times, now more relevant than ever.

Toys and Sustainability

Toys and Sustainability PDF Author: Subramanian Senthilkannan Muthu
Publisher: Springer Nature
ISBN: 981169673X
Category : Science
Languages : en
Pages : 100

Book Description
This book presents five interesting chapters dealing with the sustainability of toys. The concept of sustainability has reached all industrial sectors these days and being practiced in almost all the sectors. One of the main sectors where sustainability has to be embedded to the core is the toy sector. Needless to enumerate the importance of sustainability in this sector especially when it comes to usage of chemicals and so on. There are various elements associated with the sustainability of toys and there is a dearth of published literature on this subject.

Early Childhood Education From an Intercultural and Bilingual Perspective

Early Childhood Education From an Intercultural and Bilingual Perspective PDF Author: Huertas-Abril, Cristina A.
Publisher: IGI Global
ISBN: 1522551689
Category : Education
Languages : en
Pages : 327

Book Description
Around the world, school districts and institutions are exploring ways to provide quality education to their students. With this, there is a deeper need for multiculturalism in classrooms, as many students are from varying cultures and speak different languages. Early Childhood Education From an Intercultural and Bilingual Perspective provides emerging research on the use of play, toys, and games as tools for meaningful multicultural and bilingual education. By highlighting topics such as cross-cultural psychology, classroom management, and second language acquisition, this publication explores the importance of culture in games and play. This book is an important resource for educators, academicians, researchers, and students seeking current research on the role of intercultural education in society and modern approaches to early education.

Playing Software

Playing Software PDF Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262373173
Category : Social Science
Languages : en
Pages : 205

Book Description
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play. As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.

Life Among the Piutes

Life Among the Piutes PDF Author: Sarah Winnemucca Hopkins
Publisher: G.P Putnam's Sons
ISBN:
Category : Indians of North America
Languages : en
Pages : 272

Book Description

The Responsible Economy

The Responsible Economy PDF Author: Bob Massie
Publisher: Patagonia
ISBN: 1938340353
Category : Business & Economics
Languages : en
Pages : 29

Book Description
We at Patagonia, like all business people, know that long-term income has to exceed long-term expense. To do otherwise is to go bankrupt, as Ernest Hemingway described,in the usual two ways: “Gradually, then suddenly.” Today we are using the equivalent resources of one and a half planets, yet we live on only one. All the indicators of earthly health are in decline: of water, air, arable land, fisheries and biodiversity. How do we reverse this decline in the quality of life (and attendant climate change) before it becomes sudden catastrophe? Most conversations addressing that question hone in on technological solutions. Each year we attend sustainability conferences where the talk centers on innovation as the way to lower resource use and waste. But at these conferences, among decent people doing their best, there is always an elephant in the room, concealed behind a curtain few are willing to draw to the side. The elephant is growth-based capitalism, and the assumption that a growth economy equals prosperity and a healthy society. Yet we know we must consume less, and far more slowly – as well as innovate as quickly and ingeniously as we can. What is a responsible economy? One that allows healthy communities, creates meaningful work, and takes from the earth only what it can replenish—one where all the indicators of health start to improve. What would make up this economy? What could a responsible economy look like? That’s the question we’ll explore with ourfriends and customers during the coming seasons.

Locally Played

Locally Played PDF Author: Benjamin Stokes
Publisher: MIT Press
ISBN: 0262043483
Category : Games & Activities
Languages : en
Pages : 287

Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

Early Childhood Development: Concepts, Methodologies, Tools, and Applications

Early Childhood Development: Concepts, Methodologies, Tools, and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1522575081
Category : Psychology
Languages : en
Pages : 1655

Book Description
A focus on the developmental progress of children before the age of eight helps to inform their future successes, including their personality, social behavior, and intellectual capacity. However, it is difficult for experts to pinpoint best learning and parenting practices for young children. Early Childhood Development: Concepts, Methodologies, Tools, and Applications is an innovative reference source for the latest research on the cognitive, socio-emotional, physical, and linguistic development of children in settings such as homes, community-based centers, health facilities, and school. Highlighting a range of topics such as cognitive development, parental involvement, and school readiness, this multi-volume book is designed for educators, healthcare professionals, parents, academicians, and researchers interested in all aspects of early childhood development.
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