A Discipline of Programming

A Discipline of Programming PDF Author: Edsger W. Dijkstra
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 248

Book Description
Executional abstraction; The role of programming languages; States and their characterization; The characterization of semantics; The semantic characterization of a programming language; Two theorems; On the design of properly terminating; Euclid's algorithm revisited; The formal treatment of some small examples; The linear search theorem; The problem of the next permutation.

Predicate Calculus and Program Semantics

Predicate Calculus and Program Semantics PDF Author: Edsger W. Dijkstra
Publisher: Springer Science & Business Media
ISBN: 1461232287
Category : Computers
Languages : en
Pages : 234

Book Description
This booklet presents a reasonably self-contained theory of predicate trans former semantics. Predicate transformers were introduced by one of us (EWD) as a means for defining programming language semantics in a way that would directly support the systematic development of programs from their formal specifications. They met their original goal, but as time went on and program derivation became a more and more formal activity, their informal introduction and the fact that many of their properties had never been proved became more and more unsatisfactory. And so did the original exclusion of unbounded nondeterminacy. In 1982 we started to remedy these shortcomings. This little monograph is a result of that work. A possible -and even likely- criticism is that anyone sufficiently versed in lattice theory can easily derive all of our results himself. That criticism would be correct but somewhat beside the point. The first remark is that the average book on lattice theory is several times fatter (and probably less self contained) than this booklet. The second remark is that the predicate transformer semantics provided only one of the reasons for going through the pains of publication.

Selected Writings on Computing: A personal Perspective

Selected Writings on Computing: A personal Perspective PDF Author: Edsger W. Dijkstra
Publisher: Springer Science & Business Media
ISBN: 146125695X
Category : Computers
Languages : en
Pages : 381

Book Description
Since the summer of 1973, when I became a Burroughs Research Fellow, my life has been very different from what it had been before. The daily routine changed: instead of going to the University each day, where I used to spend most of my time in the company of others, I now went there only one day a week and was most of the time -that is, when not travelling!- alone in my study. In my solitude, mail and the written word in general became more and more important. The circumstance that my employer and I had the Atlantic Ocean between us was a further incentive to keep a fairly complete record of what I was doing. The public part of that output found its place in what became known as "the EWD series", which can be viewed as a form of scientific correspondence, possible since the advent of the copier. (That same copier makes it hard to estimate its actual distribution: I myself made about two dozen copies of my texts, but their recipients were welcome to act as further nodes of the distribution tree. ) The decision to publish a se1ection from the EWD series in book form was at first highly embarrassing, but as the months went by I got used to the idea. As soon as some guiding principles had been adopted -preferably not published elsewhere, as varied and as representative as possible, etc.

Edsger Wybe Dijkstra

Edsger Wybe Dijkstra PDF Author: Krzysztof R. Apt
Publisher: Morgan & Claypool
ISBN: 1450397743
Category : Computers
Languages : en
Pages : 576

Book Description
Edsger Wybe Dijkstra (1930–2002) was one of the most influential researchers in the history of computer science, making fundamental contributions to both the theory and practice of computing. Early in his career, he proposed the single-source shortest path algorithm, now commonly referred to as Dijkstra’s algorithm. He wrote (with Jaap Zonneveld) the first ALGOL 60 compiler, and designed and implemented with his colleagues the influential THE operating system. Dijkstra invented the field of concurrent algorithms, with concepts such as mutual exclusion, deadlock detection, and synchronization. A prolific writer and forceful proponent of the concept of structured programming, he convincingly argued against the use of the Go To statement. In 1972 he was awarded the ACM Turing Award for “fundamental contributions to programming as a high, intellectual challenge; for eloquent insistence and practical demonstration that programs should be composed correctly, not just debugged into correctness; for illuminating perception of problems at the foundations of program design.” Subsequently he invented the concept of self-stabilization relevant to fault-tolerant computing. He also devised an elegant language for nondeterministic programming and its weakest precondition semantics, featured in his influential 1976 book A Discipline of Programming in which he advocated the development of programs in concert with their correctness proofs. In the later stages of his life, he devoted much attention to the development and presentation of mathematical proofs, providing further support to his long-held view that the programming process should be viewed as a mathematical activity. In this unique new book, 31 computer scientists, including five recipients of the Turing Award, present and discuss Dijkstra’s numerous contributions to computing science and assess their impact. Several authors knew Dijkstra as a friend, teacher, lecturer, or colleague. Their biographical essays and tributes provide a fascinating multi-author picture of Dijkstra, from the early days of his career up to the end of his life.

First Course in Algorithms Through Puzzles

First Course in Algorithms Through Puzzles PDF Author: Ryuhei Uehara
Publisher: Springer
ISBN: 981133188X
Category : Computers
Languages : en
Pages : 175

Book Description
This textbook introduces basic algorithms and explains their analytical methods. All algorithms and methods introduced in this book are well known and frequently used in real programs. Intended to be self-contained, the contents start with the basic models, and no prerequisite knowledge is required. This book is appropriate for undergraduate students in computer science, mathematics, and engineering as a textbook, and is also appropriate for self-study by beginners who are interested in the fascinating field of algorithms. More than 40 exercises are distributed throughout the text, and their difficulty levels are indicated. Solutions and comments for all the exercises are provided in the last chapter. These detailed solutions will enable readers to follow the author’s steps to solve problems and to gain a better understanding of the contents. Although details of the proofs and the analyses of algorithms are also provided, the mathematical descriptions in this book are not beyond the range of high school mathematics. Some famous real puzzles are also used to describe the algorithms. These puzzles are quite suitable for explaining the basic techniques of algorithms, which show how to solve these puzzles.

A Primer of ALGOL 60 Programming

A Primer of ALGOL 60 Programming PDF Author: Edsger W. Dijkstra
Publisher:
ISBN:
Category : ALGOL (Computer program language).
Languages : en
Pages : 136

Book Description
Alphabetic index of definitions of concepts and syntactic units

Programming Game AI by Example

Programming Game AI by Example PDF Author: Mat Buckland
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522

Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Object Thinking

Object Thinking PDF Author: David West
Publisher: Pearson Education
ISBN: 0735619654
Category : Computers
Languages : en
Pages : 363

Book Description
Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.
Proudly powered by WordPress | Theme: Rits Blog by Crimson Themes.