Elegant Objects

Elegant Objects PDF Author: Yegor Bugayenko
Publisher: Createspace Independent Publishing Platform
ISBN: 9781534908307
Category :
Languages : en
Pages : 222

Book Description
TL;DR Compound variable names, validators, private static literals, configurable objects, inheritance, annotations, MVC, dependency injection containers, reflection, ORM and even algorithms are our enemies.

Code Ahead

Code Ahead PDF Author: Yegor Bugayenko
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982063740
Category :
Languages : en
Pages : 236

Book Description
TL;DR It's a semi-autobiographical fiction book about a software architect who is involved in programming, debugging, releasing, testing, organizing, team work, and management issues.

Object Thinking

Object Thinking PDF Author: David West
Publisher: Pearson Education
ISBN: 0735619654
Category : Computers
Languages : en
Pages : 363

Book Description
Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.

The Big Book of Chic

The Big Book of Chic PDF Author: Miles Redd
Publisher: Assouline Publishing
ISBN: 1614280614
Category : Travel
Languages : en
Pages : 5

Book Description
Internationally acclaimed interior design sensation Miles Redd is known for his quirky brand of cozy glamour. His unique aesthetic vision is characterized by playful mélanges of high and low, invigorated with whimsical splashes of color and modern gestures. Drawing on inspirations ranging from Richard Avedon fashion photographs to Rene Gruau illustrations, Redd has crafted interiors for a wide array of venues. His Trademark approach to design has brought to life rooms infused with boldness, fantasy, and sophistication. This lavishly illustrated volume will be an inspiration to anyone interested in spirited, eclectic design.

Inspirational Objects

Inspirational Objects PDF Author: Alison Milner
Publisher: A&C Black
ISBN: 9780713668193
Category : Art objects
Languages : en
Pages : 192

Book Description
240 objects - ranging from manufactured or handmade to natural items - have been beautifully photographed and cleverly arranged to provoke the viewer into a host of different questions- Why do I like it? Where does it come from? What is it for? What is it made from? While this book inspires the reader to respond to the elegant forms of often-overlooked everyday objects, the accompanying text explains the author's own reactions to and interpretations of each object in terms of function, evolution and representation, context and symbolism. The first part of the book consists of photographs and the second of discussion and is a fascinating and intriguing reference for anyone interested in artistic sources of inspiration.

Object Design

Object Design PDF Author: Rebecca Wirfs-Brock
Publisher: Addison-Wesley Professional
ISBN: 9780201379433
Category : Computers
Languages : en
Pages : 420

Book Description
Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.

The Lives of Objects

The Lives of Objects PDF Author: Maia Kotrosits
Publisher: Class 200: New Studies in Religion
ISBN: 022670758X
Category : Church history
Languages : en
Pages : 252

Book Description
"Judaism and Christianity as condensed illustrations of how people across time struggle with the materiality of life and death. Speaking across many fields, including classics, history, anthropology, literary, gender, and queer studies, the book journeys through the ancient Mediterranean world by way of the myriad physical artifacts that punctuate the transnational history of early Christianity. By bringing a psychoanalytically inflected approach to bear upon her materialist studies of religious history, Kotrosits makes a contribution not only to our understanding of Judaism and early Christianity, but also our sense of how different disciplines construe historical knowledge, and how we as people and thinkers understand our own relation to our material and affective past"--

How to Use Objects

How to Use Objects PDF Author: Holger Gast
Publisher: Addison-Wesley Professional
ISBN: 0133839990
Category : Computers
Languages : en
Pages : 1831

Book Description
While most developers today use object-oriented languages, the full power of objects is available only to those with a deep understanding of the object paradigm. How to Use Objects will help you gain that understanding, so you can write code that works exceptionally well in the real world. Author Holger Gast focuses on the concepts that have repeatedly proven most valuable and shows how to render those concepts in concrete code. Rather than settling for minimal examples, he explores crucial intricacies, clarifies easily misunderstood ideas, and helps you avoid subtle errors that could have disastrous consequences. Gast addresses the technical aspects of working with languages, libraries, and frameworks, as well as the strategic decisions associated with patterns, contracts, design, and system architecture. He explains the roles of individual objects in a complete application, how they react to events and fulfill service requests, and how to transform excellent designs into excellent code. Using practical examples based on Eclipse, he also shows how tools can help you work more efficiently, save you time, and sometimes even write high-quality code for you. Gast writes for developers who have at least basic experience: those who’ve finished an introductory programming course, a university computer science curriculum, or a first or second job assignment. Coverage includes • Understanding what a professionally designed object really looks like • Writing code that reflects your true intentions—and testing to make sure it does • Applying language idioms and connotations to write more readable and maintainable code • Using design-by-contract to write code that consistently does what it’s supposed to do • Coding and architecting effective event-driven software • Separating model and view, and avoiding common mistakes • Mastering strategies and patterns for efficient, flexible design • Ensuring predictable object collaboration via responsibility-driven design Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Ordinary Objects

Ordinary Objects PDF Author: Amie Lynn Thomasson
Publisher: Oxford University Press
ISBN: 0199764441
Category : Philosophy
Languages : en
Pages : 253

Book Description
'Ordinary Objects' shows how to develop a common-sense ontology and defend it against a variety of eliminativist arguments. The text argues that the apparently diverse eliminativist arguments rest on a few shared assumptions, and that questioning these gives us reason to reevaluate the proper methods and limits of metaphysics.

Image Objects

Image Objects PDF Author: Jacob Gaboury
Publisher: MIT Press
ISBN: 0262045036
Category : Computers
Languages : en
Pages : 323

Book Description
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
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