Pocket Guide to Physical Assessment

Pocket Guide to Physical Assessment PDF Author: Carol Lynn Cox
Publisher: John Wiley & Sons
ISBN: 1119108926
Category : Medical
Languages : en
Pages : 420

Book Description
A concise, quick-reference handbook on history taking and physical examination Pocket Guide to Physical Assessment is a compact yet comprehensive reference for students and practitioners alike, employing a step-by-step framework for effective patient assessment, diagnosis and planning of care. This valuable guide covers topics including cardiovascular, respiratory, neurological and musculoskeletal system examinations, patient interviews, history taking and general health assessments. Clear diagrams and checklists illustrate key points, while easy-to-follow instructions and concise descriptions of clinical situations and diseases aid in clinical decision-making. Compact, pocket-sized guide that contains only the essential information for physical assessment Instructs readers on best clinical practice and how to present and communicate cases Develops and improves necessary skills for physical clinical examinations Ideal for use on the ward or as a companion to the accompanying textbook, Physical Assessment for Nurses and Healthcare Professionals Pocket Guide to Physical Assessment is an invaluable reference for healthcare students, newly qualified and advanced nurse practitioners, and allied health practitioners.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development PDF Author: Jeremy Gibson
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944

Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development PDF Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
ISBN: 0133439623
Category : Computers
Languages : en
Pages : 944

Book Description
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

C Programming

C Programming PDF Author: Greg M. Perry
Publisher: Pearson Education
ISBN: 0789751984
Category : Computers
Languages : en
Pages : 352

Book Description
Provides instructions for writing C code to create games and mobile applications using the new C11 standard.

PICmicro Microcontroller Pocket Reference

PICmicro Microcontroller Pocket Reference PDF Author: Michael Predko
Publisher: McGraw-Hill Educations TAB
ISBN: 9780071361750
Category : Computers
Languages : en
Pages : 722

Book Description
Designed to complement Programming & Customizing the PICMICRO, this book contains a minimum of verbiage and serves as an immediate device, code and circuit lookup for experienced PICMICRO applications designers.

RTF Pocket Guide

RTF Pocket Guide PDF Author: Sean M. Burke
Publisher: "O'Reilly Media, Inc."
ISBN: 0596004753
Category : Computers
Languages : en
Pages : 157

Book Description
Rich Text Format, or RTF, is the internal markup language used by Microsoft Word and understood by dozens of other word processors. RTF is a universal file format that pervades practically every desktop. Because RTF is text, it's much easier to generate and process than binary .doc files. Any programmer working with word processing documents needs to learn enough RTF to get around, whether it's to format text for Word (or almost any other word processor), to make global changes to an existing document, or to convert Word files to (or from) another format. RTF Pocket Guide is a concise and easy-to-use tutorial and quick-reference for anyone who occasionally ends up mired in RTF files. As the first published book to cover the RTF format in any detail, this small pocket guide explains the syntax of RTF with examples throughout, including special sections on Unicode RTF and MSHelp RTF, and several full programs that demonstrate how to work in RTF effectively. Most word processors produce RTF documents consisting of arcane and redundant markup. This book is the first step to finding order in the disorder of RTF.

Bash Pocket Reference

Bash Pocket Reference PDF Author: Arnold Robbins
Publisher: "O'Reilly Media, Inc."
ISBN: 1491941545
Category : Computers
Languages : en
Pages : 130

Book Description
Itâ??s simple: if you want to interact deeply with Mac OS X, Linux, and other Unix-like systems, you need to know how to work with the Bash shell. This concise little book puts all of the essential information about Bash right at your fingertips. Youâ??ll quickly find answers to the annoying questions that generally come up when youâ??re writing shell scripts: What characters do you need to quote? How do you get variable substitution to do exactly what you want? How do you use arrays? Updated for Bash version 4.4, this book has the answers to these and other problems in a format that makes browsing quick and easy. Topics include: Invoking the shell Syntax Functions and variables Arithmetic expressions Command history Programmable completion Job control Shell options Command execution Coprocesses Restricted shells Built-in commands

JavaScript Pocket Reference

JavaScript Pocket Reference PDF Author: David Flanagan
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552157
Category : Computers
Languages : en
Pages : 137

Book Description
JavaScript--the powerful, object-based scripting language that can be embedded directly into HTML pages--has earned its place in the web developer's toolkit, to the extent that it's now considered required knowledge for web developers. You can use JavaScript to create dynamic, interactive applications that run completely within a web browser. JavaScript is also the language of choice for developing Dynamic HTML content. Because its syntax is based on the popular programming languages C, C++, and Java, JavaScript is familiar and easy to learn for experienced programmers. At the same time, it's an interpreted scripting language, providing a flexible, forgiving programming environment for new programmers. The JavaScript Pocket Reference, 2nd Edition, provides a complete overview of the core JavaScript language and client-side scripting environment, as well as quick-reference material on core and client-side objects, methods, and properties. The new edition has been revised to cover JavaScript 1.5, and is particularly useful for developers working with the standards-compliant web browsers, such as Internet Explorer 6, Netscape 7, and Mozilla. Ideal as an introduction for beginners and a quick reference for advanced developers, this pocket-sized book is easy to take anywhere and serves as the perfect companion volume to the bestselling JavaScript: The Definitive Guide, 4th Edition. O'Reilly's Pocket References have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point and need to get to the answer quickly, the new JavaScript Pocket Reference is the book you'll want close at hand.
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