Coding with Roblox Lua in 24 Hours

Coding with Roblox Lua in 24 Hours PDF Author: Official Roblox Books(Pearson)
Publisher: Sams Publishing
ISBN: 0136829287
Category : Computers
Languages : en
Pages : 944

Book Description
In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

Coding Roblox Games Made Easy

Coding Roblox Games Made Easy PDF Author: Zander Brumbaugh
Publisher: Packt Publishing Ltd
ISBN: 1800566360
Category : Computers
Languages : en
Pages : 238

Book Description
Get up and running with Roblox development with the help of renowned game creator and best-selling author, Zander Brumbaugh for working with Roblox components and Lua programming Key Features Discover solutions to common problems faced while creating games on Roblox Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more Book DescriptionRoblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.What you will learn Get started with Roblox development and explore aspects such as choosing a developer type Understand how to use Roblox Studio and other free resources Create your first game with the Roblox Lua programming language Become well-versed with the three Ms - Mechanics, Monetization, and Marketing Develop real-world games such as Battle Royale and Obby Discover expert tips for collaborating effectively and managing project workloads Who this book is for This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Programming in Lua

Programming in Lua PDF Author: Roberto Ierusalimschy
Publisher: Roberto Ierusalimschy
ISBN: 8590379825
Category : Computers
Languages : en
Pages : 329

Book Description
Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

Roblox Lua: Understanding the Basics

Roblox Lua: Understanding the Basics PDF Author: Shane Merchant
Publisher: Createspace Independent Publishing Platform
ISBN: 9781548936891
Category : Computer games
Languages : en
Pages : 52

Book Description
ROBLOX Lua: Understanding the Basics goes over everything vital for beginning with learning programming using the ROBLOX platform. If you already understand the basics but still want to learn, wait for our next book. Includes 19 in-depth sections.

Sams Teach Yourself Unity Game Development in 24 Hours

Sams Teach Yourself Unity Game Development in 24 Hours PDF Author: Mike Geig
Publisher: Pearson Education
ISBN: 0672336960
Category : Computers
Languages : en
Pages : 400

Book Description
A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself PDF Author: Ben Tristem
Publisher: Sams Publishing
ISBN: 0134272137
Category : Computers
Languages : en
Pages : 692

Book Description
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques PDF Author: Sanjay Madhav
Publisher: Pearson Education
ISBN: 0321940156
Category : Computers
Languages : en
Pages : 352

Book Description
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Godot Engine Game Development in 24 Hours, Sams Teach Yourself PDF Author: Ariel Manzur
Publisher: Sams Publishing
ISBN: 0134835212
Category : Computers
Languages : en
Pages : 701

Book Description
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)
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