Author: Bob Gordon
Publisher: Shire Publications
ISBN: 9780852637753
Category : Antiques & Collectibles
Languages : en
Pages : 32
Book Description
This title gives a fascinating survey of the different kinds of toy steam engines of the stationary type, and especially those produced during the heyday of steam toys between 1900 and 1930. Dealing mainly with the German manufacturers, the pioneers of the mass-produced steam toys, it explains how the engines work, gives advice about operating and maintaining them and contains useful information about identifying and dating vintage models. The manufacturers and retailers who played a leading part in the production and distribution of steam toys are described, and a brief reference is made to manufacturers who are still making toy steam engines. This will be an excellent reference book for steam enthusiasts of all ages.
Model Steam Engines
Author: Bob Gordon
Publisher: Shire Publications
ISBN: 9780852639061
Category : Antiques & Collectibles
Languages : en
Pages : 32
Book Description
Model engineering was popularized by pioneering steam enthusiasts, and rapidly grew into an exciting worldwide hobby for amateur engineers. This book describes how model steam engines work, outlines the development of the machine tools used to build the models, and investigates the seven different categories of model engines, which include models built to support patent applications, and those built purely for pleasure. The author, himself a model steam locomotive driver, also delves into the possible pitfalls and practicalities of scale model engineering. Generously illustrated, this is guaranteed to interest any aspiring engineer, as well as collectors of steam engines.
Publisher: Shire Publications
ISBN: 9780852639061
Category : Antiques & Collectibles
Languages : en
Pages : 32
Book Description
Model engineering was popularized by pioneering steam enthusiasts, and rapidly grew into an exciting worldwide hobby for amateur engineers. This book describes how model steam engines work, outlines the development of the machine tools used to build the models, and investigates the seven different categories of model engines, which include models built to support patent applications, and those built purely for pleasure. The author, himself a model steam locomotive driver, also delves into the possible pitfalls and practicalities of scale model engineering. Generously illustrated, this is guaranteed to interest any aspiring engineer, as well as collectors of steam engines.
Kids' Stuff
Author: Gary Cross
Publisher: Harvard University Press
ISBN: 9780674030077
Category : Education
Languages : en
Pages : 338
Book Description
To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.
Publisher: Harvard University Press
ISBN: 9780674030077
Category : Education
Languages : en
Pages : 338
Book Description
To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 218
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 218
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.